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  #161  
Old 08-12-2008, 02:00 AM
Frankie Frankie is offline
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Quote:
Originally Posted by Sinkler View Post
Well, most Era staff, Icarus, Frankie, etc. won't even answer pms of suggestions. Icarus is usually AFK, I haven't seen him do much, no offence Icy, I see Demisis away for sometime, and PR's are the only people who actually work on the server... It just gets annoying, REALLY.
Funny, because I'm always commented on how well I answer PMs compared to other staff. Trust me. I read every PM I get. If I don't like the suggestion I probably won't reply. If it sparks my interest I will continue to talk about it.

The only thing PRs do is upload heads which most of them hardly do. They also act as GPs and right now Era's GP team is noticeably slacking. You've got everything mixed up it seems. lol
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  #162  
Old 08-12-2008, 04:44 AM
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PRs work? That's new to me. PR is not a development position..
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  #163  
Old 08-12-2008, 07:55 AM
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When I PMed you, especially since you were able to answer them, it wasn't a suggestion, I needed your help because no other staff would help set the strings needed for GP, you ignored me, icarus's broken computer again, and then we had to wait. Gio is on vacation now and we have like one person who recruits.
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  #164  
Old 08-12-2008, 09:18 AM
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Originally Posted by Sinkler View Post
When I PMed you, especially since you were able to answer them, it wasn't a suggestion, I needed your help because no other staff would help set the strings needed for GP, you ignored me, icarus's broken computer again, and then we had to wait. Gio is on vacation now and we have like one person who recruits.
You PMed me about that and I told you that I'm not going to give somebody the power to remove everybody from the business without talking to the business owner first.
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  #165  
Old 08-12-2008, 05:13 PM
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Quote:
Originally Posted by Sinkler View Post
When I PMed you, especially since you were able to answer them, it wasn't a suggestion, I needed your help because no other staff would help set the strings needed for GP, you ignored me, icarus's broken computer again, and then we had to wait. Gio is on vacation now and we have like one person who recruits.
I'm not the Business Admin.
I don't touch ANYTHING outside my department of work anymore because usually when I do someone finds a reason to ***** at me for it since it's not my job.

If it's not my job to handle certain situations you can not expect me to do it.
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  #166  
Old 08-13-2008, 04:31 AM
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Quote:
Originally Posted by Frankie View Post
Era's GP team is noticeably slacking.
i'll take the job guys lol


by the way guys, suggesting that the devs script a bunch of **** because u think it will help isn't really much of a "suggestion"

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  #167  
Old 08-13-2008, 05:36 AM
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by the way guys, suggesting that the devs script a bunch of **** because u think it will help isn't really much of a "suggestion"
What?
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  #168  
Old 08-13-2008, 08:16 AM
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Where's part B? ;x

Oh and maybe making it nopk at the beach so you can't die when you're digging would be helpful.
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  #169  
Old 08-13-2008, 09:15 AM
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Where's part B? ;x

Oh and maybe making it nopk at the beach so you can't die when you're digging would be helpful.
I'd much rather there be NO no-pk levels on the gmap.

And I think jobs are fairly balanced at the moment as it is.

At the moment shell digging, boquets and pizza making all dish out about $40-42 a minute.
Missions are random, but they generally take ~30 seconds each and pay out $12 to $20 a mission, and 10 minutes of missions averaged out to about $36 a minute.

And I haven't testing mining or trash picking yet.
But trash picking is more of a side-job that you do as you travel from place to place instead of actively seeking trash, because it's too random.
I don't think many people 'farm trash' by digging on the grass with their shovel, or even know that it's possible to do that.
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  #170  
Old 08-13-2008, 01:22 PM
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Demisis, why not add fishing and farming. I think people would enjoy that more, I know I would sit and fish all day lol.
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  #171  
Old 08-13-2008, 01:24 PM
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I don't see how farming fits Era's urban style. Fishing would be cool though, specially with people lining up on the bidge and someone ramming into all of them with his car. :]
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  #172  
Old 08-13-2008, 03:36 PM
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Cars don't do damage anymore.
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  #173  
Old 08-13-2008, 03:43 PM
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Cars don't do damage anymore.
hay guise lets kil everyting datz fun w/ era ok??

