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  #16  
Old 01-05-2009, 01:20 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Vulgar
- Remove Chaos Pool? How about just change it, some of my best memorys are stacking that outside trade with the old magic system.
- Poison cloud doesn't seem to poison when you hit someone
- Runes need a buff because right now they sorta fail.
- Black death isn't effected by Brigid's curse, I'm not sure about rabies and other and red death. I'm pretty sure one of those other 2 aren't effected either.
- Make it so avatars and Summons can attack players again and each other, I miss having avatar wars, I don't miss being biled by them though ;[. While on the subject of avatars I think you should be able to control them like you were the avatar but that should also make your character extra vulnerable or something.
- Confusion should either make you lose control of your characters movement for a moment or make your next attack/cast in the next 3 seconds have a chance to back fire.
- Poison needs nerf, first person to poison = win.
- Blinding should be like labyrinth like they had it on maloria but the blinded area shouldn't be as small.
- I'm pretty sure I said that already.
- Yeah, I've never had any luck poisoning someone with that either.
- They work, just not very well. The damage they do is surprisingly low.
- Brigid's curse denies wounding and death spells. Even though those have the name 'death' in them, they are not death spells.
- If we get a new control scheme for them, I agree it would be cool to use them against players again.
- Confusion already sort of has an effect, but it only happens right now when you screw up on scrolls.
- Yeah, this has always been a problem. The main issue is that poison slows you down for whatever stupid reason. That really should be saved for the 'slow' effect only. The same thing happens with diseases, and it's really irritating. You already get 'stunned' every two seconds from being poisoned, and it's rather ridiculous to stack an additional slow effect on top of that.
- I don't agree with that, but only on the premise that I kinda work there and don't want to see it being copied. ;D
Quote:
Originally Posted by MajinDragon
I have an idea about runes, some of you may have to play Tibia to know where i got it. Runes should be inscribable but not in scrolls, in special tablets and where as very few spells can be put onto scrolls, runes should be mainly for battle but since that = abuse (imagine someone shooting 100 large bullets by clicking 100times on their pre-made runes). So there would be a large cooldown, like a rod but you can just charge it easily and up to 100charges or so depending on the spell.
Runes are fine as they are now. I like having the option to lay down magic traps. As for what you're talking about... 'charging' ... that's ideally how charging scrolls should work, but as far as I know, they just screw up wands when used instead of recharging them.
Quote:
Originally Posted by kia345
I'm sorry, I'm paying for a Graalonline Gold subscription, not DnD. I wasn't aware GK was required to have all of their affects on the same bar as DnD's.
I'm just telling you what they basically are. Once again, I see several people going 'NUH-UH' whenever I tell you guys straight-up how weaponmagic works. And as for ghosthit, it has never worked, so if you really want to see it sticking around, come up with a way for it to work. Otherwise, it's probably not worth keeping. I offered up the option of having a 'disease resist' so players have a way of gauging their immunities to diseases, but having it as a 'weaponmagic resist' just won't work, because weaponmagic is an enhancement, not an element. The only resistance to weaponmagic is essentially more AC.
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  #17  
Old 01-05-2009, 04:58 AM
FenixTheBanished FenixTheBanished is offline
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Quote:
Originally Posted by Draenin View Post
- I'm pretty sure I said that already.

- Yeah, this has always been a problem. The main issue is that poison slows you down for whatever stupid reason. That really should be saved for the 'slow' effect only. The same thing happens with diseases, and it's really irritating. You already get 'stunned' every two seconds from being poisoned, and it's rather ridiculous to stack an additional slow effect on top of that.
Poison slows you because it takes down your stats depending on the strength of the poison + (ogma blessing +0 and the players phys level i believe. It lowers your str, dex, and con, which if you think about it makes sense, because you have poison going through your body, youre not going to be like Arnold Schwarzenegger and be like STOP IT! and it just goes away. You get slowed because 1 dex effects your speed and 2 because str directly affects how much weight you can carry w/o it interfering with your speed, so if your str is lowered and you have to much weight for it to not effect you when your str stat has been lowered, you slow down. So Poison needs and should, remain the same. And if anyone i should be complaining, because I always have like 1.1k+ weight on me and being poisoned for me blows because i go from about 5.200 to liek 3.455 or something. So yeah... anyways, just my 2 cents.
