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-   -   Default editor NPCs (https://forums.graalonline.com/forums/showthread.php?t=81489)

Oinkness 08-26-2008 08:38 PM

Default editor NPCs
 
When are they going to upgrade the scripting for the predefined NPC character in the level editor? I like to use those characters, change the settings and gani of course, but they are very useful for making townspeople, placing baddies, setting health, speed, power, etc....

It's more of a no-brainer baddy and character system...... but it is in GS1. Has anyone made a GS2 version, or what would need to be done?

I heard using GS1 is not good these days. :noob:

xXziroXx 08-26-2008 08:44 PM

Quote:

Originally Posted by Oinkness (Post 1418024)
When are they going to upgrade the scripting for the predefined NPC character in the level editor?

Never.

Also, do note that GS2 doesn't work in the editor.

Oinkness 08-26-2008 08:50 PM

I know it doesn't! :(

I don't want to use some other kind of system for creating baddies when that one that exists (but is in GS1) is so perfect and efficient. :(

xXziroXx 08-26-2008 08:58 PM

It's far from perfect, and not really that efficient. Maybe it was considered that back in the days, but not now. :oo:

Oinkness 08-26-2008 09:36 PM

Well yeah, it was great back in the day - now it is useless... but if there were to be a GS2 remake of that system, where you could set up your little NPC dude, it would probably be perfect for this version of graal just like the old version was so great for older graal. :p

Loriel 08-27-2008 01:00 AM

Someone add lua scripting support to gonstruct, then you can write your own awesome editor NPCs :\

DrakilorP2P 08-27-2008 01:11 AM

Quote:

Originally Posted by Loriel (Post 1418158)
Someone add lua scripting support to gonstruct, then you can write your own awesome editor NPCs :\

I don't think this is what the thread is about.

Loriel 08-27-2008 01:33 AM

It is what the thread should be about.

cbk1994 08-27-2008 02:22 AM

Quote:

Originally Posted by Oinkness (Post 1418024)
When are they going to upgrade the scripting for the predefined NPC character in the level editor? I like to use those characters, change the settings and gani of course, but they are very useful for making townspeople, placing baddies, setting health, speed, power, etc....

It's more of a no-brainer baddy and character system...... but it is in GS1. Has anyone made a GS2 version, or what would need to be done?

I heard using GS1 is not good these days. :noob:

Hmm ... you just gave me an idea. It would be possible to make a GS2 GUI-based character creator. Not with the baddies, but for basic things like ANI, body, head, hat, gani params, etc and then have it generate the code.

DarkReaper0 08-27-2008 04:20 AM

Quote:

Originally Posted by cbk1994 (Post 1418189)
Hmm ... you just gave me an idea. It would be possible to make a GS2 GUI-based character creator. Not with the baddies, but for basic things like ANI, body, head, hat, gani params, etc and then have it generate the code.

Either way we have one common theme.

-Chugs out barrel of torches and pitchforks and holds one in each hand-

Siege Stefans house for offline gs2 rights! *charge*

cbk1994 08-27-2008 04:58 AM

Quote:

Originally Posted by DarkReaper0 (Post 1418212)
Either way we have one common theme.

-Chugs out barrel of torches and pitchforks and holds one in each hand-

Siege Stefans house for offline gs2 rights! *charge*

I don't want offline GS2. It's a waste of time. Just make an official test bed server.

Programmer 08-27-2008 05:07 AM

Quote:

Originally Posted by cbk1994 (Post 1418217)
I don't want offline GS2. It's a waste of time. Just make an official test bed server.

This.

DarkReaper0 08-28-2008 04:01 AM

Quote:

Originally Posted by cbk1994 (Post 1418217)
I don't want offline GS2. It's a waste of time. Just make an official test bed server.

That could go oh so horribly wrong.

DustyPorViva 08-28-2008 04:26 AM

The problem I see with having a sandbox server for developers is the way scripting online works. I mean, what if I need to do something when the player logs in? How do you know someone will be responsible enough to only add their stuff to their own player? I don't want someone else's scripts interfering with me.

Also, I'd hate to see the spam that would be going on from everyone scripting at the same time... especially if they are learning and the errors that would occur. Then there is the problem of someone else having laggy-ass scripts, high CPU usage and all slowing down the server.

It just sounds... bleh.

cbk1994 08-28-2008 06:02 AM

Quote:

Originally Posted by DarkReaper0 (Post 1418414)
That could go oh so horribly wrong.

Care to explain?
Quote:

Originally Posted by DustyPorViva (Post 1418425)
The problem I see with having a sandbox server for developers is the way scripting online works. I mean, what if I need to do something when the player logs in? How do you know someone will be responsible enough to only add their stuff to their own player? I don't want someone else's scripts interfering with me.

Also, I'd hate to see the spam that would be going on from everyone scripting at the same time... especially if they are learning and the errors that would occur. Then there is the problem of someone else having laggy-ass scripts, high CPU usage and all slowing down the server.

It just sounds... bleh.

Which is why it would have to be more than a normal server. Sure, they'd have to put in some extra work, but it would be a good step forward in my opinion.

I honestly don't see this happening though, Stefan doesn't seem to see any demand for a way for people to try out GS2.


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