![]() |
Pipe bombs seem not to work properly
Depending on the chosen class, pipe bombs explode only one time. This mainly seems to happen with low classes, like defender and chemical trooper.
The pipe bomb explodes one time on impact, but the scattering parts do not explode. Can this problem be fixed please? |
Really? I was using pipes today on defender and they worked fine :D maybe you were lagging?
|
Heres the problem.
When you recieve pipebombs through /giveitem X,pipebombs,Xaccount, they are given to your player and can be used through every class. When Zone was created, Pipebombs could only be used by specific classes, and those specific classes are the ones now in which pipebombs work fine. But, if you pick a class that doesn't originally have Pipebombs you will throw the less-powerful, 1 explosion Pipebomb. |
Quote:
|
I still don't know why this problem hasn't been fixed.
|
Quote:
And pipebombs aren't supposed to be used by every class. The problem is that every class recieves them -_-. |
Quote:
If not all classes are suppose to have it why do they? you can remove it from classes by editing that in database (if this is like any other game I've been admin for) |
if you have paid for the pipes it doesnt tell you in which classes they are,
So they should be in each class. |
Quote:
|
Quote:
Quote:
Again, certain classes don't have pipebombs for a reason. They should be fixed to only appear in the classes that rightfully should have them. |
Quote:
We'll actually ignore my bolded statement the pipe bomb issue has been dealt with and now only certain classes have them, thank you staff for the help :D |
Quote:
I think we should have equal treatment. Except maybe Grenadier And Sapper having them doing more damage. Cause the big factor that cause people buying pipebombs, is the 2nd time explosion. |
Quote:
If that doesn't work on certain classes what would be the point of having it for the class? You could just use flame bombs or a grenade which are cheaper So what I'm getting at is that its either they remove it from classes which aren't meant to have them or give them to each and every class and make sure that the 2nd explosion works for each and every one of the classes. |
Quote:
|
gimme 1000xpipebombz and ima try if they work properly!
=) |
| All times are GMT +2. The time now is 12:44 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.