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more entrances to HQs?
Well i figured, sometimes people are laming inside HQs, and there like 3 or 4 people at 1 entrance, if we increased the ammount of entrances to 2 or 3, it would become harder to lame, especially if 2 or 3 people run inside at the same time.
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no if you create more enterances it will create more lame points. Maybe a secret enterance for the team that will bring them in the base unannounced would be better.
Like I mean one way in..no door showing the secret passage. They would know the general area but you could keep this moved around by a random warp within the bunker itself. |
Or make it that only the team that owns the bunker can enter which will seriously remove a lot of laming from within HQ bunkers.
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You should need 10 objectives before you can enter the other team's HQ. It might cause people to play the game a little bit more.
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thats just a great idea
lame? first play a round of good old zone |
Retarded idea anyways unless you can pull it off perfectly.
However, when I was still ET I did talk to stefan about making spawn bases non lameable by giving a time limit for people being on it (included bunkers). Then if they weren't off they were dead. Problem was I figured people would just stand outside and wait with rockets or lame from the outside. |
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i think that if you just block off entrance to the other teams base it will reduce laming.
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Then you can gain inifite bounty etc ..
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fire rockets from your HQ base.
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If no enemy can come in your bunker it sounds qway more save to me.
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How about making jetpackers a target then with rockets. Seeing as how rockets seek the nearest target anyways they might as well add this feature. That way Jetpack won't seem so much like a omen to own.
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yh, i mean heatguided missiles can go up too right?
and i ment, i don't believe its possible to fire rockets from your hq base atm. |
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