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  #41  
Old 11-19-2008, 08:22 PM
bahamutstevetff bahamutstevetff is offline
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i dunno, barracades, auto turrets, stuff like that.
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  #42  
Old 11-19-2008, 09:21 PM
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Anyone remember that Star Wars group or something? It was a bunch of trials who focussed their gameplay style on strategy and teamwork, they were highly efficient; or for the Zone players of today, they were extremely lame.
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  #43  
Old 11-19-2008, 09:33 PM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by Huwajux View Post
Anyone remember that Star Wars group or something? It was a bunch of trials who focussed their gameplay style on strategy and teamwork, they were highly efficient; or for the Zone players of today, they were extremely lame.
Yeah, that Jedi Order guild or whatever?
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  #44  
Old 11-19-2008, 09:35 PM
bahamutstevetff bahamutstevetff is offline
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Yeah, that Jedi Order guild or whatever?
i think milky was in that :P
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  #45  
Old 11-19-2008, 10:29 PM
Minomato Minomato is offline
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Originally Posted by Dante55555 View Post
Everyone had jetpacks back then, new players could just buy them for 7500 money. You didn't need to USD to get them. Everyone who was P2P had one and even some trials (DDC, that maniac) had them after playing for hours straight.
They weren't used as frequently as today, due to hotkeys not existing at the time, so it wouldn't of mattered if more people had them-- it was who was using them.
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  #46  
Old 11-19-2008, 10:35 PM
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Originally Posted by Minomato View Post
They weren't used as frequently as today, due to hotkeys not existing at the time, so it wouldn't of mattered if more people had them-- it was who was using them.
Agreed. It's how the jetpacks are used, and with hotkeys around, they are being used way too much and way too easily.
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  #47  
Old 11-19-2008, 10:56 PM
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Originally Posted by Minomato View Post
They weren't used as frequently as today, due to hotkeys not existing at the time, so it wouldn't of mattered if more people had them-- it was who was using them.
I disagree, I saw just as many people using jetpack then as I do now. As a matter of fact it was a little bit worse then because people would glitch themselves in the air so they wouldn't get hit.

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Agreed. It's how the jetpacks are used, and with hotkeys around, they are being used way too much and way too easily.
Are they gonna fix this?
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  #48  
Old 11-19-2008, 11:25 PM
Minomato Minomato is offline
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Originally Posted by Crono View Post
I disagree, I saw just as many people using jetpack then as I do now. As a matter of fact it was a little bit worse then because people would glitch themselves in the air so they wouldn't get hit.
For your information, they're still glitching. From what I saw two years ago, they weren't being used as much. If you saw more use, then that depends what planet you frequented and if primarily trials or gold players were on at your time.
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  #49  
Old 11-19-2008, 11:37 PM
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Quote:
Originally Posted by Minomato View Post
For your information, they're still glitching. From what I saw two years ago, they weren't being used as much. If you saw more use, then that depends what planet you frequented and if primarily trials or gold players were on at your time.
2004-2006 Zone was pretty much the only server I actively played. As I said before, though, jetpacks are not the problem. If members of both teams had the drive to take over bases, jetpacks will not hold them back.
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  #50  
Old 11-20-2008, 01:20 AM
Minomato Minomato is offline
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Originally Posted by Crono View Post
2004-2006 Zone was pretty much the only server I actively played. As I said before, though, jetpacks are not the problem. If members of both teams had the drive to take over bases, jetpacks will not hold them back.
Correct, they wouldn't be held back. The current problem would be that not enough people are contributing to get this movement going. The jetpacks DO affect the one scenario when only a few people are trying to take bases, rather than dozens on both teams.
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  #51  
Old 11-20-2008, 02:40 AM
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Originally Posted by Minomato View Post
Correct, they wouldn't be held back. The current problem would be that not enough people are contributing to get this movement going. The jetpacks DO affect the one scenario when only a few people are trying to take bases, rather than dozens on both teams.
I jetpack through bases like there's no tomorrow.

To fix Arctic, they must give players more exp/money. To make this actually matter, exp/money needs to be more useful.
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  #52  
Old 11-20-2008, 04:57 AM
Minomato Minomato is offline
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Quote:
Originally Posted by Crono View Post
I jetpack through bases like there's no tomorrow.

To fix Arctic, they must give players more exp/money. To make this actually matter, exp/money needs to be more useful.
Of course. Another thing could be to make it so someone has to stand on a base for 5 seconds or so to convert it to their own team, so people can't land on it with jets and take it really quickly.
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  #53  
Old 11-20-2008, 06:05 AM
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Originally Posted by Raeiphon View Post
Offer experience to all people present at the base (of a particular team of course) when it's captured, and a small amount awarded every minute thereafter that the base is held.
Interesting idea, I like it. Could be modified and implimented :O.

