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  #1  
Old 01-26-2009, 01:06 AM
muupig muupig is offline
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Exclamation Pipe bombs seem not to work properly

Depending on the chosen class, pipe bombs explode only one time. This mainly seems to happen with low classes, like defender and chemical trooper.

The pipe bomb explodes one time on impact, but the scattering parts do not explode.

Can this problem be fixed please?
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  #2  
Old 01-26-2009, 03:18 AM
Smalltime008 Smalltime008 is offline
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Really? I was using pipes today on defender and they worked fine maybe you were lagging?
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  #3  
Old 01-26-2009, 04:41 AM
jkool666 jkool666 is offline
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Heres the problem.

When you recieve pipebombs through /giveitem X,pipebombs,Xaccount, they are given to your player and can be used through every class.

When Zone was created, Pipebombs could only be used by specific classes, and those specific classes are the ones now in which pipebombs work fine. But, if you pick a class that doesn't originally have Pipebombs you will throw the less-powerful, 1 explosion Pipebomb.
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  #4  
Old 01-26-2009, 04:44 AM
MiniOne MiniOne is offline
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Quote:
Originally Posted by jkool666 View Post
Heres the problem.

When you recieve pipebombs through /giveitem X,pipebombs,Xaccount, they are given to your player and can be used through every class.

When Zone was created, Pipebombs could only be used by specific classes, and those specific classes are the ones now in which pipebombs work fine. But, if you pick a class that doesn't originally have Pipebombs you will throw the less-powerful, 1 explosion Pipebomb.
Well thats just dumb you should copy the pipe bomb (script, or whatever you have for it) and place it within every class that may use it so its all equal
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  #5  
Old 01-26-2009, 04:46 AM
Minomato Minomato is offline
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I still don't know why this problem hasn't been fixed.
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  #6  
Old 01-26-2009, 04:49 AM
jkool666 jkool666 is offline
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Quote:
Originally Posted by MiniOne View Post
Well thats just dumb you should copy the pipe bomb (script, or whatever you have for it) and place it within every class that may use it so its all equal
I can't script?

And pipebombs aren't supposed to be used by every class. The problem is that every class recieves them -_-.
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  #7  
Old 01-26-2009, 06:04 AM
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Quote:
Originally Posted by jkool666 View Post
I can't script?

And pipebombs aren't supposed to be used by every class. The problem is that every class recieves them -_-.
you don't need to be able to script since its already been written you'll just have to find it for the grenadier class and then copy and paste it into defender and etc.

If not all classes are suppose to have it why do they? you can remove it from classes by editing that in database (if this is like any other game I've been admin for)
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
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  #8  
Old 01-26-2009, 11:55 AM
RevolutionJS RevolutionJS is offline
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if you have paid for the pipes it doesnt tell you in which classes they are,
So they should be in each class.
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  #9  
Old 01-27-2009, 12:04 AM
MiniOne MiniOne is offline
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Quote:
Originally Posted by RevolutionJS View Post
if you have paid for the pipes it doesnt tell you in which classes they are,
So they should be in each class.
No it doesn't, people had paid for pipes in the past and were happy that defender, medic and so on didn't have it, because they we're happy to stick with a commando or grenadier which ever suited the player best. Why does it have to change? Because you think believe that all classes deserve to have this grenade even though it has a glitch which pretty means pipe bombs are just like hand grenade if you use it on medic or defender or etc.
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
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  #10  
Old 01-27-2009, 02:54 AM
jkool666 jkool666 is offline
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Quote:
Originally Posted by MiniOne View Post
If not all classes are suppose to have it why do they?
I've already explained that.

Quote:
Originally Posted by jkool666 View Post
When you recieve pipebombs through /giveitem X,pipebombs,Xaccount, they are given to your player and can be used through every class.
...

Again, certain classes don't have pipebombs for a reason. They should be fixed to only appear in the classes that rightfully should have them.
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  #11  
Old 01-27-2009, 03:36 AM
MiniOne MiniOne is offline
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Quote:
Again, certain classes don't have pipebombs for a reason. They should be fixed to only appear in the classes that rightfully should have them.
Well it couldn't so hard to fix could it, if i'm correct its not hard to just delete it from a certain class by finding the class and removing the pipe bomb script from it.
We'll actually ignore my bolded statement the pipe bomb issue has been dealt with and now only certain classes have them, thank you staff for the help
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Originally Posted by Huwajux View Post
The pistols look like they have cancer, reduce the big buboe shaped thing's size.

Last edited by pooper200000; 01-27-2009 at 04:51 AM.. Reason: Merged (Fixed second part of post so it still makes sense)
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  #12  
Old 01-27-2009, 04:38 AM
Dumdumdidi Dumdumdidi is offline
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Quote:
Originally Posted by jkool666 View Post
I can't script?

The problem is that every class recieves them -_-.
Yeah, for real life money.
I think we should have equal treatment. Except maybe Grenadier And Sapper having them doing more damage. Cause the big factor that cause people buying pipebombs, is the 2nd time explosion.
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  #13  
Old 01-27-2009, 09:56 AM
MiniOne MiniOne is offline
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Quote:
Originally Posted by Dumdumdidi View Post
Yeah, for real life money.
I think we should have equal treatment. Except maybe Grenadier And Sapper having them doing more damage. Cause the big factor that cause people buying pipebombs, is the 2nd time explosion.
I agree that since we do use real life money to buy them, that each class deserves to have access to them, but whats the point if the main reason to get them is for the second explosion?
If that doesn't work on certain classes what would be the point of having it for the class?
You could just use flame bombs or a grenade which are cheaper
So what I'm getting at is that its either they remove it from classes which aren't meant to have them or give them to each and every class and make sure that the 2nd explosion works for each and every one of the classes.
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
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  #14  
Old 01-27-2009, 06:27 PM
muupig muupig is offline
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Quote:
Originally Posted by MiniOne View Post
If that doesn't work on certain classes what would be the point of having it for the class?
You could just use flame bombs or a grenade which are cheaper
So what I'm getting at is that its either they remove it from classes which aren't meant to have them .
Exactly !
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  #15  
Old 01-27-2009, 06:38 PM
pico57 pico57 is offline
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gimme 1000xpipebombz and ima try if they work properly!
=)
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