nxt up - 50percnt tax on all incom!!!!!
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  #174  
Old 08-13-2008, 04:38 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Crono View Post
I don't see how farming fits Era's urban style. Fishing would be cool though, specially with people lining up on the bidge and someone ramming into all of them with his car. :]
They need to expand the gmap -- add more suburban areas, farming areas, industrial areas. Think San Andreas.
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  #175  
Old 08-13-2008, 04:51 PM
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Originally Posted by DustyPorViva View Post
They need to expand the gmap -- add more suburban areas, farming areas, industrial areas. Think San Andreas.
There's not much point in expanding the gmap. The current small gmap already has so many empty buildings, and even with all those empty buildings there is so much empty space on the gmap still.

Era is meant to be a city and it feels more like a tiny town.

It needs more cement, more buildings, more neon signs, less grass, fewer trees.
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  #176  
Old 08-13-2008, 04:54 PM
Demisis_P2P Demisis_P2P is offline
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hay guise lets kil everyting datz fun w/ era ok??

nxt up - 50percnt tax on all incom!!!!!
I think it was removed because it was causing lag :[

But when they removed it they made it so you take less damage when you're in a car (only some shots hit you, and the ones that do only do half damage).

But I'll see if the script for damage is still in there, hopefully it's just commented out, and if it is I'll see if I can re-enable it. But as a trade-off I'm going to greatly reduce the chance for bullets to do no damage while you're in the car.

EDIT: It looks like cars were changed so that other players don't block you while you're in your car, which I guess means that you can't really crash into players anymore.
The direct crash damage was replaced with a for allplayers loop, which checks if any players are on the x,y the car, and if your speed is over a certain amount it places a fire and a small explosion on them. Also the loop has a larger than normal time out, to avoid lag, so even that fire/explosion damage isn't triggered half the time.

But I guess until somebody comes along that can script a better and more efficient car system we're stuck with this
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  #177  
Old 08-13-2008, 04:56 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
There's not much point in expanding the gmap. The current small gmap already has so many empty buildings, and even with all those empty buildings there is so much empty space on the gmap still.

Era is meant to be a city and it feels more like a tiny town.

It needs more cement, more buildings, more neon signs, less grass, fewer trees.
Expand it simply to expand horizons. It would be dumb to expand the city to more of a city. I didn't say it was a good idea, but to have farming and such, it would only be logical to expand the gmap to have farms on the outskirts. Expand the gmap = more possible jobs.

And Era feels like a city... just not a Vegas-type of city. There are a few different type of cities. Vegas-Type. Lots of neon lights and crap. New York-type, a lot of skyscrapers and apartments. Normal-type, eh... what Era has. A small city, trees still in tact, lots of buildings and streets. The type of city I happen to live in.
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  #178  
Old 08-13-2008, 05:32 PM
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Quote:
Originally Posted by DustyPorViva View Post
They need to expand the gmap -- add more suburban areas, farming areas, industrial areas. Think San Andreas.
They tried expanding it before and it didn't work out. Like Demisis said, they need to make the current map feel more like a city and less like a ghost town. Buildings need to be given a purpose and so on.

Quote:
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But I guess until somebody comes along that can script a better and more efficient car system we're stuck with this
More cars with multiple passengers and different performance ratings please.
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  #179  
Old 08-13-2008, 05:46 PM
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More cars with multiple passengers and different performance ratings please.
God how I wish that was possible.
And a second layer on cars so that I can add roofs with transparent windshields.
And even just for the cars to block properly instead of being non-blocking drawoverplayer. And if blocking doors with cars is a potential problem just have it so that if the speed is less than 0.2 the setshape2 transforms the car into seat tiles, so you can slide over it.
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  #180  
Old 08-13-2008, 05:49 PM
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They tried expanding it before and it didn't work out. Like Demisis said, they need to make the current map feel more like a city and less like a ghost town. Buildings need to be given a purpose and so on.
Could work out if it was done right. It would probably be very barren... mostly farm land, but it would open up for more jobs and such. Like I said, I'm not really suggesting it, but expanding on the world isn't a terrible idea.
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  #181  
Old 08-13-2008, 05:51 PM
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It'd be nice to see the city being more compact and a lot less space and then on the outskirts making suburbs and then country side. Might take quite a bit of work. A totally new Gmap could be put into development on the Dev server or something.
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  #182  
Old 08-13-2008, 05:57 PM
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It'd be nice to see the city being more compact and a lot less space and then on the outskirts making suburbs and then country side. Might take quite a bit of work. A totally new Gmap could be put into development on the Dev server or something.
The problem is, players tend not to like change. Oldies on Classic, for example, abhor any changes to the map. This is a constant debate sort of thing that goes on on Classic. You can never really have anything new for this reason. Even additions or removals gets the pitchforks ready. Then again, I don't know if Era players are the same as Classic players, when it comes to that.

