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  #81  
Old 02-05-2009, 01:45 AM
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Originally Posted by Elizabeth View Post
well, why would you argue that it doesn't matter? pointless.
And yet you're doing the very same thing.

I also believe that he was arguing that using staff blocks for messages is "not a big deal"..
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  #82  
Old 02-05-2009, 01:46 AM
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Quote:
Originally Posted by salesman View Post
And yet you're doing the very same thing.

I also believe that he was arguing that using staff blocks for messages is "not a big deal"..
and by 'it doesn't matter', i meant 'not a big deal'.
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  #83  
Old 02-05-2009, 01:24 PM
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Originally Posted by papajchris View Post
This thread is a worthless thread, and yet it was posted?
How is it worthless?
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  #84  
Old 02-05-2009, 02:26 PM
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I don't see many blocks placed arround for this other than the one in unstick me.
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  #85  
Old 02-05-2009, 02:34 PM
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Originally Posted by DazJenova View Post
I don't see many blocks placed arround for this other than the one in unstick me.
When I made the thread OSL had several scattered around. This does ocassionally happen and I think announcements can simply be placed on under some kind of notice board on that wall in OSL which has the two coke machines.
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  #86  
Old 02-05-2009, 05:08 PM
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their point is not only to get rid of staff blocks in osl now, but to prevent clutter in the future.
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  #87  
Old 02-05-2009, 09:48 PM
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Current Staff blocks:

Two at unstick me.
like 6 at redfox club.
3 at a SR house.
3 at the eggroll shack
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  #88  
Old 02-05-2009, 10:31 PM
DuBsTeRmAn DuBsTeRmAn is offline
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Dont forget the mall, Oh and when the hotel was closed.. Around 50-75 blocks at the door..
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  #89  
Old 02-05-2009, 11:04 PM
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Yea but those were actually "blocking"
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  #90  
Old 02-05-2009, 11:05 PM
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Those staff blocks at red fox are to prevent people from getting in, and im sure its the same with the mall, though I think they should really remove the "link" to the level so nobody can get in, then theres no need for those blocks
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  #91  
Old 02-05-2009, 11:06 PM
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It wouldn't be hard at all to create a system for setting doors to allow staff only, or no one at all (if that's what you want).
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  #92  
Old 02-05-2009, 11:07 PM
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angel and deo didnt want people in the mall till it was finished and instead of wasteing the time with a script to kick them out we went with blocks. i dont see why its a big enough deal to start a topic with 6 pages
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  #93  
Old 02-05-2009, 11:08 PM
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It's not a big deal at all.
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  #94  
Old 02-05-2009, 11:21 PM
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Quote:
Originally Posted by DKH89 View Post
angel and deo didnt want people in the mall till it was finished and instead of wasteing the time with a script to kick them out we went with blocks. i dont see why its a big enough deal to start a topic with 6 pages
I'm not being mean or anything, but it takes literally two minutes to open the level, freeze the door script, and then reupload it. No staff is ever working too hard to spare two minutes.
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  #95  
Old 02-06-2009, 12:29 AM
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Quote:
Originally Posted by Andre2006 View Post
It's not a big deal at all.
sure it is.

I know when I was staff I used to block buildings off with staff blocks all the time. I didn't really think twice about the presentation of the level. now that people bring it up I see that it would be a nice improvement to replace staff blocks with other forms of limitation for specific areas.

what looks better? a door with staff blocks placed in front of it or a door with a sign that says "under construction" ?

you can do it just as easily as a staff block. have it so you say a command and click a door to change it's graphic to a door with a sign on it which also breaks the link. not hard at all.
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  #96  
Old 02-06-2009, 12:54 AM
BlueMelon BlueMelon is offline
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Just maybe 2 staffblock would do the trick to block the door off.
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  #97  
Old 02-06-2009, 12:56 AM
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Who remembers the amount of staffblocks blocking the hotel door? it was hilarious, I should've taken a picture lol
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  #98  
Old 02-06-2009, 05:43 AM
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Quote:
Originally Posted by BlueMelon View Post
Just maybe 2 staffblock would do the trick to block the door off.
=/ i wanna smack u for saying this lol. <3

people use there cars to get in.