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  #18  
Old 01-05-2009, 05:23 AM
Draenin Draenin is offline
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Quote:
Originally Posted by FenixTheBanished
Poison slows you because it takes down your stats depending on the strength of the poison + (ogma blessing +0 and the players phys level i believe. It lowers your str, dex, and con, which if you think about it makes sense, because you have poison going through your body, youre not going to be like Arnold Schwarzenegger and be like STOP IT! and it just goes away. You get slowed because 1 dex effects your speed and 2 because str directly affects how much weight you can carry w/o it interfering with your speed, so if your str is lowered and you have to much weight for it to not effect you when your str stat has been lowered, you slow down. So Poison needs and should, remain the same. And if anyone i should be complaining, because I always have like 1.1k+ weight on me and being poisoned for me blows because i go from about 5.200 to liek 3.455 or something. So yeah... anyways, just my 2 cents.
You're just proving my point that poison doing anything beyond damage-over-time is retarded, though. I understand you bless Ogma and all that, but look at the status effect objectively. It really shouldn't affect that many things at once. Even if you are carrying a lot of weight, you shouldn't have to suffer from both a drop in speed and stunning every few seconds.
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  #19  
Old 01-05-2009, 10:24 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Draenin View Post
You're just proving my point that poison doing anything beyond damage-over-time is retarded, though. I understand you bless Ogma and all that, but look at the status effect objectively. It really shouldn't affect that many things at once. Even if you are carrying a lot of weight, you shouldn't have to suffer from both a drop in speed and stunning every few seconds.
Fenix has you beat on this one... If you're poisoned, you expect to be weaker, hence the drop in Str/Dex/Con. And if you want to counteract the speed drop, simply carry less weight with you. And their are many things to protect you from posion: scrolls, armor, prayers.

The only objection i have to poison remaining the same is, there are some cases where poison deducts 10! Strength, there is no counter to that, death is certain. Unless you lame with scrolls of resist/curep . And it's not as if i'm level 20, then i'd expect to be owned, level 110... decent phys level too, and Bile, natural 47 poison resist (with glok).
Nothing should be that strong to basically make all your items you used to get 30 30 30, or woteva, utterly useless. Poisons effect should be re-looked at.
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  #20  
Old 01-06-2009, 12:18 AM
Vulgar Vulgar is offline
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Quote:
Originally Posted by FenixTheBanished View Post
because you have poison going through your body, youre not going to be like Chuck Norris and be like STOP IT! and it just goes away.
Don't insult him by comparing him to the terminator.
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  #21  
Old 01-06-2009, 05:30 AM
Draenin Draenin is offline
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Quote:
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OLD
Why yes, I agree.
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  #22  
Old 01-06-2009, 11:38 PM
FenixTheBanished FenixTheBanished is offline
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Quote:
Originally Posted by MajinDragon View Post
Fenix has you beat on this one... If you're poisoned, you expect to be weaker, hence the drop in Str/Dex/Con. And if you want to counteract the speed drop, simply carry less weight with you. And their are many things to protect you from posion: scrolls, armor, prayers.

The only objection i have to poison remaining the same is, there are some cases where poison deducts 10! Strength, there is no counter to that, death is certain. Unless you lame with scrolls of resist/curep . And it's not as if i'm level 20, then i'd expect to be owned, level 110... decent phys level too, and Bile, natural 47 poison resist (with glok).
Nothing should be that strong to basically make all your items you used to get 30 30 30, or woteva, utterly useless. Poisons effect should be re-looked at.
