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Yeah, starter decks are all lvl 0s, which I was not expecting nor am not a fan of, although there is good reasoning behind it.
IMO we need to get "there", as you said, where people have to think strategically about their moves concerning MP usage. How exactly we get to that point, is the problem. I never said we can't have quicker access to higher level cards; I clearly said we can't hand out cards left and right because we have a small number right now.
The game isn't poorly designed imo; the release was. Decks at higher levels will have to be strategically built, otherwise people will get owned by MP and well built decks. The problem with trying to "strategically build" a level 0 deck is that you're very, very limited because all your numbers are so low and they all cost 0 MP. When I had a bunch of cards to choose from (talking over 70 cards including copies,) I had to balance several aspects: total number of cards, number from each level, which direction, how many of each card, etc. Lvl 0 decks don't have to worry about all of these things, and even those that they do, its very limited since all of the numbers are 1s, 2s, 3s, and 4s. There's only so many things you can do with a bunch of corner cards (3 2 1 1), mp cards (2 2 2 1), and directional cards (4 1 1 1). One of the biggest differences I found with the lvl 0 deck is that an enemy counter attack can usually only do up to 3 damage. That hurts obviously, but it's nothing compared to the damage a Gilgamesh card (6 5 4 1) can do. With lvl 0s, you can leave yourself open with risky moves and still live to tell the tail. If you try to do that with the better decks, you are going to get crushed.
All in all, there are so many different aspects to the "higher level" decks that strategic building will always be necessary if you want to win. We need to get to that point, so trying to cheapen the boosters for the current format is a waste of time, IMO. I'd rather see things move towards higher lvl decks, rather than keeping things in the lvl 0 range, because thats where the strategic and funner aspects of the game are. Adding a 5 point booster just keeps us in the...how shall I say this....dull part of the game. |