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  #1  
Old 11-18-2008, 12:20 PM
Crono Crono is offline
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Quote:
Originally Posted by Minomato View Post
You can go around using a jet pack all day to get all the bases, and people on the other team will just take them back in the same way you just did. After that, they resume the camping routine. There are minimal rewards and fights from that, which is why it's not a good alternative to those who want to fight.
Oh really? Then why was Arctic such an active and successful map in 2004-2005? In between bases 3 and 4 you usually had a few good sparrers in the middle, ready to fight anyone that came around. Base 5 was an easy one to get, but most of the time there were mines hiding about, and base 2 pretty much ended in atleast one conflict (as it's so close to the enemy's HQ).

Base 1 was a war zone, and I don't think I need to describe how it was. People used the base to it's full potential; they set up mines, some hid in the bunker (including medics waiting for the wave of enemies to go away), and other surrounded both the base and the base's roof.

They did all this because they WANTED those bases, and keeping base 1 almost always ensured victory.
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  #2  
Old 11-18-2008, 02:01 PM
Raeiphon Raeiphon is offline
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Originally Posted by Crono View Post
Oh really? Then why was Arctic such an active and successful map in 2004-2005? In between bases 3 and 4 you usually had a few good sparrers in the middle, ready to fight anyone that came around. Base 5 was an easy one to get, but most of the time there were mines hiding about, and base 2 pretty much ended in atleast one conflict (as it's so close to the enemy's HQ).

Base 1 was a war zone, and I don't think I need to describe how it was. People used the base to it's full potential; they set up mines, some hid in the bunker (including medics waiting for the wave of enemies to go away), and other surrounded both the base and the base's roof.

They did all this because they WANTED those bases, and keeping base 1 almost always ensured victory.
Precisely.

These new goddamn headstrong kids charge people with gratuitously overpowered weapons (even moreso than the past, oddly enough) and except reasonable people to conform to their ideals of 'strategy'.

Strategy is not rushing at someone and attempting to display your 'mad skillz' by lobbing pipebombs or using a colourifle. Strategy is using the immediate environment, and your definition of 'base laming' is essentially highly effective area denial. Defense, contrary to popular belief - is not actually 'laming' either.

People still get angry at me for running into a bunker and stabbing the poor helpless sod who charged in attempting to get me as an easy kill. Then I get swathed in a furious torrent of rage by them that just makes me laugh.

Do you want to be that guy? You know, the guy who sat down and cried in the middle of a game of bullrush because he got tipped when several people cornered him? Reassess yourselves and don't allow the perception of 'honor' jeopardise your gaming experience.
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  #3  
Old 11-18-2008, 06:18 PM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by Minomato View Post
The point I'm making is that "talk" doesn't fix things. Action fixes things.
Jesse was offering a plan of "action".
Quote:
Originally Posted by Minomato View Post
Although, it's been pretty easy to avoid him.
warpto 30 30
/get minomato

You go boom.


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Originally Posted by Raeiphon View Post
Reassess yourselves and don't allow the perception of 'honor' jeopardise your gaming experience.
I haven't seen a single drop of honor in Zone's community since v5.

Quote:
Originally Posted by jkool666
stuff
How about we can global saying "TAKE BASE 1!" or maybe "Whoever takes base 1 gets a prize". We could offer small money prizes or so. It could encourage many people to go after the base.
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  #4  
Old 11-20-2008, 06:05 AM
jkool666 jkool666 is offline
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Quote:
Originally Posted by Raeiphon View Post
Offer experience to all people present at the base (of a particular team of course) when it's captured, and a small amount awarded every minute thereafter that the base is held.
Interesting idea, I like it. Could be modified and implimented :O.

Quote:
Originally Posted by Minomato View Post
Of course. Another thing could be to make it so someone has to stand on a base for 5 seconds or so to convert it to their own team, so people can't land on it with jets and take it really quickly.
Making it harder to take bases doesn't sound like encouragement for players to take bases... As Crono said, this has never been an issue. The current issue is that bases aren't captured, period.

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Jesse was offering a plan of "action".
I'm glad someone noticed xD.
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  #5  
Old 11-18-2008, 09:13 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Crono View Post
Oh really? Then why was Arctic such an active and successful map in 2004-2005? In between bases 3 and 4 you usually had a few good sparrers in the middle, ready to fight anyone that came around. Base 5 was an easy one to get, but most of the time there were mines hiding about, and base 2 pretty much ended in atleast one conflict (as it's so close to the enemy's HQ).

Base 1 was a war zone, and I don't think I need to describe how it was. People used the base to it's full potential; they set up mines, some hid in the bunker (including medics waiting for the wave of enemies to go away), and other surrounded both the base and the base's roof.

