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View Poll Results: Keep the kingdom dungeons?
Yes - Keep them 9 31.03%
No - They are useless remove them 18 62.07%
Other - Post below 2 6.90%
Voters: 29. You may not vote on this poll

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  #1  
Old 07-08-2009, 11:01 PM
Iscariot_p2p Iscariot_p2p is offline
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someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol
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  #2  
Old 07-09-2009, 03:33 PM
Darklux Darklux is offline
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Quote:
Originally Posted by Iscariot_p2p View Post
someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol
Dungeongen worked hard to generate all those special kingdom dungeons, praise him....

I cannot see any point in them except of a longer way on the kingdom islands. And seriously - RP REASONS? - there is enough room for that
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  #3  
Old 07-14-2009, 04:28 PM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Iscariot_p2p View Post
someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol
they will not add mining on kingdom islands. Stefan will not allow this. He said so many timse.

I think each kingdom dungeon should have there own quests in them. make a few quests for each dungeon and have some new monsters with more exp and harder to fight. Maybe add like a giant dragon ( a different one for each kingdom) at the end of each dungeon that gives you a special item used to make something cool. (very rare drop, not all the time).
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  #4  
Old 07-16-2009, 02:56 AM
BigBear3 BigBear3 is offline
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I can easily make a new one with Random Dungeon Generator Iscariot.
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  #5  
Old 07-16-2009, 06:23 PM
Darklux Darklux is offline
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Quote:
Originally Posted by ViperZakuto View Post
they will not add mining on kingdom islands. Stefan will not allow this. He said so many timse.

I think each kingdom dungeon should have there own quests in them. make a few quests for each dungeon and have some new monsters with more exp and harder to fight. Maybe add like a giant dragon ( a different one for each kingdom) at the end of each dungeon that gives you a special item used to make something cool. (very rare drop, not all the time).
How realistic is that regarding the current development speed of GK?
Not at all. Exactly

I think they should really be removed. Like it has already been said, if you want a new one: Just change the links (so that the old levels remain) or just generate new using dungeongen...
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