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Originally Posted by Minomato View Post
Of course. Another thing could be to make it so someone has to stand on a base for 5 seconds or so to convert it to their own team, so people can't land on it with jets and take it really quickly.
Making it harder to take bases doesn't sound like encouragement for players to take bases... As Crono said, this has never been an issue. The current issue is that bases aren't captured, period.

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Jesse was offering a plan of "action".
I'm glad someone noticed xD.
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  #54  
Old 11-20-2008, 02:04 PM
XdNemesisXd XdNemesisXd is offline
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We should just make base lamming against the rules.
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  #55  
Old 11-20-2008, 03:35 PM
Loriel Loriel is offline
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Proposition to Stop Forum Laming

Just ban everyone in this thread with a >03 regdate
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  #56  
Old 11-20-2008, 04:15 PM
Raeiphon Raeiphon is offline
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Just ban everyone in this thread with a >03 regdate
That's practically the entirety of Zone's playerbase gone then
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  #57  
Old 11-20-2008, 05:35 PM
Loriel Loriel is offline
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That's practically the entirety of Zone's playerbase gone then
I wanted to do a single-emoticon reply here but I could not decide on an emoticon.
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  #58  
Old 11-20-2008, 05:45 PM
pico57 pico57 is offline
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Quote:
Originally Posted by XdNemesisXd View Post
We should just make base lamming against the rules.
LMAO. base laming illegal? u mean this. xD

ur idea... sux.
it is not possible to do.


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  #59  
Old 11-20-2008, 06:18 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by XdNemesisXd View Post
We should just make base lamming against the rules.
yeh cuz dat wil work
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  #60  
Old 11-20-2008, 10:13 PM
Minomato Minomato is offline
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Originally Posted by Huwajux View Post
yeh cuz dat wil work
Everyone but Jesse and Pheet would be locked.

Oh, and Crono.
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  #61  
Old 11-20-2008, 11:22 PM
Loriel Loriel is offline
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Originally Posted by pico57 View Post
LMAO. base laming illegal? u mean this. xD

ur idea... sux.
it is not possible to do.


I have no idea what base laming is, but your post makes me thing we should really make it against the rules!
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  #62  
Old 11-20-2008, 11:29 PM
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Just ban everyone in this thread with a >03 regdate
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  #63  
Old 11-21-2008, 12:54 AM
jkool666 jkool666 is offline
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Quote:
Originally Posted by Minomato View Post
Everyone but Jesse and Pheet would be locked.

Oh, and Crono.
1. No actually, those who aren't base laming nubs wouldn't be.
2. Whos to say if a rule was implimented, a lock would be the punishment?
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  #64  
Old 11-21-2008, 01:06 AM
Shadow5596321 Shadow5596321 is offline
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Quote:
Originally Posted by jkool666 View Post
2. Whos to say if a rule was implimented, a lock would be the punishment?
If you actually start handing out jail/bans for base laming, then the Zone development team fails to find a way to fix this.

If its just a kick, good luck kicking twenty plus people who keep coming back.
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  #65  
Old 11-21-2008, 01:50 AM
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Quote:
Originally Posted by Shadow5596321 View Post
If you actually start handing out jail/bans for base laming, then the Zone development team fails to find a way to fix this.

If its just a kick, good luck kicking twenty plus people who keep coming back.
I would never let anyone hand out anything more then a single /kick for base laming. And the "development team" obviously fails, as a solution has yet to been thought up.

And you'd be surprised how quickly I could eliminate all base lamers if I really wanted to ;P *has tested kicking base lamers*.
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  #66  
Old 11-21-2008, 02:46 AM
Shadow5596321 Shadow5596321 is offline
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Originally Posted by jkool666 View Post
I would never let anyone hand out anything more then a single /kick for base laming.
Orly? Maybe I should of done that with that one anti-american french person...
Quote:
And the "development team" obviously fails, as a solution has yet to been thought up.
Burn.

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And you'd be surprised how quickly I could eliminate all base lamers if I really wanted to ;P *has tested kicking base lamers*.
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  #67  
Old 11-21-2008, 03:12 AM
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The development team can easily make a solution, the problem is finding one that will work without creating more problems.

A few possible solutions are:
  • Add walls to slow travel - May kill Iricia
  • Add auto turrets - Can be tricked
  • Add a longer protection rate after spawning - Could be abused, and other reasons I can't think of off the top of my head
  • Create an invisible wall - Would just lead to wall laming. This would only work on a map with entrances and exits that are so numerous that escaping the wall is easy
  • Add secret passages out - Would be for only one team and could be a warp in area that would have multiple outlets. Could not be reentered. Could not be entered by the opposing team. Exits could be proxed unless the exits were actually random.

It doesn't make sense to slam the development team, when they could have put just as much thought into it. Some problems are very difficult to resolve so some things may not have occured to them.

