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  #1  
Old 06-17-2009, 06:00 PM
Hiro Hiro is offline
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guild wars

i've had this idea for a guild wars system that i think is pretty even matched no matter which team you are on - save maybe some level designs that create an unfair advantage to one team, which can be changed around.

this system's point is that each team has an even amount of everything. so everything implemented is fair, and the differences between good and bad guilds will be the skill of the players; which is awesome in my opinion.

here's a picture of the default map of the event - basic essentials:


so, the goal is to destroy the enemies target, which is a statue or symbol (guilds can choose) before their statue/symbol is destroyed. to get to the targets you have to break the gates - which can be repaired a set number of times by each team, and only the outer two gates can be repaired; it also takes some time to fix the gates.
in considering the amount of time the gates take to repaired, i thought it may be interesting to have the timer be shorter if more members of the guild repair the gate - or that it takes a certain combination of materials found outside of the event to repair the gate, though the maximum would still be in place.

players each have a set number of lives when the enter the arena at the start of each match. when a player dies, his body respawns in the waiting room. to get back into the match, you have to enter the warp points, which only show up every so often, so if you die at the right time, you can catch the warp point right as you respawn; or it goes away just as you respawn. once a player's lives have ran out, the player cannot reenter the arena.
i've also thought about adding in health potions that can restore half of your life, and it takes maybe 3-4 seconds to actually drink the potion. another thought is to let some other guild members into the arena after a previous member dies, creating a maximum number of players in limit.

NPCs will not be allowed in the guild wars, unless everyone in the guild has that NPC and has the same amount of usage of it - NPCs that cause a stun effect aren't recommended, as well as NPCs that take a lot of frames when used. having the event be just swords keeps it simple and even; for modern servers, you can just limit the types of weapons allowed into the arena, and give a certain amount of ammo to all guild members, which can reset once the event is finished, or they are finished.

obviously the levels for the event won't be as simple as the default map. it would be interesting if a bunch of different levels could be made that mirror the default map, yet expand or divert players through a system of tunnels and trails and obstacles, the only rule being that each side of the map has to mirror one another, to keep consistency (this is where the level design advantages can creep in). so, something like this wouldn't work:


but this would:


another map that i thought up was a monthly war map, where the winning guild defends a much bigger map, with two extra gates, against every single other guild that wants in. i think it would be exciting to beat 8 other guilds of 5 members each, and then defend it the next month.

other variables can also affect the game play. how many hit's it takes to destroy the target and the gates can make games longer, as can the number of lives players have, and if you allow health potions. repairing gates while being hit could also be an option, but i think that will make the games too long even if you don't have health potions or a lot of lives. the limit of the amount of guild members also can affect game play, and map size will also be affected. the right combination can lead to a fun event.

sound fun to anyone else? i like to call it guild wars because i hope it's a system can be used specifically for global guilds - you can just pick random teams and have it played out that way. i'm open to suggestions for improvement.
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  #2  
Old 06-17-2009, 06:48 PM
papajchris papajchris is offline
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this wouldonly work on a classic type of playerworld, and the only successful one atm is UN. Now if Tig follows through with his idea of an event server, then this could be an event on there
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  #3  
Old 06-17-2009, 06:52 PM
Hiro Hiro is offline
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Quote:
Originally Posted by papajchris View Post
this wouldonly work on a classic type of playerworld, and the only successful one atm is UN. Now if Tig follows through with his idea of an event server, then this could be an event on there
what would be the problems of it being on a modern server? replace swords with a limited number of weapons and ammo and add in the same movement system and it's the same thing

also yea it would be great if he got that server up and running, but it should be usable for all types of servers, unless they don't allow global guilds or something.
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  #4  
Old 06-17-2009, 09:34 PM
fragman85 fragman85 is offline
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I just LOVE this idea.

Especially the Mirror part is awesome.
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  #5  
Old 06-19-2009, 07:01 PM
Hiro Hiro is offline
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I just LOVE this idea.

Especially the Mirror part is awesome.
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  #6  
Old 06-19-2009, 08:11 PM
Unkownsoldier Unkownsoldier is offline
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Hiro, why do you care so much about guilds so much now?

look at my sig it will explain it all.
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  #7  
Old 06-19-2009, 08:53 PM
napo_p2p napo_p2p is offline
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I like the idea a lot. I might actually implement it, since events are my favorite thing to script.

I do have a question, though. What would the players do to repair the gates?
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  #8  
Old 06-19-2009, 11:11 PM
Hiro Hiro is offline
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Originally Posted by napo_p2p View Post
I like the idea a lot. I might actually implement it, since events are my favorite thing to script.

I do have a question, though. What would the players do to repair the gates?
i'd love to see it in action - got to get the timings right so the game play isn't too long or too short. as for the gates, i was thinking some type of gani where the players stunned with a hammer knocking at the gate and the wood would slowly go up until it's finished. as for what the player's input would be, it can go a couple ways: just press and hold a button, press a button multiple times in a row (which i find to be annoying), or maybe they have to press a string of buttons with the right combination. it also depends if you use the resources from out of the event to repair, because then the combination could be the different resources being used at the right time. whatever it is, it just has to make the player(s) repairing the gate vulnerable enough that it is a hassle to get the gate back up - losing a gate should be a big loss, especially the inside gate since the target becomes vulnerable

Quote:
Originally Posted by Unkownsoldier View Post
Hiro, why do you care so much about guilds so much now?

