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-   -   Useless Dungeons (https://forums.graalonline.com/forums/showthread.php?t=86716)

Craigus 07-05-2009 05:23 PM

Useless Dungeons
 
I would very much like to see the sub-kingdom dungeons removed and a direct warp from the main dungeon steps to the kingdom islands dungeon entrance put in place.

The kingdoms private dungeons are completely useless in all ways and have never served a purpose and i also doubt there are any plans for them to, hardly anybody ever uses them as even if you know your way they take a long time to cross.

Nature2 07-05-2009 05:56 PM

I suggest to keep them for roleplaying btw the kingdoms.

Craigus 07-05-2009 07:39 PM

People who can warp shouldn't vote :( when was dungeons ever used for roleplaying?

kia345 07-05-2009 08:13 PM

Just use your "section" of the main dungeon or your castle's low levels for RP dungeons, lose these stupid dungeons. The first thing I do upon entering them is unstick anyways.

BigBear3 07-05-2009 08:26 PM

further u go in harder monsters better drops

Iscariot_p2p 07-08-2009 11:01 PM

someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol

Darklux 07-09-2009 03:33 PM

Quote:

Originally Posted by Iscariot_p2p (Post 1505281)
someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol

Dungeongen worked hard to generate all those special kingdom dungeons, praise him....

I cannot see any point in them except of a longer way on the kingdom islands. And seriously - RP REASONS? - there is enough room for that ;)

ViperZakuto 07-14-2009 04:28 PM

Quote:

Originally Posted by Iscariot_p2p (Post 1505281)
someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol

they will not add mining on kingdom islands. Stefan will not allow this. He said so many timse.

I think each kingdom dungeon should have there own quests in them. make a few quests for each dungeon and have some new monsters with more exp and harder to fight. Maybe add like a giant dragon ( a different one for each kingdom) at the end of each dungeon that gives you a special item used to make something cool. (very rare drop, not all the time).

BigBear3 07-16-2009 02:56 AM

I can easily make a new one with Random Dungeon Generator Iscariot.

Darklux 07-16-2009 06:23 PM

Quote:

Originally Posted by ViperZakuto (Post 1507012)
they will not add mining on kingdom islands. Stefan will not allow this. He said so many timse.

I think each kingdom dungeon should have there own quests in them. make a few quests for each dungeon and have some new monsters with more exp and harder to fight. Maybe add like a giant dragon ( a different one for each kingdom) at the end of each dungeon that gives you a special item used to make something cool. (very rare drop, not all the time).

How realistic is that regarding the current development speed of GK?
Not at all. Exactly ;)

I think they should really be removed. Like it has already been said, if you want a new one: Just change the links (so that the old levels remain) or just generate new using dungeongen...

CABAL49 07-16-2009 07:13 PM

We don't need two full levels of nothing.

Shadow_Deathstorm 07-16-2009 08:31 PM

Quote:

Originally Posted by CABAL49 (Post 1507843)
We don't need two full levels of nothing.

So just put everything in one big level?


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