Quote:
Originally Posted by Draenin
- I'm pretty sure I said that already.
- Yeah, this has always been a problem. The main issue is that poison slows you down for whatever stupid reason. That really should be saved for the 'slow' effect only. The same thing happens with diseases, and it's really irritating. You already get 'stunned' every two seconds from being poisoned, and it's rather ridiculous to stack an additional slow effect on top of that.
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Poison slows you because it takes down your stats depending on the strength of the poison + (ogma blessing +0 and the players phys level i believe. It lowers your str, dex, and con, which if you think about it makes sense, because you have poison going through your body, youre not going to be like Arnold Schwarzenegger and be like STOP IT! and it just goes away. You get slowed because 1 dex effects your speed and 2 because str directly affects how much weight you can carry w/o it interfering with your speed, so if your str is lowered and you have to much weight for it to not effect you when your str stat has been lowered, you slow down. So Poison needs and should, remain the same. And if anyone i should be complaining, because I always have like 1.1k+ weight on me and being poisoned for me blows because i go from about 5.200 to liek 3.455 or something. So yeah... anyways, just my 2 cents.