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  #1  
Old 01-24-2009, 07:52 AM
Exile_P2P Exile_P2P is offline
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Ppa...?

I think PPA should be given to someone else, it's not even active and running, I barely ever see anyone on the tag, if anyone has a tag, I only know of Zoo.

I see no point in having PPA around if it's just going to be inactive.

I say either just destroy it again or switch it to a new leader so that business can actually have some use to it.
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  #2  
Old 01-24-2009, 07:59 AM
DarkRenji DarkRenji is offline
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I never see anyone besides the owner on tag (AE)

I asked him a few times for a try-out about 3 weeks ago and he tells me "Wait to I mass for tryouts", these tryouts just never seem to come...

Its pretty worthless atm I belive it needs a new owner
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  #3  
Old 01-24-2009, 08:08 AM
Exile_P2P Exile_P2P is offline
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I never see anyone besides the owner on tag (AE)

I asked him a few times for a try-out about 3 weeks ago and he tells me "Wait to I mass for tryouts", these tryouts just never seem to come...

Its pretty worthless atm I belive it needs a new owner
I asked him late last night, early this morning, whichever you consider it for one, and he's like hmmmmmmmmmmmmmm and just walked away, I only see him on tag idling though, never at the building or doing anything, just sitting there.

I see Zoo occasionally when he's just idling.
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  #4  
Old 01-24-2009, 08:09 AM
DarkRenji DarkRenji is offline
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Originally Posted by Exile_P2P View Post
I asked him late last night, early this morning, whichever you consider it for one, and he's like hmmmmmmmmmmmmmm and just walked away, I only see him on tag idling though, never at the building or doing anything, just sitting there.

I see Zoo occasionally when he's just idling.
Yeah, when i see him on tag, he is never doing his job he is just idleing at unstick or once a blue moon i see him walking around with his tag but he still isnt doing anything x.x
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  #5  
Old 01-24-2009, 08:53 AM
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I would also like to see PPA gain a greater purpose. I thought it was just me and my timezone, but yes, I only ever see those two same players on tag.
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  #6  
Old 01-24-2009, 10:25 AM
Deophite18 Deophite18 is offline
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I did a tag wipe on PPA recently so that's one of the reasons. Also PPA's new system is currently still being scripted by Chris. I personally like the new one a lot and im sure when it's done it will become a lot more active.
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  #7  
Old 01-24-2009, 11:30 AM
DarkRenji DarkRenji is offline
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I did a tag wipe on PPA recently so that's one of the reasons. Also PPA's new system is currently still being scripted by Chris. I personally like the new one a lot and im sure when it's done it will become a lot more active.
Its been inactive for about 2 weeks ( if not longer)
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  #8  
Old 01-24-2009, 11:40 AM
DuBsTeRmAn DuBsTeRmAn is offline
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2 Weeks? Make that a month..
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  #9  
Old 01-24-2009, 12:17 PM
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Yeah I am waiting for the new system to come out, I am trying to do my job now as it is but it's hard without a system D:
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  #10  
Old 01-24-2009, 02:59 PM
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The fact is AE has been waiting for a system to be made for PPA for God knows how long. He's not activiely hiring till it's done and I don't blmae him. Why would he? Theres no purpose yet.
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  #11  
Old 01-24-2009, 03:27 PM
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It's full of scammers. They wanted to charge me 5k for 10 mins.

Also, the normal price is not a really good business for me either. I only hire them when I wanna feel important lol.

Also I've never seen anyone but zoo on tag
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  #12  
Old 01-24-2009, 03:53 PM
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This is the system that I wrote for PPA that is currently being made as we speak. Andy was supposed to design it, but since he quit and there was no other NAT's I had to hold it off. Chris told me recently he'll be done by it on Sunday, or Monday.

Ok, so what PPA basically needs is a system that actually allows them to do something. First of all it needs a system that actually pays them money. For example, in Bounty Hunter all they have to do is set up a bounty which costs 75 dollars, and boom that's it. PPA needs a system where you can hire them for a given time. However, PPA works by the minute, and therefore the pay has to go by the clock. The cost of the protection depends on who they are protecting. If PPA is protectiong players from a gang raid it is a different amount of pay if they are protecting people in general. Also PPA needs a system that allows them to have the same tag as the person they are protecting. How can we help protect them if we can accidentally shoot them by accident, and therefore kill them. It defeats the purpose.

Also, it might be a good idea if when someone sets a bounty on the player it informs them they have one. They then get the option if they would like to be protected by a PPA member. However, this might mean that the bounties have a timelimit, unlike the current system where they have unlimited time to finish their bounty.