when the hotel was up we had 2 rows of block from eevery angle and people still got in. I was busy with the levels and just never took the time to add the script that kicks everyone out. Like sales said it would took 2 minutes but w/e, blocks arent a big deal

this topic went way to far
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  #99  
Old 02-06-2009, 05:45 AM
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Quote:
Originally Posted by DKH89 View Post
people use there cars to get in.
Then fix the cars?:[


Again? I thought it was fixed since Crow read my thread...
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  #100  
Old 02-06-2009, 06:21 AM
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Quote:
Originally Posted by DKH89 View Post
Like sales said it would took 2 minutes but w/e, blocks arent a big deal
Hi, I'm not Sales.

If you're actually working on a project, and not just making a quick fix, it's always better to disable the door script.
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  #101  
Old 02-06-2009, 06:30 AM
DKH89 DKH89 is offline
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oh sorry mange lol i couldnt remember who said it =p
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  #102  
Old 02-06-2009, 02:11 PM
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You don't even have to put a script in, You open the outside level, and you see the little gold box at the doorway? Remove it. but save the x,y if you are lazy like me.
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  #103  
Old 02-06-2009, 02:36 PM
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Quote:
Originally Posted by CharlieM View Post
You don't even have to put a script in, You open the outside level, and you see the little gold box at the doorway? Remove it. but save the x,y if you are lazy like me.
Most if not all of Era's doors are level npcs with a certain class joined, which just needs some variables set to function as a warp. I don't think there are many regular level links left on the map.
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  #104  
Old 02-06-2009, 03:29 PM
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Quote:
Originally Posted by Crow View Post
I don't think there are many regular level links left on the map.
What few were left were removed when helicopters started to be worked on.
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  #105  
Old 02-06-2009, 09:40 PM
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I abused the crap out of links + helicopter
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  #106  
Old 02-06-2009, 09:43 PM
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Quote:
Originally Posted by Crow View Post
Most if not all of Era's doors are level npcs with a certain class joined, which just needs some variables set to function as a warp. I don't think there are many regular level links left on the map.
Just add // even easier.
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  #107  
Old 02-15-2009, 11:33 PM
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**** Staff Blocks.
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  #108  
Old 02-15-2009, 11:43 PM
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Just add // even easier.
That was my point
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  #109  
Old 03-23-2009, 10:11 PM
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Sup?
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  #110  
Old 03-23-2009, 10:26 PM
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Sup?
you have big font
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  #111  
Old 03-23-2009, 10:42 PM
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you have big font
Tempus Sans ITC @ Size 24 is Graal's default and has been for many years.
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  #112  
Old 03-23-2009, 10:45 PM
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Tempus Sans ITC @ Size 24 is Graal's default and has been for many years.
That doesn't mean it's not big
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  #113  
Old 03-23-2009, 10:53 PM
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I have the same font as him also :O
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  #114  
Old 03-23-2009, 10:58 PM
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I have the same font as him also :O
I use Arial size 13
edit: graal always has so much text everywhere that it's really a nice break when you have smaller font.
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  #115  
Old 03-23-2009, 11:02 PM
Elizabeth Elizabeth is offline
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MS Sans Serif size 20
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  #116  
Old 03-23-2009, 11:52 PM
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That doesn't mean it's not big
Cool, but topic please. :[
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  #117  
Old 03-24-2009, 12:38 AM
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Cool, but topic please. :[
I think Chris made a scrolling messages thingy, but I'm not sure if it was supposed to replace staffblocks or not.
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  #118  
Old 03-24-2009, 01:20 AM
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I think Chris made a scrolling messages thingy, but I'm not sure if it was supposed to replace staffblocks or not.
Still don't see whats so wrong about good old fashion signs. Especially pieces of paper with "Notice" printed visibly on them.
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  #119  
Old 03-24-2009, 02:14 AM
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Quote:
Originally Posted by Elizabeth View Post
MS Sans Serif size 20

Those are there just to block off the base silly.
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  #120  
Old 03-24-2009, 02:52 AM
Imperialistic Imperialistic is offline
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Those are there just to block off the base silly.
Is it necessary to put 200 blocks, just to prevent someone getting inside,
couldn't you maybe just disable the link and/or block it with BLOCKING tiles.
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