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  #271  
Old 05-10-2009, 03:09 PM
MysticX2X MysticX2X is offline
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How come people never get that THERE IS ONLY 100-103 CARDS? Giving "one rare" in every booster would make rares now an uncommon.. They really shouldn't guarantee you cards until they have a substantial amount already made.
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  #272  
Old 05-10-2009, 03:55 PM
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Quote:
Originally Posted by MysticX2X View Post
How come people never get that THERE IS ONLY 100-103 CARDS? Giving "one rare" in every booster would make rares now an uncommon.. They really shouldn't guarantee you cards until they have a substantial amount already made.
Something to be thought about BEFORE THE RELEASE.

Do video game companies release an unfinished game?
Does a rapper release an unfinished album? (It leaks instead)
Does a TV network release an unfinished season of a show?

They should have put out a demo of the game instead.

Its all very very unprofessional, there is no argument to say that the card game is not a flop. Back into production should be what DC is saying, game shouldn't even be playable still.
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  #273  
Old 05-10-2009, 05:15 PM
Rufus Rufus is offline
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Who tested the card game before its release?
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  #274  
Old 05-10-2009, 05:15 PM
BlackSolider BlackSolider is offline
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@ mystic

The idea of a rare being in every booster isn't realistic. They definately would be in the most expensive booster, and perhaps in the middle one, but we'd have to reformat everything and take a look how it all plays out.

@ rufus

Mystic, DC, night, and myself all tested the gameplay. As far as I know, very little testing of how the game would look after a week of its release went on. I could be wrong though, but I was blindsided by the "lvl 0 deck".
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  #275  
Old 05-10-2009, 05:24 PM
Shadow87 Shadow87 is offline
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And you are going to ignore my very true statement about why it was not done professionally or seemingly without any thought at all gladius?


And no it is not realistic to put a rare in every booster pack, because in most cases you will get a rare card in a booster pack in real life. Every time when i played the pokemon card game i got atleast one rare, or a nice amount of uncommons in a boosterpack. Usually it was the commons that weren't packed fully into one booster.
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  #276  
Old 05-10-2009, 05:48 PM
Unpredlctable Unpredlctable is offline
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since when has anything on graal been of professional quality
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  #277  
Old 05-10-2009, 05:53 PM
Rufus Rufus is offline
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Quote:
Originally Posted by BlackSolider View Post
Mystic, DC, night, and myself all tested the gameplay. As far as I know, very little testing of how the game would look after a week of its release went on. I could be wrong though, but I was blindsided by the "lvl 0 deck".
Oh, okay.

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since when has anything on graal been of professional quality
That's what I was wondering. We don't have professional quality developers here and never will have, because there is no money involved from anyone. There's a difference between something being "good" or "innovative" on Graal than there is "professional" quality.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #278  
Old 05-10-2009, 06:42 PM
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And its that kind of thinking that makes the server suck so much now.

Back in the day it used to be that staff had to present themselves with an actual professional quality.
The work was looked at for its quality, and to have quality you have to have some sort of professionalism. If you are going to half ass **** then whats the point of doing it at all? If you are going to put work into something and take so much pride in it as DC and Night have, then why not be professional about it and make it 100%?

Rufus, you and Dalton are like the dream team poster boys for Retards i swear. Always got something stupid to respond with. Even when it comes to actually trying to conduct classic as some sort of quality to it, you two have something dumb to say. And the both of you must not have ever played before 2003 because back then the staff , all divisions, wanted nothing but professionalism from their workers, money or not, there were standards.
Now, you look at the staff of classic and they do nothing but mass dumb **** trying to talk back to me and my **** talking or something, Ranger, jade, most of the dev team, GCs, they all do it, it seems that's all they do.

So don't tell me there never was a time for that or there never will be. Its up to the manager to set that standard, sadly, storm is unable to set that.
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  #279  
Old 05-10-2009, 06:50 PM
Unpredlctable Unpredlctable is offline
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dude shut the **** up, no one cares about what you say
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  #280  
Old 05-10-2009, 07:16 PM
BlackSolider BlackSolider is offline
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Quote:
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And you are going to ignore my very true statement about why it was not done professionally or seemingly without any thought at all gladius?
What do you want me to say? I was left out of the decision making, I just tested the gameplay. Although I wouldn't have done it the same way, I'm sure they had a reason for everything. I was told that it was all lvl 0s in the starter deck so, if the starter decks had higher lvl cards, people couldn't log onto multiple accounts, get multiple starter decks, and transfer all the good cards to one account. Beyond that I haven't asked about.
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  #281  
Old 05-11-2009, 10:37 PM
acaremon02 acaremon02 is offline
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What's wrong with everyone having good cards?
And what's wrong with making more?
Plenty of people are willing to make more cards if they're allowed to stick their character in it. Different MMO games involving cards allow players to submit their own cards and I'm pretty sure Classic and the GC team is open minded enough to accept player cards as well.

I understand part of the game is about collecting, but another part of the game is about building your own strategic deck and having fun.
No one's retarded enough to fill their deck with level 4 cards even if they have enough otherwise they would run out of MP.
Plus, all cards have different stats, even if they have same level.

Card game's more fun if everyone is around the same level.
Otherwise, people get bored, and the game lacks good competition.
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  #282  
Old 05-12-2009, 12:34 AM
BlackSolider BlackSolider is offline
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Nothing is wrong with everyone having good cards; in fact, this is what we need to happen.

Nothing wrong with making more; in fact, we've been working on some on and off.

Night planned to have a "card making contest" but hasn't been around enough to go through with the idea.

Rest of the commons seem "spot on".
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  #283  
Old 05-14-2009, 07:31 PM
Pelikano Pelikano is offline
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Quote:
Originally Posted by Rufus View Post
Oh, okay.



That's what I was wondering. We don't have professional quality developers here and never will have, because there is no money involved from anyone. There's a difference between something being "good" or "innovative" on Graal than there is "professional" quality.
Graal Kingdoms is actually pretty professional.
And if it was free and would "live" with Ads, LIKE RUNESCAPE, it'd own Runescape easy.
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  #284  
Old 05-14-2009, 07:35 PM
Rufus Rufus is offline
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Graal Kingdoms is actually pretty professional.
No it's not.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #285  
Old 05-14-2009, 07:58 PM
BlackSolider BlackSolider is offline
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Rather than just saying "this is this way" or "no, its not," why not say "this is this way because example A, B, and C" and "no, its not because example A, B, and C"?

If you're going to make a claim, whatever it is, put some evidence behind it so the rest of us can see where you're coming from.
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