Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Classic Main Forum
FAQ Members List Calendar Today's Posts

View Poll Results: Should the remodelled classic have a default or a custom system?
Default 29 78.38%
Custom 8 21.62%
Voters: 37. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 07-07-2009, 08:59 PM
mistral_007 mistral_007 is offline
Registered User
Join Date: Oct 2006
Posts: 105
mistral_007 is on a distinguished road
Custom or default

I think some wonders if the remade classic will have a custom or a default system. I think we deserve an answer before something gets started. We all know Storms position in this matter, but why should we have a custom system and barely any scripters who knows it?

Maybe a similair vote has been made before, so remove it if you wish=p
Reply With Quote
  #2  
Old 07-07-2009, 09:01 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Custom is not bad if it is done right. Classic has never done it right, however.
Reply With Quote
  #3  
Old 07-07-2009, 09:18 PM
cbk1994 cbk1994 is offline
the fake one
cbk1994's Avatar
Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
cbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond repute
Send a message via AIM to cbk1994
Quote:
Originally Posted by DustyPorViva View Post
Custom is not bad if it is done right. Classic has never done it right, however.
Agreed. Definitely a no on custom systems unless you can get them to behave exactly like the default ones. It won't feel like classic Graal unless it feels like classic Graal.
__________________
Reply With Quote
  #4  
Old 07-07-2009, 09:23 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
I am voting no a solid no.

Voting a "no, unless" gives them a foot in the door for a chance to give custom systems another run. Classic cannot survive another year while the scripters are tinkering away, trying to get it "just right".
__________________
Save Classic!
Reply With Quote
  #5  
Old 07-07-2009, 09:53 PM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
I don't see the point in re scripting functionality that's already there.
__________________
Quote:
Reply With Quote
  #6  
Old 07-07-2009, 10:05 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by fowlplay4 View Post
I don't see the point in re scripting functionality that's already there.
Because a lot of the 'functionality' is actually not there... the default system is extremely limited in what is possible with it.
Reply With Quote
  #7  
Old 07-07-2009, 10:28 PM
BlackSolider BlackSolider is offline
Gladius
BlackSolider's Avatar
Join Date: Feb 2009
Location: Dallas, Texas
Posts: 837
BlackSolider has a spectacular aura aboutBlackSolider has a spectacular aura about
Send a message via AIM to BlackSolider
I will hold off my vote until someone experienced in scripting with both systems explains them out in a post, as well as the current situation on classic. I've seen bits and pieces but I'd like the full report in one place.
Reply With Quote
  #8  
Old 07-07-2009, 11:08 PM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
Custom systems are superior to default systems if they're made correctly and well documented.

The offside to Custom systems is that they take a while to redevelop. And Classic shouldn't have too much time to spare with other competing worlds being developed, as well as declining staff motivation.

I personally would like to see Default systems being used, but then again, it isn't my decision.
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #9  
Old 07-07-2009, 11:35 PM
DarkCloud_PK DarkCloud_PK is offline
Registered User
DarkCloud_PK's Avatar
Join Date: Jul 2001
Location: WISCONSIN
Posts: 994
DarkCloud_PK is just really niceDarkCloud_PK is just really nice
I like some of the custom systems, like nickname systems, that change color beyond the ap spectrum.(purple), some are unncessary
__________________

~DC
2001-2002 - Classic FAQ Administrator/Special Operations Administrator
2005 - 2009 - GC Dev Admin
2009 - Classic Dev Admin Stint
Reply With Quote
  #10  
Old 07-07-2009, 11:58 PM
Tigairius Tigairius is offline
The Cat
Tigairius's Avatar
Join Date: Jan 2007
Location: Missouri, USA
Posts: 4,240
Tigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant future
I voted custom, because custom system are generally more flexible and easy to edit, where as if you wanted to expand the movement system and it was default, there would be no way to improve it.

Scripting it encourages future expansion/improvement. However, it must be done to exactly replicate the classic movement system or else I retract my vote.
__________________


“Shoot for the moon. Even if you miss, you'll land among the stars.”
Reply With Quote
  #11  
Old 07-08-2009, 08:45 AM
mistral_007 mistral_007 is offline
Registered User
Join Date: Oct 2006
Posts: 105
mistral_007 is on a distinguished road
Quote:
Originally Posted by Tigairius View Post
I voted custom, because custom system are generally more flexible and easy to edit, where as if you wanted to expand the movement system and it was default, there would be no way to improve it.

