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  #1  
Old 10-18-2009, 05:00 AM
swift swift is offline
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Era has been screwed over every time because of a bad economy.

If you put E-V-E-R-Y single weapon in an NPC shop that stocks x300 then there is a SET price.

Meaning if you buy a gun you can't try to sell it for an insane price because its rare. It will have a set price meaning players can buy it from the shop or try to lurk the streets for someone selling it for a lower price.

Doing this will keep every item at a controlled price, thus solving the economy problem
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  #2  
Old 10-18-2009, 05:15 AM
cbk1994 cbk1994 is offline
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Originally Posted by swift View Post
If you put E-V-E-R-Y single weapon in an NPC shop that stocks x300 then there is a SET price.
We have plans to do something similar to this; basically, we will have a "pawn shop" where you can sell back most or all weapons/items. This establishes a minimum price for the item. By selling the guns in the shop, we've set a maximum price as well.
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Old 10-18-2009, 06:28 AM
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Originally Posted by cbk1994 View Post
we have plans to do something similar to this; basically, we will have a "pawn shop" where you can sell back most or all weapons/items. This establishes a minimum price for the item. By selling the guns in the shop, we've set a maximum price as well.
thank you.
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  #4  
Old 10-19-2009, 01:06 AM
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Quote:
Originally Posted by swift View Post
Era has been screwed over every time because of a bad economy.

If you put E-V-E-R-Y single weapon in an NPC shop that stocks x300 then there is a SET price.

Meaning if you buy a gun you can't try to sell it for an insane price because its rare. It will have a set price meaning players can buy it from the shop or try to lurk the streets for someone selling it for a lower price.

Doing this will keep every item at a controlled price, thus solving the economy problem
this is pretty much what I wanted to do.

but make sure you balance the guns right. the key to this whole idea is balanced guns. if every player has access to a wide variety of guns, and there's a supreme gun that is better than the rest, guess which players are going to buy and have unlimited access to? yeah.. make guns more of a preference. not something that players have because it dominates everything else.
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  #5  
Old 10-21-2009, 09:57 AM
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Quote:
Originally Posted by swift View Post
Era has been screwed over every time because of a bad economy.

If you put E-V-E-R-Y single weapon in an NPC shop that stocks x300 then there is a SET price.

Meaning if you buy a gun you can't try to sell it for an insane price because its rare. It will have a set price meaning players can buy it from the shop or try to lurk the streets for someone selling it for a lower price.

Doing this will keep every item at a controlled price, thus solving the economy problem
Quote:
Originally Posted by cbk1994 View Post
We have plans to do something similar to this; basically, we will have a "pawn shop" where you can sell back most or all weapons/items. This establishes a minimum price for the item. By selling the guns in the shop, we've set a maximum price as well.
To these, a compromise: Why not just include in the array in the item system a fixed price for weapons? When an item is dropped into some form of trading system such as the Mall or Trade window (Maybe not so much this, as one may choose to trade one gun for another, or entirely for free), it's price is automatically added to the total price of the sale. Along with this would come a price list GUI type thing.

This combines to eliminate:
*The clutter of putting EVERY gun into shops at a fixed price
*Enhances the usefulness of a Pawn Shop (Either try to find a buyer, or throw it in at the Pawn shop at a slightly "Used" rate of return)

Quote:
Originally Posted by Frankie View Post
this is pretty much what I wanted to do.

but make sure you balance the guns right. the key to this whole idea is balanced guns. if every player has access to a wide variety of guns, and there's a supreme gun that is better than the rest, guess which players are going to buy and have unlimited access to? yeah.. make guns more of a preference. not something that players have because it dominates everything else.
To which my suggestion is LESS guns. If anyone suggests MORE guns, they're insane for two reasons: There's already too many which is leading to the difficult task of "balancing" them to make them all different in some way. Besides that, there are guns in the item system not even being used at all.

Quote:
Originally Posted by Frankie View Post
don't you mean limiting no pk zones?
I believe that anywhere someone can walk, they should be able to be killed there. Just because I go into a level labelled "Shop" doesn't mean you're immediately immune to harm. I really only see 3 necessary No-PK zones for the sake of "Fair Play".

*Unstick me
But not the HUGE area that it is now, more like the reasonably sized area I had when I was manager that was only No-PK within the grassy/sandy perimeter of the hedges and side walks.

*Hospital
Why this should be No-PK for "Fair Play" reasons is blindingly obvious anyway, and is enhanced by the idea of making the Hospital exit out to Unstick Me.

*Event related areas
Including, but not limited to, the current EC Shop/Event House and Event Lobbies.


Next suggestion I have relates to the Event Economy as well. I'm torn between suggesting the removal EC's as an item (You can't drop them anyway) and replacing them with a statistic viewable in the players profile (MAYBE followed by event ranking? That's another story), OR leaving them as an item but make them transferable between players. Either way, my ultimate suggestion is to make EC's have a physical or non-physical purpose, as at the moment they're just an item you can't get rid of unless you spend them on meaningless items you didn't want in the first place.
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  #6  
Old 10-21-2009, 01:10 PM
cbk1994 cbk1994 is offline
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I highly doubt players would follow the price list. It would be very difficult to gauge the price of items, and they would constantly be changing as well.
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  #7  
Old 10-21-2009, 01:28 PM
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Originally Posted by cbk1994 View Post
I highly doubt players would follow the price list. It would be very difficult to gauge the price of items, and they would constantly be changing as well.
Honestly if guns were balanced prices wouldn't be crazy
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  #8  
Old 10-25-2009, 07:19 AM
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Quote:
Originally Posted by TSAdmin View Post
I believe that anywhere someone can walk, they should be able to be killed there. Just because I go into a level labelled "Shop" doesn't mean you're immediately immune to harm. I really only see 3 necessary No-PK zones for the sake of "Fair Play".