look at my sig it will explain it all.
i'm unsure what you mean about "now" as i've always cared about the guilds i've been in, even though i may not be in them anymore. i care about families, specifically Bloodvayne much more than i care about guilds, but in general the most fun i've had on graal (and i think this can be said for a lot of players) was when i was in a guild and we had a rival to compete with, and families are in the same boat. the reason why i started sparring was to get into a good guild. for example, when i was in (Gryphons) on doomsday, we had an epic rivalry with (Criminals) and we warred constantly with PKing and sparring and talking **** to one another. it was great, and our battles would affect the whole server, kingdoms and all. now-a-days where guild's aren't as stable or "meaningful" and there is a lack of emphasis on guilds, everyone says "graal is dead, game sucks"

see the correlation? one of the huge driving factors to graal was the guilds - so we bring back more support and events for guilds, people want to win said events and gain more support, guilds become more skillful and larger due to more newbies wanting to get good; then more rivalries come about like back in the old days - suddenly people will want to play graal again; at least for the guild wars

my question would be, why don't you care about guilds now? in fact, i'm pretty sure i already know the answer
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  #9  
Old 06-19-2009, 11:25 PM
Unkownsoldier Unkownsoldier is offline
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I have been in guilds since 2002. I loved my guilds, however now there is absolutely nothing I can do with my guild. Guilds used to mean something, it was a brotherhood a blood line was within the guild. We fought for each other and not our selves. Not only for each other, but for our pride, honor, and history. We wanted to write the history books, giving us a name for ourselves. There was a great time in Graal, and in this time when you won in a guild war or had a battle it actually meant something. Now when you ask people about it they have no idea what you are talking about. "Hey, how did you like that battle last night" other- "what battle?". This mentality is what puts the guilds down the toilet. Having a server to only guilds would be great. There could be castles, a tileset for each guild so when they take over a castle that tileset it portrayed onto that castle. Pure level 3 swords and 3 hearts on the server gmap. Boats, horses, castles, towns, cities, planes, motorcycles, cars, and what ever would make people happy competing for. Events would earn you wins for bragging rights as well as special tokens that could buy you guns, or vehicles, or set bases that would not be taken over. Each guild could receive one town that cannot be taken over, and they can develop it for their needs. However, they will get a basic one a set one until they dev their own, or they select from templates. These updates need to be made now for any hope.
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  #10  
Old 06-19-2009, 11:35 PM
Hiro Hiro is offline
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Quote:
Originally Posted by Unkownsoldier View Post
I have been in guilds since 2002. I loved my guilds, however now there is absolutely nothing I can do with my guild. Guilds used to mean something, it was a brotherhood a blood line was within the guild. We fought for each other and not our selves. Not only for each other, but for our pride, honor, and history. We wanted to write the history books, giving us a name for ourselves. There was a great time in Graal, and in this time when you won in a guild war or had a battle it actually meant something. Now when you ask people about it they have no idea what you are talking about. "Hey, how did you like that battle last night" other- "what battle?". This mentality is what puts the guilds down the toilet. Having a server to only guilds would be great. There could be castles, a tileset for each guild so when they take over a castle that tileset it portrayed onto that castle. Pure level 3 swords and 3 hearts on the server gmap. Boats, horses, castles, towns, cities, planes, motorcycles, cars, and what ever would make people happy competing for. Events would earn you wins for bragging rights as well as special tokens that could buy you guns, or vehicles, or set bases that would not be taken over. Each guild could receive one town that cannot be taken over, and they can develop it for their needs. However, they will get a basic one a set one until they dev their own, or they select from templates. These updates need to be made now for any hope.
while i agree, i don't think the guild event server should take away from the current servers already available. you can already get cars and whatever little NPC prizes on other servers. the guild event server should be an isolated place for competitive guilds to war. maybe servers can create a cross-server prize or something - it should be available to every global guild regardless of which server they originate from

the town idea is also pretty solid, though i think it should be subject to raids and surprise attacks from other guilds. but, i think a monthly guild war on the system above could replace all of that in one big event. i've talked to several people about this idea previous to posting about it; i was going to have a dedicated server for guild wars where winning the monthly event meant they could add anything they wanted to the server - be it a picture, a couple levels, a NPC specifically for their guild, special warp points, etc. because then winning on a consistent basis could allow a guild to have a big advantage outside of the guild wars because of the additions they chose; the underdogs could also turn the tables of constant harassment from other guilds by adding something after winning the monthly guild event to give them an edge
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  #11  
Old 06-19-2009, 11:37 PM
Unkownsoldier Unkownsoldier is offline
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Well, I honestly think some one with developer's gold, just make a server with an osl, an events house, a town with a few prized castles and some on going guild wars or maybe set to a certain amount of kills each day. With this you may add the events as well.
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  #12  
Old 06-20-2009, 07:22 PM
Hiro Hiro is offline
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Originally Posted by Unkownsoldier View Post
Well, I honestly think some one with developer's gold, just make a server with an osl, an events house, a town with a few prized castles and some on going guild wars or maybe set to a certain amount of kills each day. With this you may add the events as well.
i could buy developer gold but that doesn't mean i could make the server. you need a team before you get the server to ensure that work will actually get done

then again most people won't help unless you already have a server up, which i have never understood
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  #13  
Old 09-15-2009, 08:40 AM
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Well this post is kinda old, but me and another are working on something very similiar to UnknownSoldier's ideas. Hopefully it works out. (minus the cars and crap, there will be rewards for regular players too, but nothing to lag up the server or levels.)
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