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  #1  
Old 02-12-2009, 06:03 AM
-Ramirez- -Ramirez- is offline
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Originally Posted by DustyPorViva View Post
Push/pull/grab all have their respective functions that are called on the default system
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There are functions and checks for items carried and such, though.
None of that was true when I last stopped scripting. I've not seen anything since, but I'm not saying they definitely don't exist.

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Either way, nothing on the server so far has showed me very much reason why a custom system is needed.
That may be true, but the content you're unfamiliar with does in fact need it all.


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Well, go for it. You have my blessing. Iff you succeed, I'll throw my weight behind Your classic supplanting Stormy's classic, and Stormy's classic going back to the Under Construction tab.
I'd probably be one of the first people to start to do this if it were allowed. Too bad I've got other things occupying my time now.
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  #2  
Old 02-12-2009, 06:11 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by -Ramirez- View Post
None of that was true when I last stopped scripting. I've not seen anything since, but I'm not saying they definitely don't exist.
It's been around for a long, long time. Before GS2. I believe they were introduced a little after triggeractions were.

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Originally Posted by -Ramirez- View Post
That may be true, but the content you're unfamiliar with does in fact need it all.
Then it shouldn't. If I can look at something and not see why it can't be done with the default(script-wise), then I see no reason why it needs to be custom.
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Old 02-12-2009, 06:49 AM
-Ramirez- -Ramirez- is offline
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Originally Posted by DustyPorViva View Post
It's been around for a long, long time. Before GS2. I believe they were introduced a little after triggeractions were.
It appears that at least the "actionpush" and "actionpull" flags did exist, but I've found no evidence for "actiongrab". Either I never modified/used a script that used those two flags or I just plain forgot. There's still no reason to assume that "actiongrab" exists, for me.

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Then it shouldn't. If I can look at something and not see why it can't be done with the default(script-wise), then I see no reason why it needs to be custom.
You're assuming that you're considering everything there is to consider, and that's not always the case.

Anyway, redoing the default systems REALLY isn't that difficult. I've done it twice in the past, although in an incomplete way. The issue was just that it has always been done with the whole "security" aspect in mind, and not just by me. It seems stupid to go to the trouble to make a lot of things work with the default system when you could just make your own, fully customizable system, then do the same work afterward to make the rest work with the new, superior one. The choice is obvious, but either way, it's different from what's currently implemented.
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Old 02-12-2009, 06:52 AM
DustyPorViva DustyPorViva is offline
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[QUOTE=-Ramirez-;1465576]It appears that at least the "actionpush" and "actionpull" flags did exist, but I've found no evidence for "actiongrab". Either I never modified/used a script that used those two flags or I just plain forgot. There's still no reason to assume that "actiongrab" exists, for me.
[quote]
Ah yes, no onactiongrab... but easily replicated. Era did it for a very long time before converting over to a custom system.

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Originally Posted by -Ramirez- View Post
You're assuming that you're considering everything there is to consider, and that's not always the case.

Anyway, redoing the default systems REALLY isn't that difficult. I've done it twice in the past, although in an incomplete way. The issue was just that it has always been done with the whole "security" aspect in mind, and not just by me. It seems stupid to go to the trouble to make a lot of things work with the default system when you could just make your own, fully customizable system, then do the same work afterward to make the rest work with the new, superior one. The choice is obvious, but either way, it's different from what's currently implemented.
The problem is I really never have seen enough reason to reinvent the wheel. Classic is basically trying to rescript to make it exactly like the default, but for little benefit. Like I said, security is not that big of a deal. I'd just rather see work go into more important things than always having to fix or tweek the custom systems.
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Old 02-12-2009, 07:10 AM
-Ramirez- -Ramirez- is offline
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Originally Posted by DustyPorViva View Post
The problem is I really never have seen enough reason to reinvent the wheel. Classic is basically trying to rescript to make it exactly like the default, but for little benefit.
I can't particularly say that I have either, but that doesn't mean it shouldn't be done, or that it's even stupid to do. There is such a HUGE volume of old content that it's impossible to try to consider exactly what's needed. Just having something that you KNOW would suit every need is ideal, and is what I always personally strived for.
You said that it's "for little benefit", but how can you know? You don't know what's coming.
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Old 02-12-2009, 07:15 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by -Ramirez- View Post
I can't particularly say that I have either, but that doesn't mean it shouldn't be done, or that it's even stupid to do. There is such a HUGE volume of old content that it's impossible to try to consider exactly what's needed. Just having something that you KNOW would suit every need is ideal, and is what I always personally strived for.
You said that it's "for little benefit", but how can you know? You don't know what's coming.
I stand by what I said regardless. Classic has been using custom systems since it adapted the NPC server and none of shown anything that justified using a custom system. It's been years, I don't care what's coming.
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  #7  
Old 02-12-2009, 08:42 AM
-Ramirez- -Ramirez- is offline
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It's been years, I don't care what's coming.
You're obviously very clueless about the history of the server.
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