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Useless Dungeons
I would very much like to see the sub-kingdom dungeons removed and a direct warp from the main dungeon steps to the kingdom islands dungeon entrance put in place.
The kingdoms private dungeons are completely useless in all ways and have never served a purpose and i also doubt there are any plans for them to, hardly anybody ever uses them as even if you know your way they take a long time to cross. |
I suggest to keep them for roleplaying btw the kingdoms.
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People who can warp shouldn't vote :( when was dungeons ever used for roleplaying?
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Just use your "section" of the main dungeon or your castle's low levels for RP dungeons, lose these stupid dungeons. The first thing I do upon entering them is unstick anyways.
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further u go in harder monsters better drops
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someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.
Maybe even just add rocks for mining lol |
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I cannot see any point in them except of a longer way on the kingdom islands. And seriously - RP REASONS? - there is enough room for that ;) |
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I think each kingdom dungeon should have there own quests in them. make a few quests for each dungeon and have some new monsters with more exp and harder to fight. Maybe add like a giant dragon ( a different one for each kingdom) at the end of each dungeon that gives you a special item used to make something cool. (very rare drop, not all the time). |
I can easily make a new one with Random Dungeon Generator Iscariot.
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Not at all. Exactly ;) I think they should really be removed. Like it has already been said, if you want a new one: Just change the links (so that the old levels remain) or just generate new using dungeongen... |
We don't need two full levels of nothing.
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