With the case of the 10 str i am guessing you are probably speaking about either John or Plasma. Well both of these players are freaks of nature with 80+ legit phys levels + ogma +9 blessings. Another thing to attempt to counter it is to wear items with str +. Even though you are capped @ 30 of each stat, you can still theoretically have more than 30 of each stat, but you just wont receive a benefit from it like you do with 20-30. However, when you are poisoned say you have 32/32/x. With decent poison resists you can only be effected to 28/28/x or so instead of 26/26/x. The extra str and dex wont stack beyond 30, but when poisoned it will be taken into effect so that you are not being effected as much. Just my two cents. However me blessing Ogma has nothing to do with me arguing the point of poison needing to remain the same. If anything is changed, maybe the players Physical level (one poisoning) and the person receiving the poison's physical level be taken into account in some mathematical manner, so if say john with 83 phys poisons someone that has level 40 phys it will do say -6str/-6dex/-4con, but on someone with say level 60 phys it would only do -4str/-4dex/-3con or something to that effect. Here you could also introduce a meaning for the agility skill and possibly have it effect how much poison can slow you down in a running aspect. Someone with higher agility would be less effected than someone with low agility, strictly in a speed manner. Clearly this would take a lot of testing and mathematical consideration, but it would make it more complex and not as simple as "LAWL UR POISONED, UR DED, LAWLERSKATESIRL!!! 1337 ftw"
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  #23  
Old 01-07-2009, 12:05 AM
kia345 kia345 is offline
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poison blahblah
Perhaps the duration of the poisoning could just be shortened? As opposed to changing what it does, just have how long it lasts changed.
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  #24  
Old 01-07-2009, 02:13 AM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by FenixTheBanished View Post
With the case of the 10 str i am guessing you are probably speaking about either John or Plasma. Well both of these players are freaks of nature with 80+ legit phys levels + ogma +9 blessings. Another thing to attempt to counter it is to wear items with str +. Even though you are capped @ 30 of each stat, you can still theoretically have more than 30 of each stat, but you just wont receive a benefit from it like you do with 20-30. However, when you are poisoned say you have 32/32/x. With decent poison resists you can only be effected to 28/28/x or so instead of 26/26/x. The extra str and dex wont stack beyond 30, but when poisoned it will be taken into effect so that you are not being effected as much. Just my two cents. However me blessing Ogma has nothing to do with me arguing the point of poison needing to remain the same. If anything is changed, maybe the players Physical level (one poisoning) and the person receiving the poison's physical level be taken into account in some mathematical manner, so if say john with 83 phys poisons someone that has level 40 phys it will do say -6str/-6dex/-4con, but on someone with say level 60 phys it would only do -4str/-4dex/-3con or something to that effect. Here you could also introduce a meaning for the agility skill and possibly have it effect how much poison can slow you down in a running aspect. Someone with higher agility would be less effected than someone with low agility, strictly in a speed manner. Clearly this would take a lot of testing and mathematical consideration, but it would make it more complex and not as simple as "LAWL UR POISONED, UR DED, LAWLERSKATESIRL!!! 1337 ftw"
Thats the thing, it wasn't John or Plasma, i would understand completely if they gave me -10str. I think it was Nate, who has less phys than me...
The main reason why posion has such a harsh effect and why its "LAWL UR POISONED, UR DED, LAWLERSKATESIRL!!! 1337 ftw" these days, well for the last few years, is because of the str deduction and since most people carry atleast 600-1000kg of items.
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  #25  
Old 01-09-2009, 04:39 AM
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Suggestion:
Ghost death, when you die instead of warping back to your last save point, you become a transparent ghost of yourself. You cannot access your inventory, nor speak. Simply roam around until someone casts 'life/revive' on you, or you go to a 'healer/resurrectionist', like in the old FF games.
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  #26  
Old 01-09-2009, 05:26 AM
OasaTor_PK OasaTor_PK is offline
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how bout in da next patch we get stuff 2 do not *** stuff
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  #27  
Old 01-09-2009, 02:56 PM
xXziroXx xXziroXx is offline
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Originally Posted by AbsoluteMonkey View Post
Suggestion:
Ghost death, when you die instead of warping back to your last save point, you become a transparent ghost of yourself. You cannot access your inventory, nor speak. Simply roam around until someone casts 'life/revive' on you, or you go to a 'healer/resurrectionist', like in the old FF games.
Already have that on Maloria, and that goes back to 2004-2005.
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