Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Era Main Forum > Era Bugs and improvements
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 10-27-2009, 05:04 AM
sam_is_me sam_is_me is offline
Registered User
Join Date: Sep 2004
Posts: 195
sam_is_me is on a distinguished road
Quote:
Originally Posted by Demisis_P2P View Post
This man speaks the truth.

Because Era doesn't use the normal PK system (at least not directly) it's possible for one level to be a PK zone for one person and No-PK for another person (It's already like this in some of the spar levels). So it should be possible/feasible to get rid of ALL No-PK Zones and replace them with No-PK Conditions.

The other positive is that people who are in No-PK are already unable to hurt people who are in PK so there can't be any laming.

Some examples:
1. You enter unstick me. You've been shot in the last 5 minutes. It's a PK Zone for you. (In case you don't want to wait 5 minutes before you can go AFK you could add a second condition that if you stand still in certain levels for 30 seconds they become a No-PK zone, this gives anybody who might still be chasing a kill a fair chance to kill the person before they are safe).
I agree with most of this.
I think TSA has a great idea about the 3 no-pk conditions.

However to Demisis' idea, I think that instead of "if you have been shot, the zone is pk for you" it should be "if you shoot someone, the zone should be pk for you".
That's my opinion.

But I strongly agree with making unstick me a much smaller square than a whole block. I think unstick me has become too inviting for the playercount, so they just chill there instead of go out and pk.
__________________
Aim: xxspazmxx929


Reply With Quote
  #2  
Old 10-27-2009, 08:16 AM
Demisis_P2P Demisis_P2P is offline
Kanto League Champion
Demisis_P2P's Avatar
Join Date: Jan 2005
Posts: 2,357
Demisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud ofDemisis_P2P has much to be proud of
Quote:
Originally Posted by sam_is_me View Post
I think unstick me has become too inviting for the playercount, so they just chill there instead of go out and pk.
I don't think that is a problem with unstick me. It's a problem with the game as a whole.

If PKing were more rewarding then people would be PKing instead of standing around. It doesn't matter how big or how small unstick me is.

You spend all this time doing repetitive jobs to buy guns and ammo, and then when you go out to try and use them as soon as you get somebody to low health they run. After a while you start to wonder what the ****ing point is.

Basically: Running and healing is too easy.
Anybody with half a brain could run away from a PKer all day and never get caught, even without going into No-PK zones. (Running around buildings, anybody?)

Whereas the runner can always run away at full speed, the PKer is burdened by the freeze on his gun, so every time he fires another shot the runner gets further and further away.
One idea that I proposed a while ago is making the player's speed decrease as their health decreases.
140HP (100% health) = 100% speed.
120HP (86% health) = 96% speed.
100HP (71% health) = 92% speed.
80HP (57% health) = 88% speed.
60HP (42% health) = 84% speed.
40 HP (28% health) = 80% speed.
20 HP (13% health) = 76% speed.
1 HP (0.7% health) = 72% speed.
Although I agree that you can't really make running harder because if somebody doesn't want to PK they shouldn't have to die. In this case a player running around innocently who gets shot at and doesn't want to fight back will still be fast enough to get away, but a player who fights back and tries to run on low health will have a more significant speed disadvantage (but probably still be fast enough to get away and to fight back effectively).
(Would also need to be disabled in spars).

At the moment whether you run or you die you're always going to need to heal practically your full HP amount (assuming you run at one hit from death).
So another thing that you could do is to change healing to make dying more efficient/appealing than running and healing, by:
Slowing down the rate of healing in beds.
Making it so that when you die and click yourself you appear in the hospital with your health already set to 70, so you only need to heal the remaining 30-70 health.

Admins would probably be reluctant to change healing though, because it affects everybody, not just runners; and it affects other systems (bleeding rate might need to be changed to increase your chance of surviving wounds, etc).

These changes alone probably aren't enough to stop people from running, and definitely aren't enough to "save PKing", most of the PKing changes that need to be made are within the gang system, as that is really the core of PKing on Era. But I think that both of these ideas have some merit and and should be considered and maybe even tested, even if the numbers need to be tweaked and played around with.

/end essay
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.