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Old 02-12-2009, 03:17 AM
Tyhm Tyhm is offline
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Probably a good thing we don't dictate policy, then. ;-)

Say they move movement from serverside to clientside.
Any script that edited movement - from defining the size of blocking objects to pushing the player away from or towards certain NPCs - has to be rebuilt to make sure it's moving the Client instead of/as well as the serverside.
Then if you get hit, your flying-backwards is clientside too. So everything that used to hit you serverside has to hit you clientside. Every NPC that does damage has to make sure the Client's in on the game.
And on it goes.
At least they don't have to edit 3000 levels in the level editor like we used to have to; For The Most Part they can just open the Classes pane and edit "baddies" and "sardon_vortex" right there in RC. For the most part.
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Old 02-12-2009, 04:15 AM
-Ramirez- -Ramirez- is offline
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Quote:
Originally Posted by Tyhm View Post
Any script that edited movement - from defining the size of blocking objects to pushing the player away from or towards certain NPCs - has to be rebuilt to make sure it's moving the Client instead of/as well as the serverside.
Then if you get hit, your flying-backwards is clientside too. So everything that used to hit you serverside has to hit you clientside. Every NPC that does damage has to make sure the Client's in on the game.
And on it goes.
I'm fully aware of what has to be done to make things work properly. At the moment, however, there's nowhere near what the old Classic had to convert if a change is made. It should be relatively easy.

Quote:
At least they don't have to edit 3000 levels in the level editor like we used to have to; For The Most Part they can just open the Classes pane and edit "baddies" and "sardon_vortex" right there in RC. For the most part.
I also understand how classes work already. I just didn't see what you meant in the previous post with the way you had worded/structured the sentence.
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