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View Poll Results: Should the remodelled classic have a default or a custom system?
Default 29 78.38%
Custom 8 21.62%
Voters: 37. You may not vote on this poll

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  #41  
Old 07-09-2009, 07:30 AM
Terazel Tenjin Terazel Tenjin is offline
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WHERE IS YIN YANG IN BOX?

**** it, I'm going over to G2K1.
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  #42  
Old 07-09-2009, 07:49 AM
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**** it, I'm going over to G2K1.
That's Bomy Island to you.
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  #43  
Old 07-09-2009, 01:03 PM
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Quote:
Originally Posted by ffcmike View Post
There are alot of Pros and Cons both ways with this issue,
I don't believe there is a definate right answer,
it really depends on what you are looking to achieve and how quickly.

If it were just for the sake of getting Core Foundations in place and for the sake of getting back on the Classic Tab asap,
obviously Default would be the answer.

If it were for the sake of having flexible systems that can have specific parts changed at a later point in time without breaking any other parts,
and providing full flexability,
Custom Systems are the answer.

Some things that have to be considered are that Custom Systems have a poor reputation among Players and Developers,
there could be other reasons but i'd guess this is mainly down to attempts to use them either failing or taking too much time, aswell as Developers finding it hard to learn/adapt to them.
But the reason this may occur is in my opinion more down to how well they are made and how well they are documented,
a well made system with decent documentation can be better than working with Default.
Also that there's a conception that Custom appears/feels different to Default, and therefore isn't Classic, this is entirely untrue, a Custom system can be made to feel as if it were entirely Default.

Saying that might make it seem like i'm being one sided towards Custom,
but actually i'd say Default is my own personal preference,
if making a new server was completely down to me i'd definately stick with it,
however having discussed what we'd like to achieve with Storm + WhiteDragon, people I know are going to be scripting towards it on the server, we're likely going with Custom,
although I emphasise that making it feel exactly like Default is a priority.

If you really decide to do it custom we'll probably have few scripters and a lot of work that no one does, and it will take millions of years.
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  #44  
Old 07-09-2009, 09:57 PM
MysticX2X MysticX2X is offline
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Originally Posted by mistral_007 View Post
If you really decide to do it custom we'll probably have few scripters and a lot of work that no one does, and it will take millions of years.
It won't if the Systems can be finished within a decent amount of times. I don't see why scripters wouldn't come here if the systems are done correctly as well as being documented properly.

The biggest concern for the players should be the hit detection/movement which is supposed to emulate Default.(I don't know the exact details)
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  #45  
Old 07-09-2009, 10:15 PM
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The system will be a documented custom system that for the long term goal is a more efficient way to go.
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  #46  
Old 07-09-2009, 10:40 PM
maximus_asinus maximus_asinus is offline
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We're just going to get another version of what we already have. Default is the best way to go, it would attract far more developers, and would avoid confusion for future generations. If this were the best route, wouldn't Stefan force something like this for every server?
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  #47  
Old 07-09-2009, 10:44 PM
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Originally Posted by maximus_asinus View Post
We're just going to get another version of what we already have. Default is the best way to go, it would attract far more developers, and would avoid confusion for future generations. If this were the best route, wouldn't Stefan force something like this for every server?
agreed

not to talk about the poll results >.<
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  #48  
Old 07-09-2009, 10:46 PM
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Quote:
Originally Posted by Pelikano View Post
agreed