Scripting it encourages future expansion/improvement. However, it must be done to exactly replicate the classic movement system or else I retract my vote.
yes if people know that system and can script it, which is a problem on classic.
Reply With Quote
  #12  
Old 07-08-2009, 01:07 AM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
Yes, there are many different things you can do with custom systems. But then people get so caught up with making these systems and when they finally get to the gameplay part they either are burned out, or have no idea what to do next with them.

That time could be better well spent developing the actual gameplay, be it quests, jobs, and the systems they belong to. Perhaps as they develop they should only introduce the custom systems they actually need.
__________________
Quote:
Reply With Quote
  #13  
Old 07-08-2009, 01:13 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Meh, I don't think it takes that long to develop a system that mimicks default.
Reply With Quote
  #14  
Old 07-08-2009, 04:39 PM
Pelikano Pelikano is offline
Registered User
Pelikano's Avatar
Join Date: Oct 2008
Posts: 1,133
Pelikano has a little shameless behaviour in the past
Default ftw.
Reply With Quote
  #15  
Old 07-08-2009, 08:04 PM
EclipsedAngel EclipsedAngel is offline
Lemmy Koopa (Koopalings)
EclipsedAngel's Avatar
Join Date: Nov 2005
Posts: 338
EclipsedAngel has a spectacular aura about
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.
__________________
Reply With Quote
  #16  
Old 07-08-2009, 08:27 PM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
Quote:
Originally Posted by EclipsedAngel View Post
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.
That would probably be ideal for the damage/movement systems. Nick system, gani system and such are more easier to use and do cooler things if they're done custom.
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #17  
Old 07-08-2009, 08:32 PM
cbk1994 cbk1994 is offline
the fake one
cbk1994's Avatar
Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
cbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond repute
Send a message via AIM to cbk1994
Quote:
Originally Posted by EclipsedAngel View Post
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.
Somehow I doubt Stefan would be willing to give up the code, plus it's probably worked too far in to just easily pull out (e.g. it's in many different parts of the system, not one place).
__________________
Reply With Quote
  #18  
Old 07-08-2009, 08:36 PM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Quote:
Originally Posted by cbk1994 View Post
Somehow I doubt Stefan would be willing to give up the code, plus it's probably worked too far in to just easily pull out (e.g. it's in many different parts of the system, not one place).
I got it from him quite easily.
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote
  #19  
Old 07-17-2009, 10:34 PM
crbgraal crbgraal is offline
Registered User
Join Date: Apr 2001
Posts: 45
crbgraal is on a distinguished road
Quote:
Originally Posted by EclipsedAngel View Post
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.
The logic for a lot of it is dead simple, really. Movement, for instance. While a player holds down a key they move .5 tiles (8 px) in that direction every .05 seconds. (.6 tiles (9.6 px) with level 3 shield) Priority for facing is right, down, left, up. (as in, if right and down are pressed, you face right.)

Lifting/throwing, the S+A drop menu, and the S+D switch menu are almost as trivial. Hiding is probably just as easy, I just don't have the speed memorized. The Q menu might be tough because if the 'packing' behavior, but that's also something that can be left 'til later, using just a simple grid. Bombs are pretty simple, arrows are pretty simple (and custom systems might mean the reflect would actually work, I don't think that actually ever got fixed in default...), most of the UI is probably simple for people who don't suck at such things, baddies are really stupid and their AI is easy, chests are /trivial/, and, well, that's about it.

Sword hit detection, arrow-on-shield detection, and baddies #$*& sword deflection (I hate that SO MUCH, as a player), on the other hand, might be a little evil.

Quote:
Originally Posted by ffcmike View Post
you can't properly give players more than 12 hearts
I know you used to be able to go up to at least 20, I think more, in the old days. I remember giving myself heart totals up to at least that in offline level packs back when offline mode was in a dropdown box next to online.
__________________
Last time I changed this was eight years ago.
Back then I couldn't spell and still thought I was a boy.

Last edited by crbgraal; 07-17-2009 at 10:47 PM..
Reply With Quote
  #20  
Old 07-23-2009, 12:53 PM
Pelikano Pelikano is offline
Registered User
Pelikano's Avatar
Join Date: Oct 2008
Posts: 1,133
Pelikano has a little shameless behaviour in the past
Quote:
Originally Posted by EclipsedAngel View Post
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.
I don't think the default system is written in GS2, not sure tho
Reply With Quote
  #21  
Old 07-08-2009, 09:46 PM
BlackSolider BlackSolider is offline
Gladius
BlackSolider's Avatar
Join Date: Feb 2009
Location: Dallas, Texas
Posts: 837
BlackSolider has a spectacular aura aboutBlackSolider has a spectacular aura about
Send a message via AIM to BlackSolider
All of our problems are solved then. Next thread.
Reply With Quote
  #22  
Old 07-09-2009, 01:22 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
There are alot of Pros and Cons both ways with this issue,
I don't believe there is a definate right answer,
it really depends on what you are looking to achieve and how quickly.