You have two choices: leave the current world open, and add a new world as an expansion of sorts, or just delete the current world and put everyone in a new map. For the former, you'll end up just having an empty new gmap, as no one will migrate. For the latter, you'll get a bunch of pissed off players.

Updates like this tend to never work on Graal servers, players just get too damn attached to their surroundings.
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  #183  
Old 08-13-2008, 06:25 PM
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The problem is, players tend not to like change. Oldies on Classic, for example, abhor any changes to the map. This is a constant debate sort of thing that goes on on Classic. You can never really have anything new for this reason. Even additions or removals gets the pitchforks ready. Then again, I don't know if Era players are the same as Classic players, when it comes to that.

You have two choices: leave the current world open, and add a new world as an expansion of sorts, or just delete the current world and put everyone in a new map. For the former, you'll end up just having an empty new gmap, as no one will migrate. For the latter, you'll get a bunch of pissed off players.

Updates like this tend to never work on Graal servers, players just get too damn attached to their surroundings.
After reading an article somewhere, this is the case with most online games. No matter what you do, there's always a group of people that complain. You just have to go with what you think is good, really. If you're skilled in game design, chances are most players will adapt and come to like new additions, whilst this change may also bring in newer players.

To be quite honest though, you could change anything on Era, as long as it adheres to the modern theme with gangs and what not, and the players would still stay because it's the only fully developed modern server and, obviously, the only classic-list modern server.
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  #184  
Old 08-13-2008, 06:41 PM
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I agree.
the gmap right now is messy. very very messy.

the street pattern is ridiculous. would be better if we went to a grid system. this way buildings would be arranged better instead of randomly placed.
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  #185  
Old 08-13-2008, 07:18 PM
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I agree.
the gmap right now is messy. very very messy.

the street pattern is ridiculous. would be better if we went to a grid system. this way buildings would be arranged better instead of randomly placed.
Aye, I like how you're thinking. Even that, without suburbs and country side, would be nice.
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  #186  
Old 08-13-2008, 07:34 PM
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I agree.
the gmap right now is messy. very very messy.

the street pattern is ridiculous. would be better if we went to a grid system. this way buildings would be arranged better instead of randomly placed.
Mange already did that with his new GMAP, but then he went and copied over houses and buildings from the current gmap :{

But it has a lot more crossroads and decent blocks of land. And the sewers are actually mapped to the streets now, which is cool.

Just need the LATs to go through and City it up with buildings and alley ways and stuff.
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  #187  
Old 08-13-2008, 07:44 PM
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Mange already did that with his new GMAP, but then he went and copied over houses and buildings from the current gmap :{

But it has a lot more crossroads and decent blocks of land. And the sewers are actually mapped to the streets now, which is cool.

Just need the LATs to go through and City it up with buildings and alley ways and stuff.
I would have definitely offered my services if I could make levels with the Era tileset.
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  #188  
Old 08-13-2008, 08:19 PM
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Though, I do miss that building with all the flowers it.
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  #189  
Old 08-13-2008, 08:31 PM
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Though, I do miss that building with all the flowers it.
The indoor garden that was basically made for the sole intention of allowing Kyomi to make thousands and thousands of dollars almost instantly by picking rows of flowers with her boomerang? /That/ building with flowers in it? The one from 2004?

