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  #61  
Old 06-20-2009, 06:52 PM
WaDaFack WaDaFack is offline
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Originally Posted by fowlplay4 View Post
Equipment Slots would be changed to..

Main Hand
Off Hand

Head
Chest
Boot
Glove

Accessory
Accessory

It will be plenty fun to balance, and shields could go in the Offhand for sure, or even a main hand shield would be neat.
Two accessories? If that's so than you might want to nerf most band's and pendant's. Another thing you might want to make sure of is that you can't wear two of the same accessories -_-.

Anyways, with Shield's in place, is there going to be two-handed weapons which will prevent you from wearing a shield? :O
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  #62  
Old 06-21-2009, 02:33 AM
Crono1508 Crono1508 is offline
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The problem with these threads is a lot of hype for incomplete work that hasn't been started.

Sure, you're giving ideas, good... but to question about systems that don't exist, useless.
It's like Maloria all over again.
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  #63  
Old 06-23-2009, 02:08 PM
pig132 pig132 is offline
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Make leveling more unique.

Add mages, scouts, dark knights, priests, etc. Not just the melee baddies, but actually add baddies that cast spells, use skills and whatnot. Would make leveling harder (needed) and most likely greatly reduce melee mobbing
  #64  
Old 06-23-2009, 04:47 PM
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Make leveling more unique.

Add mages, scouts, dark knights, priests, etc. Not just the melee baddies, but actually add baddies that cast spells, use skills and whatnot. Would make leveling harder (needed) and most likely greatly reduce melee mobbing
*cough* Ogres, FC, SD and most bosses *cough*
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  #65  
Old 06-23-2009, 08:50 PM
pig132 pig132 is offline
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SD only has a select 3 i believe that use spells. Besides chill from the melee mobs.

FC, level 60 only i believe?

Ogres, nobody uses them, the mages are still melee after a cast of bolt or whatever.


The point is, have some baddies in dungeon rooms be strictly ranged and not run up to you and start slashing their wand.
  #66  
Old 06-25-2009, 02:00 AM
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What's going to be done with those useless islands?
Like half of Seryl, Puppinville, Alseus Island and that random Island above Drawde?
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  #67  
Old 06-25-2009, 05:04 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by WaDaFack View Post
What's going to be done with those useless islands?
Like half of Seryl, Puppinville, Alseus Island and that random Island above Drawde?
Obviously we will give them purpose, dungeons, quests, world drops, etc.
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  #68  
Old 06-25-2009, 05:33 PM
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Originally Posted by fowlplay4 View Post
Obviously we will give them purpose, dungeons, quests, world drops, etc.
Was kind of hoping you'd say "re-making it all".
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  #69  
Old 07-03-2009, 04:02 AM
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Just wondering, will there be more sounds for spells etc.?
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  #70  
Old 07-03-2009, 04:21 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by WaDaFack View Post
Just wondering, will there be more sounds for spells etc.?
Sure, it'd be nice to have some ambient music as well.
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  #71  
Old 07-03-2009, 07:57 AM
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Someone make a tutorial so i can learn to make sounds
  #72  
Old 07-07-2009, 09:01 PM
xnervNATx xnervNATx is offline
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we could use a thief nerfing soon, because i dont understand how thief can make more dmg than full warrior or a glad.

could add the ctf as an official event where you can only win ctf points (/give red ## )no point in having it there when no one rly play it.
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  #73  
Old 07-07-2009, 09:39 PM
kia345 kia345 is offline
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Will the enemies not look like **** anymore?
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  #74  
Old 07-07-2009, 09:42 PM
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Would be nice if more than just scythes could be used to melee groups of mobs. Different sized weapons should have different reaches, naturally daggers having the the the least while scythes and giant swords like the Fabula Nova and Blade of Genocide having farther reaches. This logic should also apply to baddies.

Baddies shouldn't be able to hit you from funny angles that the players can't.
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  #75  
Old 07-07-2009, 10:09 PM
DustyPorViva DustyPorViva is offline
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Ya, I always found it a bit funny that I can have a sword 3x the size of my player, but it can only hit baddies/bushes right in front of me.
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