If it were just for the sake of getting Core Foundations in place and for the sake of getting back on the Classic Tab asap,
obviously Default would be the answer.

If it were for the sake of having flexible systems that can have specific parts changed at a later point in time without breaking any other parts,
and providing full flexability,
Custom Systems are the answer.

Some things that have to be considered are that Custom Systems have a poor reputation among Players and Developers,
there could be other reasons but i'd guess this is mainly down to attempts to use them either failing or taking too much time, aswell as Developers finding it hard to learn/adapt to them.
But the reason this may occur is in my opinion more down to how well they are made and how well they are documented,
a well made system with decent documentation can be better than working with Default.
Also that there's a conception that Custom appears/feels different to Default, and therefore isn't Classic, this is entirely untrue, a Custom system can be made to feel as if it were entirely Default.

Saying that might make it seem like i'm being one sided towards Custom,
but actually i'd say Default is my own personal preference,
if making a new server was completely down to me i'd definately stick with it,
however having discussed what we'd like to achieve with Storm + WhiteDragon, people I know are going to be scripting towards it on the server, we're likely going with Custom,
although I emphasise that making it feel exactly like Default is a priority.
Reply With Quote
  #23  
Old 07-09-2009, 01:56 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by ffcmike View Post
we're likely going with Custom
__________________
Reply With Quote
  #24  
Old 07-09-2009, 01:03 PM
mistral_007 mistral_007 is offline
Registered User
Join Date: Oct 2006
Posts: 105
mistral_007 is on a distinguished road
Quote:
Originally Posted by ffcmike View Post
There are alot of Pros and Cons both ways with this issue,
I don't believe there is a definate right answer,
it really depends on what you are looking to achieve and how quickly.

If it were just for the sake of getting Core Foundations in place and for the sake of getting back on the Classic Tab asap,
obviously Default would be the answer.

If it were for the sake of having flexible systems that can have specific parts changed at a later point in time without breaking any other parts,
and providing full flexability,
Custom Systems are the answer.

Some things that have to be considered are that Custom Systems have a poor reputation among Players and Developers,
there could be other reasons but i'd guess this is mainly down to attempts to use them either failing or taking too much time, aswell as Developers finding it hard to learn/adapt to them.
But the reason this may occur is in my opinion more down to how well they are made and how well they are documented,
a well made system with decent documentation can be better than working with Default.
Also that there's a conception that Custom appears/feels different to Default, and therefore isn't Classic, this is entirely untrue, a Custom system can be made to feel as if it were entirely Default.

Saying that might make it seem like i'm being one sided towards Custom,
but actually i'd say Default is my own personal preference,
if making a new server was completely down to me i'd definately stick with it,
however having discussed what we'd like to achieve with Storm + WhiteDragon, people I know are going to be scripting towards it on the server, we're likely going with Custom,
although I emphasise that making it feel exactly like Default is a priority.

If you really decide to do it custom we'll probably have few scripters and a lot of work that no one does, and it will take millions of years.
Reply With Quote
  #25  
Old 07-09-2009, 09:57 PM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
Quote:
Originally Posted by mistral_007 View Post
If you really decide to do it custom we'll probably have few scripters and a lot of work that no one does, and it will take millions of years.
It won't if the Systems can be finished within a decent amount of times. I don't see why scripters wouldn't come here if the systems are done correctly as well as being documented properly.

The biggest concern for the players should be the hit detection/movement which is supposed to emulate Default.(I don't know the exact details)
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #26  
Old 07-09-2009, 01:29 AM
Umat Umat is offline
Banned
Join Date: Jul 2008
Location: Sweden
Posts: 412
Umat will become famous soon enough
Anyone remember the default movement on v1.41 revision 1?
It was great, so if there should be a custom movement, it should replicate that.
Reply With Quote
  #27  
Old 07-09-2009, 01:31 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
RIP Classic

