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  #1  
Old 06-16-2009, 01:59 AM
calani calani is offline
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Quote:
Originally Posted by Cubes
They would still have to level up their phys or whatever.
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Originally Posted by calani
I agree with lowering the effectiveness of ac/wc for pvp, slightly anyway
Makes no sense to have platemail on and still get hit by something as simple as driftwood, or fists, especially by someone under level 10. AC should still do something, just less.

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Originally Posted by StormYs
I strongly disagree, it makes perfect sense that if a sword hits u that u actually get damaged.
I disagree. Again, wearing platemail. If I was facing an unskilled opponent, the best they'd be able to do is bounce a sword off the armor, and maybe make a bit of noise. There still needs to be a reason to have ac, and moreover, a reason to level. The question here isn't whether or not to remove ac/wc completely, as that is rather too extreme, but rather to find a way to lower their spread a little and help balance things out more.

As for the high score house: people abusing leveling bugs for several years don't count.



Edit: Despite his horrible English, I actually somewhat agree with Dennis. Having a much higher level requirement for maxlevel would help, or rather, would have helped, with keeping AC lower. John would likely be able to do +11, but the second highest would be closer to +5. Doesn't help much at current since almost all the armor on the server is +12 already. Still, I do like the idea. It gives GK more of a sense of longevity, and something you can continually work on. Add more content and better ways to level, and we have a winner
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Old 06-16-2009, 02:57 AM
RealDDc RealDDc is offline
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Originally Posted by calani View Post
Edit: Despite his horrible English...
Meh, im giving my best here!

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I actually somewhat agree with Dennis. Having a much higher level requirement for maxlevel would help, or rather, would have helped, with keeping AC lower. John would likely be able to do +11, but the second highest would be closer to +5. Doesn't help much at current since almost all the armor on the server is +12 already. Still, I do like the idea. It gives GK more of a sense of longevity, and something you can continually work on. Add more content and better ways to level, and we have a winner
Thats exactly what this thread here of mine is all about: Linked Thread, click me.

And it would still leave the option open to whipe the + from all armor, compensating the loss for the upgrades with a armor enchantement scroll for each + armors had previously. To keep the tear flow at minimum.
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  #3  
Old 06-16-2009, 09:26 AM
StormYs StormYs is offline
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I disagree. Again, wearing platemail. If I was facing an unskilled opponent, the best they'd be able to do is bounce a sword off the armor, and maybe make a bit of noise.


People still get damaged from a hit even if they are protected by a platemail, just letting you know.
Anyway if a level one is capable of damaging someone way stronger then him, it will give some sort of hope (he can acknowledge to him self that he can be useful), thus he/she will most likely will level up to increase his/her dealing damage.

By doing so more ppl will be drawn into GK.
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  #4  
Old 06-16-2009, 06:06 AM
Noobie8205 Noobie8205 is offline
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It definitely ruins the skill factor I mean most people on the server have brushed AC aside and stop stacking it though there are still a few that hide behind it and it's quite aggravating.
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  #5  
Old 06-16-2009, 06:15 AM
papajchris papajchris is offline
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to the original post, i didn't even no Gk had PKing outside of that one spar room. When i use to play Gk years ago, i never got pked or saw anyone get pked even though i was in pk mode. Maybe thats why i found the server boring after a few months
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  #6  
Old 06-16-2009, 07:54 AM
Googi Googi is offline
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Quote:
Originally Posted by Cubes View Post
Kingdoms gets boring with no one to pk, You should be able to pk anyone who doesn't have the same guild tag or isn't in the same party. Kingdom islands should be how it is now. It would totally add way more pk to GK, but if you didn't want to hurt members of the same kingdom you would just have to tag up.
This is a bad idea and always will be. It would be fun for the people who are already bmode (the minority) and unfun for the people who are pmode (the majority).
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Old 06-16-2009, 10:17 AM
Cubes Cubes is offline
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This is a bad idea and always will be. It would be fun for the people who are already bmode (the minority) and unfun for the people who are pmode (the majority).
I'm not saying force people that are pmode into bmode.
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  #8  
Old 06-17-2009, 11:13 PM
Cubes Cubes is offline
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Dennis why do you constantly double post, there is an edit button.
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  #9  
Old 06-17-2009, 11:18 PM
RealDDc RealDDc is offline
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Dennis why do you constantly double post, there is an edit button.
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  #10  
Old 06-17-2009, 11:36 PM
MajinDragon MajinDragon is offline
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Originally Posted by dennis1410 View Post
He's got a point.

And @ Your last post: That's true but consider the amount of work needed to introduce the amount of new levelling options like instances, pve areas, quests etc. That's alot of developing work.
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  #11  
Old 06-17-2009, 11:54 PM
RealDDc RealDDc is offline
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And @ Your last post: That's true but consider the amount of work needed to introduce the amount of new levelling options like instances, pve areas, quests etc. That's alot of developing work.
I am a player/ customer here.

Developing work is nothing I have to agonize about.
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  #12  
Old 06-18-2009, 12:35 AM
MajinDragon MajinDragon is offline
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I am a player/ customer here.

Developing work is nothing I have to agonize about.
Ignorance?
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  #13  
Old 06-19-2009, 03:11 PM
cyan3 cyan3 is offline
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I agree with Leon, the current development team is not exactly large at the moment as you can see on this page below.

http://wiki.graal.net/index.php/Worl...Kingdoms/Staff
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  #14  
Old 06-19-2009, 05:24 PM
MajinDragon MajinDragon is offline
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Lol at Saetar's name the only one incorrectly spelled . Trying to recall when i've won an event from Katie
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