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  #1  
Old 07-13-2009, 10:41 PM
Frankie Frankie is offline
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I suggested this a long time ago.

lockers and locker buildings should be deleted. instead, each player should be able to access a safety deposit box at the bank. it will still cost just as much money as a locker along with having to buy more time for it. when the time runs out, instead of it being like a locker where anyone can buy your locker and take your items, the deposit box will go inactive and you won't be able to access your items until you pay up.

would be a much better system in my opinion.
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  #2  
Old 07-13-2009, 10:52 PM
salesman salesman is offline
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Last I checked you could only buy one locker, but there was no limit on how much time you could purchase
  #3  
Old 07-14-2009, 12:20 AM
cbk1994 cbk1994 is offline
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Originally Posted by salesman View Post
Last I checked you could only buy one locker, but there was no limit on how much time you could purchase
It's supposed to be like that, but when I checked why it wasn't working, it's been commented out in the script.

My guess is it's thinking people still have lockers when they don't, and now that everyone owns multiple lockers, I'm not sure what the best way to limit it would be; it might not be possible with the current system without using some messy code.
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  #4  
Old 07-14-2009, 03:29 AM
Vman13x Vman13x is offline
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Quote:
Originally Posted by Frankie View Post
I suggested this a long time ago.

lockers and locker buildings should be deleted. instead, each player should be able to access a safety deposit box at the bank. it will still cost just as much money as a locker along with having to buy more time for it. when the time runs out, instead of it being like a locker where anyone can buy your locker and take your items, the deposit box will go inactive and you won't be able to access your items until you pay up.

would be a much better system in my opinion.
I really like this idea.

To amsel: I played diablo 2 but then got bored and quit lol.

Why not bring back redfox?

Another question is why do staff get to have houses where their friends have access to the rooms for free while others have to buy and pay for their stuff.....
  #5  
Old 07-14-2009, 04:12 AM
cbk1994 cbk1994 is offline
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Originally Posted by Vman13x View Post
Another question is why do staff get to have houses where their friends have access to the rooms for free while others have to buy and pay for their stuff.....
Because staff work constantly to improve the game and receive virtually nothing for their hard work. Do you really think it's a problem for staff to create houses for themselves/friends? Nothing is stopping you from getting money and buying a house. Consider the work staff do the payment for any benefits they get on the server.
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  #6  
Old 07-15-2009, 10:10 AM
MontyPython MontyPython is offline
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Quote:
Originally Posted by cbk1994 View Post
Because staff work constantly to improve the game and receive virtually nothing for their hard work. Do you really think it's a problem for staff to create houses for themselves/friends? Nothing is stopping you from getting money and buying a house. Consider the work staff do the payment for any benefits they get on the server.
A small house for a staff member?

Perhaps. As long as that house is bound to the same rules and regulation that applies to any normal player house. But really, I think any sort of in-game item reward for staff work is a bad idea in general. Pretty soon you'll get "Hey I helped this kid find his missing gun, I need a Luger, Desert Raven, and two shipkas. Thanks" Satisfaction gained from improving the server and seeing your work in a public place should suffice, yeah? Otherwise, perhaps one's motives ought to be brought into question.


For friends? Absolutely not. They're not working for the server. Cliques shouldn't be rewarded. Friends need to earn their things the same way any other normal player does.
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