Graal Forums  

Go Back   Graal Forums > Gold Servers > Zone
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 12-18-2008, 10:40 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Player's have a 'blocking' box, which is roughly the shape of just the body(how you block when you touch a wall is generally the same for the player's actual blocking shape). Projectiles look for walls(which a player is considered), and if it hits an area outside the blocking area of the player it simple goes past them... There is no way to make the projectiles detect a hit outside of the blocking area of a player.
Reply With Quote
  #2  
Old 12-18-2008, 09:39 PM
Minomato Minomato is offline
Gani and GFX Creator
Minomato's Avatar
Join Date: May 2007
Posts: 324
Minomato is on a distinguished road
Quote:
Originally Posted by DustyPorViva View Post
Player's have a 'blocking' box, which is roughly the shape of just the body(how you block when you touch a wall is generally the same for the player's actual blocking shape). Projectiles look for walls(which a player is considered), and if it hits an area outside the blocking area of the player it simple goes past them... There is no way to make the projectiles detect a hit outside of the blocking area of a player.
I wanted to add that even if the GFX of the bullet goes past the box, it might still count in certain cases, due to some bullets having a bigger contact area, like the crossbow bolt, so it appears as though you're hitting the target's legs or lower head. This also can cause multiple targets to take damage from one bullet when the are side by side.
Reply With Quote
  #3  
Old 12-18-2008, 10:17 PM
Nefir Nefir is offline
Someone, maybe
Join Date: Nov 2007
Posts: 123
Nefir is an unknown quantity at this point
Quote:
Originally Posted by Minomato View Post
I wanted to add that even if the GFX of the bullet goes past the box, it might still count in certain cases, due to some bullets having a bigger contact area, like the crossbow bolt, so it appears as though you're hitting the target's legs or lower head. This also can cause multiple targets to take damage from one bullet when the are side by side.
Yeah, I've been working in things like that for creating characters in Mugen. Basicly, this box is the hit box. There are two types of hit boxes, one for getting hit and one for hitting. What possibly happens is that the crossbow's bolt has a large hit box and it hits both player's ''Get hit'' boxes at the same time. For the Sniper, when it's not zoomed, the shoot animation possibly has no hit box, making it impossible to hit the character, and zooming in makes the hit box appear.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.