not to talk about the poll results >.<
I hold you directly responsible for forced customization.
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  #49  
Old 07-09-2009, 10:58 PM
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  #50  
Old 07-09-2009, 11:26 PM
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  #51  
Old 07-09-2009, 11:37 PM
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Of the U.S.S. Classic-A 2000-2004
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  #52  
Old 07-10-2009, 01:34 AM
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this isn't going to happen right with the current management the way it is.
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  #53  
Old 07-10-2009, 04:48 AM
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this isn't going to happen right with the current management the way it is.
I tried to tell Bell that today, but I was swiftly dismissed
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  #54  
Old 07-10-2009, 06:23 AM
xnervNATx xnervNATx is offline
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*facepalm*
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  #55  
Old 07-10-2009, 06:30 AM
LordSquirt LordSquirt is offline
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*facepalm*
thats a cool sig
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  #56  
Old 07-10-2009, 06:42 AM
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ya
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  #57  
Old 07-10-2009, 06:42 AM
maximus_asinus maximus_asinus is offline
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I don't think Storm would be doing the facepalm though. He and Thor would probably be making out after suggesting they go with custom.
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  #58  
Old 07-10-2009, 07:07 AM
xnervNATx xnervNATx is offline
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i see. so interesting
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  #59  
Old 07-10-2009, 08:55 AM
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Well, there went any chance the server had of being revived.
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  #60  
Old 07-10-2009, 10:31 AM
Terazel Tenjin Terazel Tenjin is offline
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Let's be optimistic here. At least, uh, there are still developers working for Classic? I don't know, I'm pretty bad at this. But it's okay, Bell will take care of business for free.
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  #61  
Old 07-10-2009, 11:53 AM
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Originally Posted by Terazel Tenjin View Post
Let's be optimistic here. At least, uh, there are still developers working for Classic? I don't know, I'm pretty bad at this. But it's okay, Bell will take care of business for free.
Yea she will hold the torch close to their asses...
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  #62  
Old 07-10-2009, 12:17 PM
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Yea she will hold the torch close to their asses...
Too bad they've been wearing flame-retardant suits the past 4 years.
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  #63  
Old 07-10-2009, 05:18 PM
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  #64  
Old 07-10-2009, 05:24 PM
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  #65  
Old 07-11-2009, 09:48 PM
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expect classic to have another ****ty playercount with custom
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  #66  
Old 07-11-2009, 09:52 PM
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i just want custom nicks wtf
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  #67  
Old 07-17-2009, 10:34 PM
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Quote:
Originally Posted by EclipsedAngel View Post
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.
The logic for a lot of it is dead simple, really. Movement, for instance. While a player holds down a key they move .5 tiles (8 px) in that direction every .05 seconds. (.6 tiles (9.6 px) with level 3 shield) Priority for facing is right, down, left, up. (as in, if right and down are pressed, you face right.)

Lifting/throwing, the S+A drop menu, and the S+D switch menu are almost as trivial. Hiding is probably just as easy, I just don't have the speed memorized. The Q menu might be tough because if the 'packing' behavior, but that's also something that can be left 'til later, using just a simple grid. Bombs are pretty simple, arrows are pretty simple (and custom systems might mean the reflect would actually work, I don't think that actually ever got fixed in default...), most of the UI is probably simple for people who don't suck at such things, baddies are really stupid and their AI is easy, chests are /trivial/, and, well, that's about it.

Sword hit detection, arrow-on-shield detection, and baddies #$*& sword deflection (I hate that SO MUCH, as a player), on the other hand, might be a little evil.

Quote:
Originally Posted by ffcmike View Post
you can't properly give players more than 12 hearts
I know you used to be able to go up to at least 20, I think more, in the old days. I remember giving myself heart totals up to at least that in offline level packs back when offline mode was in a dropdown box next to online.
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  #68  
Old 07-20-2009, 10:12 AM
ff7chocoboknight ff7chocoboknight is offline
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20 is the default limit for hearts. Although, I can't really think of a good reason for going over--let's say--10.
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  #69  
Old 07-20-2009, 04:55 PM
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Too many hearts = insanely long, difficult, and probably impossible-to-finish ctf games.
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  #70  
Old 07-20-2009, 05:37 PM
MysticX2X MysticX2X is offline
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You can set events at a heart cap.
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  #71  
Old 07-20-2009, 06:46 PM
BlackSolider BlackSolider is offline
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Too many hearts = spars going too long + runners being even more annoying.
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  #72  
Old 07-20-2009, 06:47 PM
MysticX2X MysticX2X is offline
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nobody said we were going to have 20 hearts + there is a lvl 3 and 4 swords ya know.
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  #73  
Old 07-20-2009, 07:16 PM
BlackSolider BlackSolider is offline
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Nobody said we weren't either :O
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  #74  
Old 07-23-2009, 12:53 PM
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Originally Posted by EclipsedAngel View Post
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.
I don't think the default system is written in GS2, not sure tho
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