The leader of PPA (AE) wants the prices the following:
This is for each PPA Agent
10 Per min for a general contract.
15 Per min for Protection and Retaliation for gangs during a raid.

If they buy more than one PPA Agent
10 percent discount for a general contract.
Example- If they buy 3 agents they pay $24 dollars instead of the $30
0 percent discount for gangs during a raid if they buy more than one agent.

The buyer has the option to buy for a set time.
There would be two set times where they can buy from. Either 15 minutes, or 30 minutes. If they buy the 30 minute package they get a discount. For example for a general contract they would only have to pay 275 instead of the 300 it would normally cost. For the protection during a raid it would cost 420 instead of the 450.

For individual clients if they die they also get a small percentage of their money back. Let's say they get 25 percent of their money back if they die. This would give them the incentive to buy a contract. However, if they die multiple times it would be the same as they die once. We don't want to get 0 profit, and this would prevent them to die on purpose and waste our time.

For gangs I'm thinking that, when a gang hires you, you'll get a (PPA Blazian Bandits) or (PPA Black Holst) tag that will give you immunity to their weapons and vice versa.

Also, for the Bounty Hunter system they can tell who has a bounty on them. Can you do pretty much the same thing, but instead allow the person see who is in PPA. This would allow them to know how many PPA agents they can buy and who they can buy. This would allow the leader (AE) to see who is active and is also contributing.

Finally, when a player has a bounty on them they would have the option to get PPA to protect them. If the player does this option the bounty would now be time limited to about 30 minutes. If Bounty Hunter fails then PPA gets the money if PPA fails Bounty Hunter gets the money.

PS:The prices aren't set right now until I talk to AE and this is just the basic gist of it. Also, dumb forums won't let me put dollar and percent signs
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  #13  
Old 01-24-2009, 07:07 PM
zim5354 zim5354 is offline
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or you could leave ppa alone, ppa has always been an "elitist" group, nothing less nothing more. dont try and change it, the only reason people even care about ppa are the guns (idk if they are still tag locked as i haven't played in some time).
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  #14  
Old 01-24-2009, 11:02 PM
Yocas Yocas is offline
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PPA just need more of a purpose. Saving someone's life from one death isn't really that big of a deal. If there were jobs that involved escorting valuable goods such as supply trucks or something from a company/factory (which has been thought of thousands of times) then they could be of use.

Also, the fact that there's a non-pk zone at every corner also shows that there is no need for protection. That's also been said numerous of times. But no matter how many times I try to make this point it's always overlooked and PPA is kept the same way it's always been -- useless (no offense).

Why pay for protection when you could run to the next building and "unstick" yourself for free?
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  #15  
Old 01-25-2009, 02:02 AM
papajchris papajchris is offline
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PPA wouldnt usless if they werent having their job being done for them by Bounty Hunters.

Imo bounty hunters are suppose to kill individuals and thats it. And PPA is suppose to protect person(s). However, Bounty Hunters lately have been asking to be paid by gangs to get a gang base back when there aren't enough players on for that gang or w/e.

I would have thought PPA is suppose to do that kind of stuff.

If PPA did that, then they would be used alot more. Else i agree PPA would be useless. Many players are in gangs or parties and stick together. And as said before, theres no pk zones in every building and its easy to just say unstick me or click on event warpers.
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  #16  
Old 01-25-2009, 05:53 AM
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The new system will involve Bounty Hunter.

For example, when a bounty is placed, that person can receive PPA protection for free. The bounty then has a time limit (which only decreases in PK zones and outside of spars/events), and if PPA can protect that person for that time, they get the money instead of Bounty Hunter.

I've also got some good ideas for gang raids which will work out well, I hope.
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  #17  
Old 01-25-2009, 06:09 AM
DarkRenji DarkRenji is offline
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Chris, its alot harder to protect something then to kill it...

why are they getting the same ammont of cash
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  #18  
Old 01-25-2009, 06:14 AM
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Lol, i remembered getting the whole PPA to raid BH.
We had a 2 hour long gang war, and that was one of PPA's most active days.
Well thats like a year ago. :P
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  #19  
Old 01-25-2009, 11:35 AM
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Lol, i remembered getting the whole PPA to raid BH.
We had a 2 hour long gang war, and that was one of PPA's most active days.
Well thats like a year ago. :P
a year ago is nothing, back when PI and PPA both existed now that was good. PPA needs to be left alone, think of it as an old folks club. Even bounty hunters is useless, who honestly fears one death?
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  #20  
Old 01-25-2009, 04:35 PM
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a year ago is nothing, back when PI and PPA both existed now that was good. PPA needs to be left alone, think of it as an old folks club. Even bounty hunters is useless, who honestly fears one death?
Exactly.
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  #21  
Old 01-25-2009, 06:44 PM
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you'd be surprised how far some people will go to avoid that one death.
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Old 01-25-2009, 07:05 PM
Yocas Yocas is offline
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you'd be surprised how far some people will go to avoid that one death.
Not really. With the amount of non-pk zones Era has now they don't really have to do much to avoid death.

