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  #16  
Old 08-28-2008, 07:34 AM
Tigairius Tigairius is offline
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Originally Posted by DustyPorViva View Post
The problem I see with having a sandbox server for developers is the way scripting online works. I mean, what if I need to do something when the player logs in? How do you know someone will be responsible enough to only add their stuff to their own player? I don't want someone else's scripts interfering with me.

Also, I'd hate to see the spam that would be going on from everyone scripting at the same time... especially if they are learning and the errors that would occur. Then there is the problem of someone else having laggy-ass scripts, high CPU usage and all slowing down the server.

It just sounds... bleh.
There could be trustworthy moderators that can control such instances. I honestly don't think it would be that big of a problem.
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  #17  
Old 08-28-2008, 07:59 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Tigairius View Post
There could be trustworthy moderators that can control such instances. I honestly don't think it would be that big of a problem.
It would really be a 24/7 kind of thing, and I just don't see that happening.
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  #18  
Old 08-28-2008, 08:10 AM
Inverness Inverness is offline
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Quote:
Originally Posted by DustyPorViva View Post
It would really be a 24/7 kind of thing, and I just don't see that happening.
Then have RCs added in the morning and disabled at night. With exceptions for certain people who are good.
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  #19  
Old 08-28-2008, 08:35 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by Inverness View Post
Then have RCs added in the morning and disabled at night. With exceptions for certain people who are good.
Timezones?
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  #20  
Old 08-28-2008, 09:03 AM
Inverness Inverness is offline
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Originally Posted by DustyPorViva View Post
Timezones?
I'll let someone else bother with the details.
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  #21  
Old 08-28-2008, 09:20 AM
DustyPorViva DustyPorViva is offline
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I'll let someone else bother with the details.
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