The server cannot survive while you guys tinker with this and that trying to get a system that feels like default. What we're going to end up with is another debacle of a server. We need the PWA in here ASAP and remove all of you guys.
__________________
Save Classic!
Reply With Quote
  #28  
Old 07-09-2009, 01:49 AM
Luda Luda is offline
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 2,071
Luda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud of
Send a message via AIM to Luda
How dull are you? Holy ****
Reply With Quote
  #29  
Old 07-09-2009, 01:59 AM
Luda Luda is offline
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 2,071
Luda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud of
Send a message via AIM to Luda
Reply With Quote
  #30  
Old 07-09-2009, 02:00 AM
LordSquirt LordSquirt is offline
|Mêrçy|
LordSquirt's Avatar
Join Date: Dec 2008
Location: NY
Posts: 958
LordSquirt is a name known to allLordSquirt is a name known to allLordSquirt is a name known to allLordSquirt is a name known to all
I like how the poll results correspond with the decision
Reply With Quote
  #31  
Old 07-09-2009, 02:08 AM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
Quote:
Originally Posted by LordSquirt View Post
I like how the poll results correspond with the decision
lol I cringed at the decision regardless of what everyone else thought, but only because custom systems take time to make.
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #32  
Old 07-09-2009, 02:12 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Given Classic's reputation with custom systems, I don't have my hopes up for this one. Oh well.
Reply With Quote
  #33  
Old 07-09-2009, 02:35 AM
xnervNATx xnervNATx is offline
Classic FAQ
xnervNATx's Avatar
Join Date: Jul 2005
Location: Classic
Posts: 874
xnervNATx has a spectacular aura about
__________________

Last edited by xnervNATx; 07-09-2009 at 02:53 AM..
Reply With Quote
  #34  
Old 07-09-2009, 03:51 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Most of the scripters here say Custom is the better option if not a Custom System that emulates Default.
Reply With Quote
  #35  
Old 07-09-2009, 04:07 AM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Quote:
Originally Posted by ffcmike View Post
Most of the scripters here say Custom is the better option if not a Custom System that emulates Default.
Most of the scripters here haven't sat and watched the very same staff try to replicate default for years and years already.
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote
  #36  
Old 07-09-2009, 04:16 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by Rufus View Post
Most of the scripters here haven't sat and watched the very same staff try to replicate default for years and years already.
Might have something to do with the very same staff not previously attempting to complete an exact replicate of Default before.
Reply With Quote
  #37  
Old 07-09-2009, 04:18 AM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Quote:
Originally Posted by ffcmike View Post
Might have something to do with the very same staff not previously attempting to complete an exact replicate of Default before.
You have attempted to "replicate" default several times.
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote
  #38  
Old 07-09-2009, 04:19 AM
Hiro Hiro is offline
\(^∀^)メ(≧∇≦)ノ
Hiro's Avatar
Join Date: Jan 2005
Posts: 1,965
Hiro has a spectacular aura aboutHiro has a spectacular aura about
Send a message via AIM to Hiro
what exactly would you want to add into the system that isn't presented in default? i don't see what advantages you could use with a scripted system, or why it would be better
Reply With Quote
  #39  
Old 07-09-2009, 04:47 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by Rufus View Post
You have attempted to "replicate" default several times.
I don't recall ever setting out to make a set of custom systems with the goal of completely replicating Default,
I had taken bits and pieces out of the current systems and replaced them with mechanisms similar to Default but that is a completely different process.

Quote:
Originally Posted by Hiro View Post
what exactly would you want to add into the system that isn't presented in default? i don't see what advantages you could use with a scripted system, or why it would be better
There are endless possibilities,
for instance, you may want a normal Default like movement as regular player movement but with the ability to easily apply additional modes such as running, slipping on ice, opposite walking, no damage recoil movement, double damage recoil movement etc.
Can't say it's impossible to do such things with Default but they tend to require messy hacks as there are limited controls, or by disabling Default temporarily you'd be relying on a Custom input anyway.

Default also limits you on the basic variables such as HP, Bombs, Arrows etc,
as far as recent tests on Dev show (feel free to correct me if i'm wrong) you can't properly give players more than 12 hearts, or more hearts than their normal heart limit, AP restrictions apply all the time and can prevent full heals, Saints can't be hurt in levels where you'd want them to be hurt etc, all somewhat important things for events, sparring, pking and there's just so many things which require tampering with and you end up spending more time on it.
Reply With Quote
  #40  
Old 07-09-2009, 04:49 AM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Quote:
Originally Posted by ffcmike View Post
I don't recall ever setting out to make a set of custom systems with the goal of completely replicating Default,
I had taken bits and pieces out of the current systems and replaced them with mechanisms similar to Default but that is a completely different process
Yeah, you have.

Quote:
Originally Posted by WhiteDragon View Post
And in response to the whole HD argument, we are aware that it's a problem and we're trying to take the most beneficial route to fixing it. We are also aware that fixing it won't be the holy grail of the server and make everyone migrate, hence why we aren't dedicating the whole development team to it.
Rather than arguing about the HD I would suggest waiting for the newer one to be released which should feel more like the default, and possibly talking about other problems on the server.
There's stuff like this all over the place.
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.