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  #1  
Old 09-05-2009, 02:49 PM
Spikedude Spikedude is offline
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If you are just suddenly taking money from people, they're going to be pissed. If you implement a new system to make money, it won't fix anything. If you sell guns like sg552s at an npc shop, nobody would ever bother to make more money than that. If you implement a system that takes money from the rich and gives them an item in exchange (IE ww2 shop), then those items will just become priceless again and nothing will be changed. And this happens in every regular game. Every RPG I've ever played has the occasional crazy disgusting weapons that nobody in the world can afford. There's only a few of them on Era, the only difference is that 5 : 200 is a lot worse than 5 : 6000000.

If you want my opinion, I've said for a long time we should implement a series of new quests with prizes like certain undroppable hats or some that lead to shops, like the xm8 mk23 shop. Others yet would give like 10 undroppable buffs and can be completed once a day by any player. Only, this time, make the quests WAY harder and possibly have items that the player is required to purchase prior to entering the quest. Maybe they need to bribe a security guard for 5000 dollars, etc. This way, between the door charge, the price of food, the price of ammo, and the probable cost of losing the quest (which apparently wasn't important in the previous quests, which one trial can walk through on his own with a handgun and probably not die). Also, the poorer people wouldn't be partaking in the quests as often because they don't have as much money to throw away. Therefore, the ones who worked for their money still have a bit of an advantage, so nobody gets angry, but their advantage will be constantly being reduced.

And Wil, sorry your "ever so useful Business Admin" thinks that barely changing what's already implemented to include stronger guns that would mess the economy up 4x as hard as it already is might not be the best idea. The reason some of them arent' at infinite stock is because they'd be too overpowered at infinite stock.

People talking about socialism and progressive taxes, seriously? This is a video game, guys. Do I really need to worry about my hard-earned virtual-money going to "building new roads in our community?" Are you guys turning in to robin hood? Maybe people could have a little fun on Era if every once in a while they would treat it like a game.
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Old 09-05-2009, 08:06 PM
Venom_Fish Venom_Fish is offline
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Wink

Seeing as most of that response is a pure squirm for confirmation. I'll reply to the portion dealing with my point, and let you all take of yours.

In any event, you're making claims without anything to back them.
By mid-level and HIGH-Level, I never meant with enough power to compete with Era's Rare Items. I simply used those tiers as a way to distinguish the guns from the preceding ones.

High-Level Weapons will not exceed what we know as the nowaday (Sg552, or Artillery Cannon).. which in the player-market are worth under a 100,000 dollars combined. Mid-Level weapons are worth from 18-30,000 dollars. Low-Level Weapons are worth 5-15,000$. Do you understand concept? If you limit these items, their value will rise. Weapon Values are MAINLY measured by their rarity.

Ex. The Xm8 in my opinion is better than the M4. Yet due to its rarity, the M4 has a much higher value.

If players want to be content with Sg552 and guns of that tier. Then so be it, but they will still be able to compete in the PK-Field. Most-often they would then have the tools they need to work the player-market and obtain weapons of a higher class. Ex. If you have every weapon in the Sg552 tier, you can afford a Sten or guns in a much higher tier.

Thats my point, its not to buff anything at all. So before you make assumptions, think... I beg of you.

Giving an item an infinite stock, actually lessens its value and is disservice to the item. Not the other way around, I thought someone who boasts of his "experience" would understand that simple concept. A novelty nickel is only as valuable as the # of the in the world. If they are fluent, then it loses value. In sense, Quantity deducts from Quality.
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Old 09-06-2009, 09:59 AM
Spikedude Spikedude is offline
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Quote:
Originally Posted by Venom_Fish View Post
High-Level Weapons will not exceed what we know as the nowaday (Sg552, or Artillery Cannon).. which in the player-market are worth under a 100,000 dollars combined. Mid-Level weapons are worth from 18-30,000 dollars. Low-Level Weapons are worth 5-15,000$. Do you understand concept? If you limit these items, their value will rise. Weapon Values are MAINLY measured by their rarity.

Ex. The Xm8 in my opinion is better than the M4. Yet due to its rarity, the M4 has a much higher value.
1. You literally JUST said "infinite stock."

2. "Pure squirm for confirmation" -- what the hell are you talking about?

3. I told you why I disagree with your plan, I still do for the exact same reasons, even though you've now babbled off about "well I wouldn't need to buff anything!" I have no idea what your last post was even about, because it had nothing to do with my response.

Edit: I get what you were trying to say now. My point is nobody is going to be "happier" by throwing an sg552 and a brand new handgun into an unstick me shop so that any random person with money can buy them. We need to take OUT these guns, not release more of them into the public. I don't care if it would make them WORTH less, they're still overpowered and leave noobs with handguns/uzis/aks COMPLETELY useless against them.
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Last edited by Spikedude; 09-06-2009 at 04:19 PM.. Reason: just cuz
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Old 10-14-2009, 05:59 AM
ldhfd ldhfd is offline
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Quote:
Originally Posted by Venom_Fish View Post
Seeing as most of that response is a pure squirm for confirmation. I'll reply to the portion dealing with my point, and let you all take of yours.

In any event, you're making claims without anything to back them.
By mid-level and HIGH-Level, I never meant with enough power to compete with Era's Rare Items. I simply used those tiers as a way to distinguish the guns from the preceding ones.

High-Level Weapons will not exceed what we know as the nowaday (Sg552, or Artillery Cannon).. which in the player-market are worth under a 100,000 dollars combined. Mid-Level weapons are worth from 18-30,000 dollars. Low-Level Weapons are worth 5-15,000$. Do you understand concept? If you limit these items, their value will rise. Weapon Values are MAINLY measured by their rarity.

Ex. The Xm8 in my opinion is better than the M4. Yet due to its rarity, the M4 has a much higher value.
I agree with you that the rarer the weapon is, the higher the price. But you also have to take in the gameplay aspects of each weapon as well. Comparing the xm8 to the M4 is like comparing the handgun to the mk23s. The M4 has a much faster firing rate, and has two burst modes. Xm8 is very slow, and only has one burst mode.

Even though the M4 sells for around 45k. I have no problem spending my money i worked for in the mines on the M4. I analyzed and compared it to the daewoo and terrabolt as well. The ideal weapon for me are those that have a very fast rate and moderate damage. M4 fits my niche perfectly. I just pray that when i do get the money needed to satisfy this inflated market, it will still be 45k.
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