But think logically. Who would spend money to avoid death when they could easily just run from who ever is chasing them? I'd rather just pay for that health insurance feature at the hospital.
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Old 01-25-2009, 07:14 PM
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Not really. With the amount of non-pk zones Era has now they don't really have to do much to avoid death.

But think logically. Who would spend money to avoid death when they could easily just run from who ever is chasing them? I'd rather just pay for that health insurance feature at the hospital.
I've had people log off on their dead account and wait for their alt account to bring revs...Even after me repeatedly killing both of them, this person would do the same thing over and over until he just logged off completetly (but probably logged on later to rev himself)
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  #24  
Old 01-25-2009, 07:19 PM
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That's pathetic. I thought someone fixed the rev timer delay glitch.

That should be fixable though. Also they should make it so that you have to wait an 'X' amount of seconds before you're able to completely log off. That's what most MMOs have done so far. If they try alt+f4 to log off instantly, their character would still be in game for that amount of seconds and would be standing in one spot.
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Old 01-25-2009, 08:23 PM
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It is like that Yoca, usuaully when someone goes to log off they are standing still for a few seconds and end up gettin killed anyways, or they get killed when they get back on. Either way its really useless to log off
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  #26  
Old 01-25-2009, 08:29 PM
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Originally Posted by DarkRenji View Post
Its been inactive for about 2 weeks ( if not longer)
inactive?noone ever needs them everyone has these superpwoered guns to defend themeseleves and ae isnt hiring because hes waiting for the new system to be finished
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  #27  
Old 01-25-2009, 08:33 PM
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It should count as dying when you run out of health, not when you "die" from not getting revived.
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  #28  
Old 01-25-2009, 08:40 PM
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I believe the count-down thingy has been fixed, but I was just using that experience as an example of the measures people are willing to take to avoid a death.
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  #29  
Old 01-25-2009, 10:29 PM
DuBsTeRmAn DuBsTeRmAn is offline
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inactive?noone ever needs them everyone has these superpwoered guns to defend themeseleves and ae isnt hiring because hes waiting for the new system to be finished
Wrong, He only hires his friends.. He sucks as leader
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Old 01-25-2009, 11:16 PM
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Wrong, He only hires his friends.. He sucks as leader
that's all PPA ever did, everyone wants to join for the guns. they cant let everyone in PPA so they only let friends in, i really dont see that ever changing and i dont think it should.
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  #31  
Old 01-25-2009, 11:25 PM
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It is like that Yoca, usuaully when someone goes to log off they are standing still for a few seconds and end up gettin killed anyways, or they get killed when they get back on. Either way its really useless to log off
Yeah but 2 seconds doesn't really give you that much time to finish the job. Sometimes the bullets don't even register. It should be increased to 20 - 30 seconds like most games have already done.

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I believe the count-down thingy has been fixed, but I was just using that experience as an example of the measures people are willing to take to avoid a death.
Yeah I've already been through stuff like that. There were times when me and a group of people formed a bootleg Bounty Hunter and would get on a trial account named "Message" and use that to PM the target "You have been placed on the bounty list".

There would be some pricks that would log off as soon as we cornered them and PM us 10 minutes later saying "HAHA U GUYZ DIDNT KILL ME YET, OWNED!!".

I have a feeling that even if the non-pk zones were taken off that people will use that strategy when they are about to get killed. There has to be a way to increase the log off timer.
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Old 01-27-2009, 06:25 PM
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the only reason people even care about ppa are the guns
Right.
The thing that made PPA "exclusive" was the guns that they had.
To get a grasp on how much faster guns have become, take a look at mainstream guns and compare them to the PPA guns that have(for the most part) been unmodified since their reign.
In the hey-days, yeah, PPA's guns were considered to be the "best".
People would often say, "PPA's only good because they have those lame guns", etc, etc.
PPA was a small group of people protecting people given any situation. Respectively, their guns were slightly faster than guns available to the common player.
If you compare them to today's guns, they're not so great.
In fact, the three years or so of gun "development" has buffed mainstream guns so much that they're puny in comparison.
If I were to give PPA guns the edge over mainstream guns that they once had, it would be beyond lame. Their guns would fire ridiculously fast, with walling capabilities out the kazoo, doing at least 20-25 damage.

