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Originally Posted by xXziroXx
Thym, you do realize his server his offline and that he probably isn't planning on paying for it again, right?
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Ziro, do you realize it's not and you're not contributing meaningfully to the discussion?
In any case, if his server never recovers I'll have zombies for any servers that want them. No sense letting them go to waste.
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Originally Posted by DarkReaper0
I'd prefer a world with a finite amount of supplies, where if you lose you turn INTO A zombie.
Last man standing wins or something.
But this wouldn't work so well outside of an events atmosphere.
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I'm working on a clever trick that'll result in anyone who gets killed By a zombie comes back As a zombie. The player's free to respawn as normal, but they'll have to contend with their zombie past-selves. If it goes well there will be a better variety to zombies than your usual "Raccoon city sure is full of identical dead cops" game.
I'm still liking the idea of a game where the recurring goal is "get past the zombies to the food stores, then get back to the base with as much as you can carry; here's enough ammo to get in and get out". Maybe the player drops ammo when THEY die, so you gotta find your old corpse (with limited ammo) to complete the mission. Pretty much anything to avoid coding a "eat to live" system...Kingdoms set a bad prescedent for those kinds of games. ;-D