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  #1  
Old 12-17-2008, 05:55 AM
WaDaFack WaDaFack is offline
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Exclamation Major sniper glitch

Well, you'll shoot the person DEAD on there head/body or maybe even next to them and NOTHING will happen. This is major since the people with sniper, paid real money.




VIDEO IS DONE BY ME.
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  #2  
Old 12-17-2008, 06:00 AM
Tigairius Tigairius is offline
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Fixed
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Old 12-17-2008, 07:00 AM
Bracca Bracca is offline
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LMAO ok
yeh they should tell u this but the scroll wheel on your mouse zooms in it gives u more accuracy zoom out and you have more range i had the sniper for a long time before i figured it out. so just scroll wheel till the snipe circle gets as small as it can and it will hit dead on where u click.
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  #4  
Old 12-17-2008, 05:09 PM
jurre24d jurre24d is offline
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Omg.. What bracca said... <.< Just scroll with your mouse.. Then you can zoom in. Then you can hit him...
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  #5  
Old 12-17-2008, 07:22 PM
DarkRenji DarkRenji is offline
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Really when you zoom in, its still pretty inacurate compared to what it should be
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  #6  
Old 12-18-2008, 04:09 AM
pooper200000 pooper200000 is offline
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I know this may sound weird, but it isn't bugged. The bullets hitting your shadow. This holds true with any gun. When you are trying to use the sniper, make sure to hit the black shadow.
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  #7  
Old 12-18-2008, 10:28 AM
Huwajux Huwajux is offline
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You can't get headshots in Zone. It's not 'complex' enough. You just shoot them around the groin and it should do damage.
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  #8  
Old 12-18-2008, 10:40 AM
DustyPorViva DustyPorViva is offline
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Player's have a 'blocking' box, which is roughly the shape of just the body(how you block when you touch a wall is generally the same for the player's actual blocking shape). Projectiles look for walls(which a player is considered), and if it hits an area outside the blocking area of the player it simple goes past them... There is no way to make the projectiles detect a hit outside of the blocking area of a player.
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  #9  
Old 12-18-2008, 09:39 PM
Minomato Minomato is offline
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Quote:
Originally Posted by DustyPorViva View Post
Player's have a 'blocking' box, which is roughly the shape of just the body(how you block when you touch a wall is generally the same for the player's actual blocking shape). Projectiles look for walls(which a player is considered), and if it hits an area outside the blocking area of the player it simple goes past them... There is no way to make the projectiles detect a hit outside of the blocking area of a player.
I wanted to add that even if the GFX of the bullet goes past the box, it might still count in certain cases, due to some bullets having a bigger contact area, like the crossbow bolt, so it appears as though you're hitting the target's legs or lower head. This also can cause multiple targets to take damage from one bullet when the are side by side.
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  #10  
Old 12-18-2008, 10:17 PM
Nefir Nefir is offline
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Quote:
Originally Posted by Minomato View Post
I wanted to add that even if the GFX of the bullet goes past the box, it might still count in certain cases, due to some bullets having a bigger contact area, like the crossbow bolt, so it appears as though you're hitting the target's legs or lower head. This also can cause multiple targets to take damage from one bullet when the are side by side.
Yeah, I've been working in things like that for creating characters in Mugen. Basicly, this box is the hit box. There are two types of hit boxes, one for getting hit and one for hitting. What possibly happens is that the crossbow's bolt has a large hit box and it hits both player's ''Get hit'' boxes at the same time. For the Sniper, when it's not zoomed, the shoot animation possibly has no hit box, making it impossible to hit the character, and zooming in makes the hit box appear.
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