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  #91  
Old 02-05-2009, 11:06 PM
salesman salesman is offline
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It wouldn't be hard at all to create a system for setting doors to allow staff only, or no one at all (if that's what you want).
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  #92  
Old 02-05-2009, 11:07 PM
DKH89 DKH89 is offline
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angel and deo didnt want people in the mall till it was finished and instead of wasteing the time with a script to kick them out we went with blocks. i dont see why its a big enough deal to start a topic with 6 pages
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  #93  
Old 02-05-2009, 11:08 PM
Andre2006 Andre2006 is offline
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It's not a big deal at all.
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  #94  
Old 02-05-2009, 11:21 PM
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Quote:
Originally Posted by DKH89 View Post
angel and deo didnt want people in the mall till it was finished and instead of wasteing the time with a script to kick them out we went with blocks. i dont see why its a big enough deal to start a topic with 6 pages
I'm not being mean or anything, but it takes literally two minutes to open the level, freeze the door script, and then reupload it. No staff is ever working too hard to spare two minutes.
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  #95  
Old 02-06-2009, 12:29 AM
Frankie Frankie is offline
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Quote:
Originally Posted by Andre2006 View Post
It's not a big deal at all.
sure it is.

I know when I was staff I used to block buildings off with staff blocks all the time. I didn't really think twice about the presentation of the level. now that people bring it up I see that it would be a nice improvement to replace staff blocks with other forms of limitation for specific areas.

what looks better? a door with staff blocks placed in front of it or a door with a sign that says "under construction" ?

you can do it just as easily as a staff block. have it so you say a command and click a door to change it's graphic to a door with a sign on it which also breaks the link. not hard at all.
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  #96  
Old 02-06-2009, 12:54 AM
BlueMelon BlueMelon is offline
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Just maybe 2 staffblock would do the trick to block the door off.
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  #97  
Old 02-06-2009, 12:56 AM
Nataxo Nataxo is offline
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Who remembers the amount of staffblocks blocking the hotel door? it was hilarious, I should've taken a picture lol
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  #98  
Old 02-06-2009, 05:43 AM
DKH89 DKH89 is offline
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Quote:
Originally Posted by BlueMelon View Post
Just maybe 2 staffblock would do the trick to block the door off.
=/ i wanna smack u for saying this lol. <3

people use there cars to get in.

when the hotel was up we had 2 rows of block from eevery angle and people still got in. I was busy with the levels and just never took the time to add the script that kicks everyone out. Like sales said it would took 2 minutes but w/e, blocks arent a big deal

this topic went way to far
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  #99  
Old 02-06-2009, 05:45 AM
Nataxo Nataxo is offline
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Quote:
Originally Posted by DKH89 View Post
people use there cars to get in.
Then fix the cars?:[


Again? I thought it was fixed since Crow read my thread...
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  #100  
Old 02-06-2009, 06:21 AM
Shotoo2 Shotoo2 is offline
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Quote:
Originally Posted by DKH89 View Post
Like sales said it would took 2 minutes but w/e, blocks arent a big deal
Hi, I'm not Sales.

If you're actually working on a project, and not just making a quick fix, it's always better to disable the door script.
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  #101  
Old 02-06-2009, 06:30 AM
DKH89 DKH89 is offline
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oh sorry mange lol i couldnt remember who said it =p
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  #102  
Old 02-06-2009, 02:11 PM
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You don't even have to put a script in, You open the outside level, and you see the little gold box at the doorway? Remove it. but save the x,y if you are lazy like me.
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turned that one on you didn't I.
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  #103  
Old 02-06-2009, 02:36 PM
Crow Crow is offline
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Quote:
Originally Posted by CharlieM View Post
You don't even have to put a script in, You open the outside level, and you see the little gold box at the doorway? Remove it. but save the x,y if you are lazy like me.
Most if not all of Era's doors are level npcs with a certain class joined, which just needs some variables set to function as a warp. I don't think there are many regular level links left on the map.
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  #104  
Old 02-06-2009, 03:29 PM
Shotoo2 Shotoo2 is offline
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Originally Posted by Crow View Post
I don't think there are many regular level links left on the map.
What few were left were removed when helicopters started to be worked on.
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  #105  
Old 02-06-2009, 09:40 PM
salesman salesman is offline
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I abused the crap out of links + helicopter
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