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  #1  
Old 02-19-2009, 06:31 PM
Liberated Liberated is offline
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more entrances to HQs?

Well i figured, sometimes people are laming inside HQs, and there like 3 or 4 people at 1 entrance, if we increased the ammount of entrances to 2 or 3, it would become harder to lame, especially if 2 or 3 people run inside at the same time.
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  #2  
Old 02-19-2009, 07:13 PM
Ravenblade1979 Ravenblade1979 is offline
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no if you create more enterances it will create more lame points. Maybe a secret enterance for the team that will bring them in the base unannounced would be better.

Like I mean one way in..no door showing the secret passage. They would know the general area but you could keep this moved around by a random warp within the bunker itself.
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  #3  
Old 02-20-2009, 07:12 AM
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Or make it that only the team that owns the bunker can enter which will seriously remove a lot of laming from within HQ bunkers.
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  #4  
Old 02-20-2009, 02:40 PM
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You should need 10 objectives before you can enter the other team's HQ. It might cause people to play the game a little bit more.
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  #5  
Old 02-20-2009, 04:57 PM
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You should need 10 objectives before you can enter the other team's HQ. It might cause people to play the game a little bit more.
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  #6  
Old 02-20-2009, 05:01 PM
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Quote:
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Or make it that only the team that owns the bunker can enter which will seriously remove a lot of laming from within HQ bunkers.
this could be a good idea. make a big wall fence outside the main base which for example, the fence in a certain spot outside sweeps base would let sweep bass but not storm, but if a player has 10+ objs in that particular round it will grant them entry, it will make them have to play the game if they want to lame, and even if they do decide to lame, it wouldnt be much of a problem for the other team unless everyone has 10 objs .
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  #7  
Old 02-20-2009, 05:12 PM
Schetti Schetti is offline
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thats just a great idea
lame?
first play a round of good old zone
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  #8  
Old 02-20-2009, 06:09 PM
Ravenblade1979 Ravenblade1979 is offline
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Retarded idea anyways unless you can pull it off perfectly.

However, when I was still ET I did talk to stefan about making spawn bases non lameable by giving a time limit for people being on it (included bunkers). Then if they weren't off they were dead. Problem was I figured people would just stand outside and wait with rockets or lame from the outside.
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  #9  
Old 02-20-2009, 11:32 PM
bahamutstevetff bahamutstevetff is offline
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Originally Posted by Ravenblade1979 View Post
Retarded idea anyways unless you can pull it off perfectly.

However, when I was still ET I did talk to stefan about making spawn bases non lameable by giving a time limit for people being on it (included bunkers). Then if they weren't off they were dead. Problem was I figured people would just stand outside and wait with rockets or lame from the outside.
if you got on more, you would see that that would have no effect whatsoever, with the 10 second(?) inivincibilty period, no one even steps on the base, because its hard to fight a flood of invincible enemies at close range, people generally wait down the ladder and join avoid being hit, untill they become vulnerable.
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  #10  
Old 02-20-2009, 11:46 PM
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i think that if you just block off entrance to the other teams base it will reduce laming.
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  #11  
Old 02-20-2009, 11:50 PM
RevolutionJS RevolutionJS is offline
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Then you can gain inifite bounty etc ..
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  #12  
Old 02-21-2009, 12:22 AM
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Then you can gain inifite bounty etc ..
seriously you and most of your dutchie (guild) are the main cause of this problem and no most people don't tend to sit around at their own base they tend to enjoy walking around and getting bases, and along the way getting a few kills.
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  #13  
Old 02-21-2009, 01:22 AM
bahamutstevetff bahamutstevetff is offline
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Then you can gain inifite bounty etc ..
if you wanted to gain bounty that way, just go on bunker and find a helicopter.
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  #14  
Old 02-21-2009, 01:35 AM
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Quote:
Originally Posted by bahamutstevetff View Post
if you wanted to gain bounty that way, just go on bunker and find a helicopter.
Exactly or just prox a deserted planet then afk simple as that
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  #15  
Old 02-21-2009, 10:06 AM
Liberated Liberated is offline
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fire rockets from your HQ base.
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  #16  
Old 02-21-2009, 10:53 AM
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Quote:
Originally Posted by Liberated View Post
fire rockets from your HQ base.
They just jetpack above you which makes your rockets basically useless.
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  #17  
Old 02-21-2009, 01:30 PM
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If no enemy can come in your bunker it sounds qway more save to me.
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  #18  
Old 02-21-2009, 03:03 PM
Nataxo Nataxo is offline
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Quote:
Originally Posted by Donark View Post
You should need 10 objectives before you can enter the other team's HQ. It might cause people to play the game a little bit more.
I agree so much. Though it could also be like...2 objectives everytime you respawn to enter
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  #19  
Old 02-21-2009, 04:43 PM
Ravenblade1979 Ravenblade1979 is offline
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How about making jetpackers a target then with rockets. Seeing as how rockets seek the nearest target anyways they might as well add this feature. That way Jetpack won't seem so much like a omen to own.
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  #20  
Old 02-21-2009, 04:51 PM
Liberated Liberated is offline
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yh, i mean heatguided missiles can go up too right?

and i ment, i don't believe its possible to fire rockets from your hq base atm.
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  #21  
Old 02-21-2009, 11:45 PM
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Quote:
Originally Posted by Liberated View Post
yh, i mean heatguided missiles can go up too right?

and i ment, i don't believe its possible to fire rockets from your hq base atm.
You can i do it when i see people laming but it doesn't work since theres always someone who uses a jetpack and then another with some other lame gun shotting at you, whilst the rockets go for the closest target. (the jetpacker)
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