It isnt as easy as simply removing the custom systems and whatnot.
A lot of classic, both the big parts down to the smallest of detail would have to be rebuilt to support default HD and movement.
Most of the GC events and tools involving any HD or movement would have to be restructured to work around default, and as we saw with the introduction of clientside HD. Even after being set up for default HD, it would alter the way most events are played, especially CTF, as we have already scene with introduction of clientside HD, which more closely resembled default HD than serverside did.
It wasn't exactly a transistion for the better, since CTF relies on players able to kill each other relatively easily. To both hold up any sort of flag defense and more importantly, being able to kill a flagcarrier who is trying to not be killed. This caused so much of an uproar in CTF that the HD was made toggleable in GC events, and mostly left to serverside.
But I digress, the main point is, it isn't a simple flick of a switch, any conversion to default systems would require exceptional amounts of scripting manpower. Not exactly what Classic has a lot of. If the little amount scripting power that we do have were diverted to reconstructing classic to handle default systems, I could see the project going into years, as in plural. All the while, development on Classic would completely stagnante, as you can't really go on and make anything worthwhile, as your scripting team is busy converting, remember?
As for the old levels before NPC server? That would take even more time than converting the current classic to default.
Fun fact: GTA as of 2004 contained over five THOUSAND levels, remember, it is over 6 years of content.
A vast majority of these levels are in gs1 of varying quality and age, and are not converted to work with the npc server.
This means all 5000+ levels would have to be converted to at LEAST clientside/serverside functionality, as well as removing and updating depreciated scripting commands.
A very thankless task to do by the way, you can barely find people that want to convert levels now for using on Classic, much less Classic as it existed in 2004 in its entirety. It isn't a fun job to convert levels, and in the end, you are left with an end product that contains none of your original work, none of your own creativity.
Needless to say, while many people say they're going to do it, help out and convert some levels, they never do stick around to do it. It is simply not fun at all to do, if you say converting levels to work with the npc server is fun, I would call you a liar. Honestly, find me a team that is capable enough, and large enough, to convert 5000 levels in a respectable time period, people that will actually stick it through one painful level after another.
Oh. |