Needless to say, the bar for PKing has been drastically lowered over the years.
It's all about speed, speed, speed; spray, spray, spray.
As much as I would love to "tune down" every gun on Era to increase the demand for PK-skill, the trigger-happy products of New Era would complain, simply because they're too dependent on the gun than their PK-skill. As guns admin, this realization is depressing to say the least.

Point being: PPA now needs more than just the guns to make them "exclusive".
About the large amount of NoPK-zones, well, hopefully Angel's suggestion of making one centralized safe-zone would debunk that.
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  #33  
Old 01-27-2009, 06:55 PM
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Point being: PPA now needs more than just the guns to make them "exclusive".
What they need is a better purpose.
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  #34  
Old 01-27-2009, 06:56 PM
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What they need is a better purpose.
Their purpose is being scripted, not sure how far along it is yet.
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  #35  
Old 01-28-2009, 09:51 PM
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Right.
The thing that made PPA "exclusive" was the guns that they had.
To get a grasp on how much faster guns have become, take a look at mainstream guns and compare them to the PPA guns that have(for the most part) been unmodified since their reign.
In the hey-days, yeah, PPA's guns were considered to be the "best".
People would often say, "PPA's only good because they have those lame guns", etc, etc.
PPA was a small group of people protecting people given any situation. Respectively, their guns were slightly faster than guns available to the common player.
If you compare them to today's guns, they're not so great.
In fact, the three years or so of gun "development" has buffed mainstream guns so much that they're puny in comparison.
If I were to give PPA guns the edge over mainstream guns that they once had, it would be beyond lame. Their guns would fire ridiculously fast, with walling capabilities out the kazoo, doing at least 20-25 damage.

Needless to say, the bar for PKing has been drastically lowered over the years.
It's all about speed, speed, speed; spray, spray, spray.
As much as I would love to "tune down" every gun on Era to increase the demand for PK-skill, the trigger-happy products of New Era would complain, simply because they're too dependent on the gun than their PK-skill. As guns admin, this realization is depressing to say the least.

Point being: PPA now needs more than just the guns to make them "exclusive".
About the large amount of NoPK-zones, well, hopefully Angel's suggestion of making one centralized safe-zone would debunk that.
PPA has no purpose, no one cares enough about one or two deaths to shell out money to hire PPA. As for the guns slow them all down again, PKing on Era has become watered down and just about who can press D the most, players will like the change once its made and if not it can always be reverted.
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Old 02-02-2009, 12:04 AM
Curt1zzle Curt1zzle is offline
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Old 02-02-2009, 12:19 AM
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Old 02-02-2009, 04:12 AM
TheSpude_P2P TheSpude_P2P is offline
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Just turn PPA into some kind of backup squad able to be hired by gangs who lack players when raided.
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Old 02-02-2009, 07:02 AM
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Just turn PPA into some kind of backup squad able to be hired by gangs who lack players when raided.

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Old 03-02-2009, 04:19 AM
Ace_Ciprioni Ace_Ciprioni is offline
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PPA has been very useless ever since Chrisz left. its always deleted or inactive or the leader is to arrogant and hires no one

Chrisz era PPA was respected. as a newb you would see PPA and think OMG RUN. the only time i remember PPA being useful since chrisz left was when Misfit (Nimblothslayer) was the owner. he hired people who could actualy PK and who are actualy active. my self being one of them. i remember i made a good 40k for PPA in 1 week. i would set at the beach and offer to protect the lil newbies shelling.

then you have things like this that happen wich is why PPA Dies. Demisis gets owner of it while manager O.o hires 5 people spawns them some guns and calls it a day.

As for what the other guy said BH and PPA in a way are kinda the same. but very different at the same time. Bounty Hunter is suposed to be a contract to kill 1 person and there buisness is done. were as PPA your pay them to protect you/your gang/your party they help you defend against those killing you. one of the funnest things ive ever done with these to biz's is put a bounty on my self then go pay PPA to protect me and stand at the beach was some real Entertainment

but that aside. PPA needs a new owner. dont waste your time with a a biz to make "the new era" just leave the old parts of era alone. leave the history. would you blow up the Statue of liberty so that you can put a "new biz" thats "so great" leave history alone. just find a good active. down to earth friendly Owner who has some real PK skills.

my opinion, Syzmic, Jonnybot, one of the bots atleast. or even DEATH STRIKER!!! lol
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