The development team may have also thought of something, but may have not gotten around to implementing their idea.
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  #68  
Old 11-21-2008, 03:19 AM
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Quote:
Originally Posted by pooper200000 View Post
  • Add walls to slow travel - May kill Iricia
  • Add auto turrets - Can be tricked
  • Add a longer protection rate after spawning - Could be abused, and other reasons I can't think of off the top of my head
  • Create an invisible wall - Would just lead to wall laming. This would only work on a map with entrances and exits that are so numerous that escaping the wall is easy
  • Add secret passages out - Would be for only one team and could be a warp in area that would have multiple outlets. Could not be reentered. Could not be entered by the opposing team. Exits could be proxed unless the exits were actually random.
  • x_X i like iricia because it barely has walls... O.o, no walls plzzz
  • i saw what turrets can do at debug..... terrible annoying idea sorry raven
  • could work
  • nahhhh no wall, there was 2 be something better
  • sounds preety good, why not randomly when entering to your team warp some are warped inside the bunker, that way it would be harder for people to lame 2 places at the time.

=P
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  #69  
Old 11-21-2008, 03:22 AM
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Quote:
Originally Posted by pooper200000 View Post
The development team can easily make a solution, the problem is finding one that will work without creating more problems.
If a solution could be done easily, it would be. I'm aware of this. But it shouldn't take as long as it is lol.

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Originally Posted by pooper200000 View Post
It doesn't make sense to slam the development team, when they could have put just as much thought into it. Some problems are very difficult to resolve so some things may not have occured to them.
Its not a slam? Its the truth. Base laming has been an known issue for a long time now.

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The development team may have also thought of something, but may have not gotten around to implementing their idea.
So whos fault is that? :S
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  #70  
Old 11-21-2008, 04:43 AM
Minomato Minomato is offline
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Originally Posted by jkool666 View Post
1. No actually, those who aren't base laming nubs wouldn't be.
2. Whos to say if a rule was implimented, a lock would be the punishment?
1. Exaggeration.

2. See #1.
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  #71  
Old 11-21-2008, 04:16 PM
Deas_Voice Deas_Voice is offline
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if "base laming" is going to be "illigal" a jail map/level could be a solution?
and for "fixing" the base laming (on irica?), i think that the Storm Riders (with is most lamed) should have more exists
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  #72  
Old 11-21-2008, 07:10 PM
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Quote:
Originally Posted by Deas_Voice View Post
if "base laming" is going to be "illigal"
It is not going to be illegal because even the Zone staff aren't stupid enough to do that. Zone has been utterly ruined by these awful marketing schemes that Stefan has introduced, and it has 'processed' the community into becoming kill obsessed freaks and becoming #1 on a weapon instead of them just wanting to have a laugh.
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  #73  
Old 11-21-2008, 09:41 PM
Minomato Minomato is offline
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Originally Posted by Huwajux View Post
It is not going to be illegal because even the Zone staff aren't stupid enough to do that.
Teehee, I love the way you said that sentence.

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Originally Posted by Huwajux View Post
Zone has been utterly ruined by these awful marketing schemes that Stefan has introduced, and it has 'processed' the community into becoming kill obsessed freaks and becoming #1 on a weapon instead of them just wanting to have a laugh.
I think you hit it right on the spot with that one. Half the reason people buy new weapons from the Gelat store is because they want to get 1st with it before anyone else does... although some give up fairly early in the process.
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  #74  
Old 11-21-2008, 10:11 PM
XdNemesisXd XdNemesisXd is offline
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Quote:
Originally Posted by Minomato View Post
Everyone but Jesse and Pheet would be locked.

Oh, and Crono.


:0 omg!


pico if my idea is stubid then how come you don't think of anything???????????????????????????????
It would be better, but you still want to lame.
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  #75  
Old 12-04-2008, 03:57 AM
Lord_Conorr Lord_Conorr is offline
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This thread is just silly, okay. Base laming won't stop, so it's somehting you'll just have to stop trying to fight let happen.

Then again, if you do want to 'stop it', then try killing all of the players on the enemy team instead of letting your friends kill your teamates. Gosh.
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  #76  
Old 12-04-2008, 04:44 AM
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Wow, why do I remember seeing you base lame the holy hell out of the other place everytime you and me are on at the sametime?
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  #77  
Old 12-04-2008, 05:15 AM
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can't they just like zone bases so if you are on the other team and go inside the zone for more than a set time it warps you to some random place on the map. i like sitting at enemy hq but u don't get much exp for it.
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  #78  
Old 12-05-2008, 02:00 AM
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Wow, why do I remember seeing you base lame the holy hell out of the other place everytime you and me are on at the sametime?
ME? and I am never on when you are on.
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  #79  
Old 12-05-2008, 03:30 AM
Shadow5596321 Shadow5596321 is offline
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ME? and I am never on when you are on.
Go to Lord's post and you'll see mine either below it/above (depending on what you have your forum post listing as) or on the next page.
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Last edited by pooper200000; 12-05-2008 at 03:33 AM.. Reason: Be nice.
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  #80  
Old 12-06-2008, 04:17 PM
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go to lord's post and you'll see mine either below it/above (depending on what you have your forum post listing as) or on the next page.

what?!?!?!?!?
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