They did all this because they WANTED those bases, and keeping base 1 almost always ensured victory.
Sorry to say, but that was years ago. Gelats didn't exist then, so the amount of people having jetpacks wasn't such an incredibly high amount. People don't want bases anymore because "winning" on Iricia doesn't give a really great reward, compared to spawn camping.

Quote:
Originally Posted by Dante55555 View Post
How about we can global saying "TAKE BASE 1!" or maybe "Whoever takes base 1 gets a prize". We could offer small money prizes or so. It could encourage many people to go after the base.
That's great, but once the "events" are done, they go right back to spawn camping. Unless you want this to be a constant thing, I don't see how it will work. Even if it became constant, it'll end up being abused sooner or later.

Quote:
Originally Posted by Dante55555 View Post
warpto 30 30
/get minomato

You go boom.
The objective is to get people to take bases rather than spawn camp, not trying to discourage them from playing the game itself.

Quote:
Originally Posted by Dante55555 View Post
I haven't seen a single drop of honor in Zone's community since v5.
Tough. It's the Online Gaming generation that Zone got from trying to be more public, which caused it to attract the wrong crowd.
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  #6  
Old 11-18-2008, 10:39 PM
Crono Crono is offline
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Quote:
Originally Posted by Minomato View Post
Sorry to say, but that was years ago. Gelats didn't exist then, so the amount of people having jetpacks wasn't such an incredibly high amount. People don't want bases anymore because "winning" on Iricia doesn't give a really great reward, compared to spawn camping.
Heres my point:

.

Heres your head:

o

Here's my point going way over your head:

.
















o
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  #7  
Old 11-18-2008, 11:25 PM
Nataxo Nataxo is offline
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Quote:
Originally Posted by Crono View Post
Heres my point:

.

Heres your head:

o

Here's my point going way over your head:

.
















o
xD
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  #8  
Old 11-18-2008, 11:41 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Crono View Post
Heres my point:

.

Heres your head:

o
Creative, but you have yet to make an attempt to correct me. By all means, feel free to explain your point specifically. If I am not getting it, then a key part of the issue is going to be warped and twisted in ways it was never meant to be.
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  #9  
Old 11-19-2008, 12:46 AM
Crono Crono is offline
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Quote:
Originally Posted by Minomato View Post
Creative, but you have yet to make an attempt to correct me. By all means, feel free to explain your point specifically. If I am not getting it, then a key part of the issue is going to be warped and twisted in ways it was never meant to be.
Jetpacks existed back then too, it's not the problem.

The problem is the drive to claim bases, some motivation for players to actually capture all the bases and hold them to win. Some form of incentive is needed.

Whatever is there right now is obviously not working.
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  #10  
Old 11-19-2008, 02:13 AM
Minomato Minomato is offline
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Quote:
Originally Posted by Crono View Post
Jetpacks existed back then too, it's not the problem.

The problem is the drive to claim bases, some motivation for players to actually capture all the bases and hold them to win. Some form of incentive is needed.

Whatever is there right now is obviously not working.
Right, so like I said, "winning" on Iricia doesn't give much of a reward.
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  #11  
Old 11-19-2008, 02:32 AM
XdNemesisXd XdNemesisXd is offline
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Quote:
Originally Posted by Minomato View Post
Right, so like I said, "winning" on Iricia doesn't give much of a reward.

There really is no reward. People just want kills. I think if everyone captured bases it would be better. More fun when Jesse and I tried it everyone had to fight us.
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  #12  
Old 11-19-2008, 03:58 PM
Crono Crono is offline
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Quote:
Originally Posted by Minomato View Post
Right, so like I said, "winning" on Iricia doesn't give much of a reward.
That wasn't what I was arguing against. Re-read what I quoted from you.

Also, sup guys:
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  #13  
Old 11-19-2008, 02:43 AM
Raeiphon Raeiphon is offline
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Easy fix to all this.

Offer experience to all people present at the base (of a particular team of course) when it's captured, and a small amount awarded every minute thereafter that the base is held.

There's your incentive to capture bases.
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  #14  
Old 11-19-2008, 03:09 AM
Minomato Minomato is offline
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Quote:
Originally Posted by Raeiphon View Post
Easy fix to all this.

Offer experience to all people present at the base (of a particular team of course) when it's captured, and a small amount awarded every minute thereafter that the base is held.

There's your incentive to capture bases.
Doesn't sound promising. With that system, one team would capture all but one base, and THEN go spawn camping, so they can get free EXP while holding the enemy back.
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