*Unstick me
But not the HUGE area that it is now, more like the reasonably sized area I had when I was manager that was only No-PK within the grassy/sandy perimeter of the hedges and side walks.

*Hospital
Why this should be No-PK for "Fair Play" reasons is blindingly obvious anyway, and is enhanced by the idea of making the Hospital exit out to Unstick Me.

*Event related areas
Including, but not limited to, the current EC Shop/Event House and Event Lobbies.
This man speaks the truth.

Because Era doesn't use the normal PK system (at least not directly) it's possible for one level to be a PK zone for one person and No-PK for another person (It's already like this in some of the spar levels). So it should be possible/feasible to get rid of ALL No-PK Zones and replace them with No-PK Conditions.

The other positive is that people who are in No-PK are already unable to hurt people who are in PK so there can't be any laming.

Some examples:
1. You enter unstick me. You've been shot in the last 5 minutes. It's a PK Zone for you. (In case you don't want to wait 5 minutes before you can go AFK you could add a second condition that if you stand still in certain levels for 30 seconds they become a No-PK zone, this gives anybody who might still be chasing a kill a fair chance to kill the person before they are safe).

2. You enter unstick me. You haven't been shot in the past 5 minutes. It's automatically No-PK and you're safe.

3. You run into the hospital to heal, it's a PK zone for you.

4. You die and click yourself to go to the hospital. It's a No-PK zone for you, for 5 minutes, or until you leave.

5. You walk into a shop/bank. It's a No-PK zone for 5 seconds and then you can be PKed. If you get the 5 second No-PK zone safety more than 3 times within 30 seconds then you don't get the No-PK zone safety time anymore for 5 minutes (to prevent people from link laming into shops for protection).

There are probably better examples or better conditions that could be used but I think that the idea in general is worth seriously considering.
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Old 10-27-2009, 05:04 AM
sam_is_me sam_is_me is offline
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Quote:
Originally Posted by Demisis_P2P View Post
This man speaks the truth.

Because Era doesn't use the normal PK system (at least not directly) it's possible for one level to be a PK zone for one person and No-PK for another person (It's already like this in some of the spar levels). So it should be possible/feasible to get rid of ALL No-PK Zones and replace them with No-PK Conditions.

The other positive is that people who are in No-PK are already unable to hurt people who are in PK so there can't be any laming.

Some examples:
1. You enter unstick me. You've been shot in the last 5 minutes. It's a PK Zone for you. (In case you don't want to wait 5 minutes before you can go AFK you could add a second condition that if you stand still in certain levels for 30 seconds they become a No-PK zone, this gives anybody who might still be chasing a kill a fair chance to kill the person before they are safe).
I agree with most of this.
I think TSA has a great idea about the 3 no-pk conditions.

However to Demisis' idea, I think that instead of "if you have been shot, the zone is pk for you" it should be "if you shoot someone, the zone should be pk for you".
That's my opinion.

But I strongly agree with making unstick me a much smaller square than a whole block. I think unstick me has become too inviting for the playercount, so they just chill there instead of go out and pk.
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  #10  
Old 10-27-2009, 08:16 AM
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I think unstick me has become too inviting for the playercount, so they just chill there instead of go out and pk.
I don't think that is a problem with unstick me. It's a problem with the game as a whole.

If PKing were more rewarding then people would be PKing instead of standing around. It doesn't matter how big or how small unstick me is.

You spend all this time doing repetitive jobs to buy guns and ammo, and then when you go out to try and use them as soon as you get somebody to low health they run. After a while you start to wonder what the ****ing point is.

Basically: Running and healing is too easy.
Anybody with half a brain could run away from a PKer all day and never get caught, even without going into No-PK zones. (Running around buildings, anybody?)

Whereas the runner can always run away at full speed, the PKer is burdened by the freeze on his gun, so every time he fires another shot the runner gets further and further away.
One idea that I proposed a while ago is making the player's speed decrease as their health decreases.
140HP (100% health) = 100% speed.
120HP (86% health) = 96% speed.
100HP (71% health) = 92% speed.
80HP (57% health) = 88% speed.
60HP (42% health) = 84% speed.
40 HP (28% health) = 80% speed.
20 HP (13% health) = 76% speed.
1 HP (0.7% health) = 72% speed.
Although I agree that you can't really make running harder because if somebody doesn't want to PK they shouldn't have to die. In this case a player running around innocently who gets shot at and doesn't want to fight back will still be fast enough to get away, but a player who fights back and tries to run on low health will have a more significant speed disadvantage (but probably still be fast enough to get away and to fight back effectively).
(Would also need to be disabled in spars).

At the moment whether you run or you die you're always going to need to heal practically your full HP amount (assuming you run at one hit from death).
So another thing that you could do is to change healing to make dying more efficient/appealing than running and healing, by:
Slowing down the rate of healing in beds.
Making it so that when you die and click yourself you appear in the hospital with your health already set to 70, so you only need to heal the remaining 30-70 health.

Admins would probably be reluctant to change healing though, because it affects everybody, not just runners; and it affects other systems (bleeding rate might need to be changed to increase your chance of surviving wounds, etc).

These changes alone probably aren't enough to stop people from running, and definitely aren't enough to "save PKing", most of the PKing changes that need to be made are within the gang system, as that is really the core of PKing on Era. But I think that both of these ideas have some merit and and should be considered and maybe even tested, even if the numbers need to be tweaked and played around with.

/end essay
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