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  #1  
Old 06-25-2009, 05:04 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by WaDaFack View Post
What's going to be done with those useless islands?
Like half of Seryl, Puppinville, Alseus Island and that random Island above Drawde?
Obviously we will give them purpose, dungeons, quests, world drops, etc.
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  #2  
Old 06-25-2009, 05:33 PM
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Originally Posted by fowlplay4 View Post
Obviously we will give them purpose, dungeons, quests, world drops, etc.
Was kind of hoping you'd say "re-making it all".
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  #3  
Old 07-03-2009, 04:02 AM
WaDaFack WaDaFack is offline
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Just wondering, will there be more sounds for spells etc.?
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  #4  
Old 07-03-2009, 04:21 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by WaDaFack View Post
Just wondering, will there be more sounds for spells etc.?
Sure, it'd be nice to have some ambient music as well.
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  #5  
Old 07-03-2009, 07:57 AM
Cubes Cubes is offline
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Someone make a tutorial so i can learn to make sounds
  #6  
Old 07-07-2009, 09:01 PM
xnervNATx xnervNATx is offline
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we could use a thief nerfing soon, because i dont understand how thief can make more dmg than full warrior or a glad.

could add the ctf as an official event where you can only win ctf points (/give red ## )no point in having it there when no one rly play it.
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  #7  
Old 07-07-2009, 09:39 PM
kia345 kia345 is offline
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Will the enemies not look like **** anymore?
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  #8  
Old 07-07-2009, 09:42 PM
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Would be nice if more than just scythes could be used to melee groups of mobs. Different sized weapons should have different reaches, naturally daggers having the the the least while scythes and giant swords like the Fabula Nova and Blade of Genocide having farther reaches. This logic should also apply to baddies.

Baddies shouldn't be able to hit you from funny angles that the players can't.
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  #9  
Old 07-07-2009, 10:09 PM
DustyPorViva DustyPorViva is offline
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Ya, I always found it a bit funny that I can have a sword 3x the size of my player, but it can only hit baddies/bushes right in front of me.
  #10  
Old 07-11-2009, 02:34 AM
CremisiSteam CremisiSteam is offline
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i wanna wield 2 weapons...
mainly for daggers/katars...

each KATAR should be 1 either left or right...

then you should have to have two katars to actually equip two

I wanna wield a Fire katar and Ice katar XD heheheeee
  #11  
Old 07-11-2009, 04:00 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by CremisiSteam View Post
i wanna wield 2 weapons...
mainly for daggers/katars...

each KATAR should be 1 either left or right...

then you should have to have two katars to actually equip two

I wanna wield a Fire katar and Ice katar XD heheheeee
Already doing this.
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  #12  
Old 07-11-2009, 07:01 AM
Exhausted Exhausted is offline
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it'd take a lot of fancy scripting, but you could have "invasions" where monsters from dungeons (i.e. the tyrant archmage & her felines) come and invade escalus, attacking players, and players that party up and kill them get some reward.
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  #13  
Old 10-16-2011, 02:05 AM
Googi Googi is offline
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Quote:
Originally Posted by Exhausted View Post
it'd take a lot of fancy scripting, but you could have "invasions" where monsters from dungeons (i.e. the tyrant archmage & her felines) come and invade escalus, attacking players, and players that party up and kill them get some reward.
Doesn't this more or less happen already? (albeit very rarely)
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  #14  
Old 07-12-2009, 01:23 AM
Unkownsoldier Unkownsoldier is offline
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It would be really cool if you could implement a fatigue/food system. I suggest that if players do not sleep/eat for so many hours anywhere from .5-2 hours, they should start being fatigued. This means, you walk slower, you are weaker, your spells/skills take longer to cast and they don't last as long. Then when you eat/sleep your fatigue levels raises again.

How will this work?

The fatigue bar is based on a 100 point scale, every minute you .5 points. This means in 200 minutes, you are totally dead, and this means you will automatically be put in a central place where beds are and you wait 10-30 seconds before your fatigue goes away.

As you get to 75, you notice your skills take .5 seconds more to cast. Your damage weakens a little/maybe your armor.
50, you start walking 1/8 slower than you did in the beginning. Skills/spells, also last .5 seconds less.
25, well you get the deal.

I think this would improve the realistic feel of Zodiac, this will also stop people from leveling to fast, spending hours in dungeons and such. So this will lower the amount of higher level players making the server actually be competitive instead of everyone being equal.

Any thoughts?
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  #15  
Old 07-12-2009, 02:42 AM
fowlplay4 fowlplay4 is offline
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I personally dislike the idea of hampering gameplay with fatigue/food systems.
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