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  #1  
Old 05-31-2009, 06:19 PM
CharlieM CharlieM is offline
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So correct me if i'm wrong Wil but your idea is to allow a public system and a private business system? So they would compete with eachother to see who would control the private buisness? Kind of an expansion on it but what if either introduced a way to setup groups of bounty hunters (You and whoever else in your group that collect bounties get added to a score chart) or count bounties of parties, Then maybe each few weeks or something the group thats had the most bounty kills gets some perk of some kind like a bit more money, or like Wil said they get the private buisness for a couple weeks until another group rivals or beats them? I probably didn't describe my idea clear enough and it would be abuseable but if its not clear enough I will try to explain in a little bit. (Just got back I haven't even logged on to check out the updates yet I will do so now)
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  #2  
Old 05-31-2009, 06:27 PM
CharlieM CharlieM is offline
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Okay but couldn't bounty kills by parties or some kind of bounty hunter group be counted and tracked?
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turned that one on you didn't I.
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  #3  
Old 05-31-2009, 08:39 PM
Thanatoses Thanatoses is offline
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I'm a realist, not a pessimist nor an optimist. I say it like it is.
Great, we finally have an update.
Shame, its as insignificant as this.
Ex. You changed the rev time from 3 to 2 minutes. Wow, I am so greatful? o.O? Get real.

Anyways, my grammar is flawless, still fine even though its hard to type on cell phone for me. Your comprehension skills are normally shrail, so go figure.

I said, a private system would've worked more than well to assist the publicized one. The problem with the private system was updates, you weren't around when the business prospered over all others. The last two weeks, didn't you have me banned? Era was dry, our prices were way over the bar and etc? No wonder it only made 5,000$ in the system. I personally saw 7,000 more from raid contracts upon my return. Do your homework, Jr.

You said something about PPA's lack of business being relative to Bounty Hunter's, roflmao. You must not pay attention to Era, when you paid Bounty Hunter to take care of a gang, it was an extermination.

If you have a bug problem, who'd you hire? Exterminators or your uncle from down the street who has 5 cans of Raid and a hockey mask? lol.

Our prices for raiding were much higher than PPA, and everyone understood why and more than often selected us over them without it being systematic. We always made more money than PPA, thats a given. You counted our money when I wasn't around, system was glitched / bugged and etc and expect those numbers to mean much?

I'm not being self-centered, originally when you pmed me about this system, the plan was for it to co-exist with us. So don't give me that maneur.

People won't keep placing bounties to be randomly collected, and you'll within no time run out of the tax money gotten from the few cheap bounties placed. Keeping the business would've been a continuous supply.

If its no different, as you say... then deleting the business was not necessary, it would've done no harm like I said, and would've done nothing but assist your new system.

About PPA, same could be said of them. Majority of the time, that is the case, accept a contract and don't attend to it.

Also, you could easily have the player be able to cancel the contract if he's not being protected. And the payment be for however long the contract lasted, o.O? Right there, its controlled.

No one wants to anonymously place bounties, keeping the business would have given them full knowledge of who's taking care of it along with an idea of their efficiency. In other words, give them faith that their money is not being misplaced.

You're concerned about it being too exclusive? Well have the top public hunters go against the private ones for the business? That'd keep the control rotating.
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Last edited by Thanatoses; 05-31-2009 at 08:53 PM..
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  #4  
Old 06-01-2009, 11:16 PM
The411 The411 is offline
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If you have a bug problem, who'd you hire? Exterminators or your uncle from down the street who has 5 cans of Raid and a hockey mask? lol.
My uncle, cause he'd probably do it for free.
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  #5  
Old 06-01-2009, 11:36 PM
Thanatoses Thanatoses is offline
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Well, thats you. Don't complain when you wake up with roaches bitin ya ass.
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  #6  
Old 05-31-2009, 08:52 PM
DuBsTeRmAn DuBsTeRmAn is offline
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The mall is being used good now, But i'm sure it will get inactive soon :[
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  #7  
Old 05-31-2009, 09:26 PM
Vman13x Vman13x is offline
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PPA should be gone,like I said just get your friends to help you,and anyways Wil is correct when casper first got hired he would tell me to hire him so he could impress lithium,but the thing is after two times he stopped coming to me when I hired him. (This was two days before I was hired into ppa)
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  #8  
Old 06-01-2009, 04:48 AM
salesman salesman is offline
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The mall will never be what it used to be as long as a trade window exists
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  #9  
Old 06-01-2009, 05:50 AM
Scary_Sock Scary_Sock is offline
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The mall will never be what it used to be as long as a trade window exists
This is true.
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  #10  
Old 06-01-2009, 09:58 AM
Pelikano Pelikano is offline
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The mall will never be what it used to be as long as a trade window exists
Well... not really.

The prices of guns are so high, that just a few people can buy them with cash, the rest has to trade guns/items for them.
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  #11  
Old 06-01-2009, 09:26 PM
salesman salesman is offline
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Originally Posted by Pelikano View Post
Well... not really.

The prices of guns are so high, that just a few people can buy them with cash, the rest has to trade guns/items for them.
No, it will never be what it used to be if players can just trade items/cash FOR FREE using a trade window. Trust me, I used to be in the mall 24/7 (hence "salesman") back in the day, and when the itemtrade window was released, that was the end of it.
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  #12  
Old 06-01-2009, 11:41 PM
Scary_Sock Scary_Sock is offline
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Ahahha
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  #13  
Old 06-02-2009, 05:23 AM
Frankie Frankie is offline
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some things about the new BHer system:

- skulls should only show above people if you're accepting bounties. I find it annoying that I'm not even doing bounties yet I have to see every one with a skull over their head. either make it only viewable by people who are doing bounties or make an option to disable it.

- if you have a bounty on you, you shouldn't be able to see a skull over your own head. if you do, you'll be extra cautious. it would be a lot better if you didn't know you had a hit on you.
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  #14  
Old 06-02-2009, 07:09 PM
DarkIceX DarkIceX is offline
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Originally Posted by Frankie View Post
some things about the new BHer system:

- skulls should only show above people if you're accepting bounties. I find it annoying that I'm not even doing bounties yet I have to see every one with a skull over their head. either make it only viewable by people who are doing bounties or make an option to disable it.

- if you have a bounty on you, you shouldn't be able to see a skull over your own head. if you do, you'll be extra cautious. it would be a lot better if you didn't know you had a hit on you.
Vouch. All the skull is doing is making people hide in no-PK areas when they see the skull and having a bunch of bounties unattainable because they won't leave unstick for fear of being killed.

Although, may be nice for an NPC at BHer or at unstick that you can pay say 50$ for them to tip you off on whether you have a bounty or not and how many people (not who) have accepted the bounty and are currently hunting you.

This money can be taken out of the economy or put back in, in the form of NPC-controlled bounties.
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  #15  
Old 06-02-2009, 07:24 PM
salesman salesman is offline
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The main purpose of the skull is so you know you can't trust anyone. You know there's a bounty on your head, and you know anyone out there could've accepted it. Part of bounty hunting is getting the target out into the open...somewhere where you can kill them. If they want hide, more power to them...just makes that bounty even more of a challenge. I doubt someone will never leave unstick me ever again because of the skull on their head.

I'll look into hiding the skull, but it will probably require me to create some work-around script with a timeout instead of just using a player.attr[]. I don't see how it's annoying...no more annoying than a shield, head, body, etc
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