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  #1  
Old 07-12-2009, 01:23 AM
Unkownsoldier Unkownsoldier is offline
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It would be really cool if you could implement a fatigue/food system. I suggest that if players do not sleep/eat for so many hours anywhere from .5-2 hours, they should start being fatigued. This means, you walk slower, you are weaker, your spells/skills take longer to cast and they don't last as long. Then when you eat/sleep your fatigue levels raises again.

How will this work?

The fatigue bar is based on a 100 point scale, every minute you .5 points. This means in 200 minutes, you are totally dead, and this means you will automatically be put in a central place where beds are and you wait 10-30 seconds before your fatigue goes away.

As you get to 75, you notice your skills take .5 seconds more to cast. Your damage weakens a little/maybe your armor.
50, you start walking 1/8 slower than you did in the beginning. Skills/spells, also last .5 seconds less.
25, well you get the deal.

I think this would improve the realistic feel of Zodiac, this will also stop people from leveling to fast, spending hours in dungeons and such. So this will lower the amount of higher level players making the server actually be competitive instead of everyone being equal.

Any thoughts?
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  #2  
Old 07-12-2009, 02:42 AM
fowlplay4 fowlplay4 is offline
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I personally dislike the idea of hampering gameplay with fatigue/food systems.
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Old 07-12-2009, 08:39 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Originally Posted by fowlplay4 View Post
I personally dislike the idea of hampering gameplay with fatigue/food systems.
Please work for GK and remove the fkn food system there. I'd love you forever.
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  #4  
Old 07-12-2009, 09:04 PM
fowlplay4 fowlplay4 is offline
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Please work for GK and remove the fkn food system there. I'd love you forever.
That won't happen, only advice would to be is wear an amulet of sustenance when not PvPing.
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Old 07-12-2009, 02:35 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Quote:
Originally Posted by Unkownsoldier View Post
It would be really cool if you could implement a fatigue/food system. I suggest that if players do not sleep/eat for so many hours anywhere from .5-2 hours, they should start being fatigued. This means, you walk slower, you are weaker, your spells/skills take longer to cast and they don't last as long. Then when you eat/sleep your fatigue levels raises again.

How will this work?

The fatigue bar is based on a 100 point scale, every minute you .5 points. This means in 200 minutes, you are totally dead, and this means you will automatically be put in a central place where beds are and you wait 10-30 seconds before your fatigue goes away.

As you get to 75, you notice your skills take .5 seconds more to cast. Your damage weakens a little/maybe your armor.
50, you start walking 1/8 slower than you did in the beginning. Skills/spells, also last .5 seconds less.
25, well you get the deal.

I think this would improve the realistic feel of Zodiac, this will also stop people from leveling to fast, spending hours in dungeons and such. So this will lower the amount of higher level players making the server actually be competitive instead of everyone being equal.

Any thoughts?
Are you ****ing retarded?
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  #6  
Old 07-12-2009, 03:07 PM
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Originally Posted by Exhausted
it'd take a lot of fancy scripting, but you could have "invasions" where monsters from dungeons (i.e. the tyrant archmage & her felines) come and invade escalus, attacking players, and players that party up and kill them get some reward.
This would be cool and all but most people would not be ready and if you're not a decked out level 60 player you will die almost instantly. To even stand a chance you would need atleast a druid, bc, and 2 thieves/sins. Then again tryant archmage isn't really so strong, more annoying than anything.

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Originally Posted by Unkownsoldier View Post
Any thoughts?
DO NOT WANT.
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