I think Kyomi was even the one that made that, and she turned it into a business where she charged flower pickers $20 to enter. I don't miss it at all.

RC is actually alerted now if any NPC tries to join the flowers class and it isn't on the gmap.
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  #190  
Old 08-13-2008, 08:42 PM
Frankie Frankie is offline
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Quote:
Originally Posted by Codein View Post
Aye, I like how you're thinking. Even that, without suburbs and country side, would be nice.
could still have that.

that's basically what southridge is supposed to be. it's a residential area with a bunch of player houses.
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  #191  
Old 08-13-2008, 08:44 PM
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God how I wish that was possible.
And a second layer on cars so that I can add roofs with transparent windshields.
And even just for the cars to block properly instead of being non-blocking drawoverplayer. And if blocking doors with cars is a potential problem just have it so that if the speed is less than 0.2 the setshape2 transforms the car into seat tiles, so you can slide over it.
Hi GST do you mind doing something useful for the players of Graal?
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  #192  
Old 08-13-2008, 08:59 PM
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Originally Posted by Frankie View Post
could still have that.

that's basically what southridge is supposed to be. it's a residential area with a bunch of player houses.
Maybe for a new update, you could make playerhouses useful by having buyable ranges of furniture and what not.
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  #193  
Old 08-14-2008, 12:44 AM
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Quote:
Originally Posted by Demisis_P2P View Post
The indoor garden that was basically made for the sole intention of allowing Kyomi to make thousands and thousands of dollars almost instantly by picking rows of flowers with her boomerang? /That/ building with flowers in it? The one from 2004?

I think Kyomi was even the one that made that, and she turned it into a business where she charged flower pickers $20 to enter. I don't miss it at all.

RC is actually alerted now if any NPC tries to join the flowers class and it isn't on the gmap.
That's the only reason I liked it. I traded a GG for a Boomerang, I made thousands of dollars a day lol.
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  #194  
Old 08-14-2008, 05:27 AM
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Quote:
  • Create more player jobs, such as Fishing, Cooking, Cleaning (could be another company, cleaning houses) and construction.

I find a lot of games; jobs are introduced that are just plain boring. The game becomes more of a task. Remember: don't take the fun out of it. You want a system where its not taxing to log on every time and clean um... a window? for hours on end /then/ have fun.

Quote:
  • Oil companies might add to the realism of Era, and it will make businesses pay more to create items to sell.

- Sometimes over-complicating things and trying to make a game /real/ never works in my opinion...

Quote:
  • Every player must pay taxes, depending on how much they have and how much they own, staff will figure out how to script this.

- What kind of tax are you referring to, income? If so, that would be a simple formula based on the amount of cash they earn, and in the case you are referring to, items (type/quantity) they own...

Also, why not make it a bit more of a challenge to run a business. Not every business is 100% successful, how about the manager can set wages for his employees, take over heads into consideration, bigger premises = bigger payments to keep running, etc etc....


... By the way Hi, I have been out of Graal for some time, so I have no idea if this system is already in place, but this was a thought:

To get around the problem of players that are part of business that can easily make money, compared to relatively new players who find it hard to earn any sort of money why not implement a 'chance' system in terms of gun crafting.
For example, to create guns, or weapons, or anything for that matter, they need a kind of 'recipie' to be made, or manufactured. Each player could develop their skill in mining / any other system used to gather / find these materials, whereby obviously expensive 'high end' guns are harder to construct because the materials to make them are more rare (i.e. introduce a rarity system for the raw materials) this combinded with a skill + CHANCE system, chance giving the odd player, who may not have that /great/ a "gathering materials skill" on the rare occasion find a high value item in which they can sell to a business.

This doesn't indefinitely make people with few assets 'always poor' there is always that chance they may find an item to sell without going down the long road of cleaing for 20 hours a day / cooking or baking selling ginger bread men at $0.01 each..........

if you catch my drift, just a thought

-Ningnong
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  #195  
Old 08-14-2008, 10:41 PM
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Quote:
Originally Posted by Ningnong View Post
[/LIST]
I find a lot of games; jobs are introduced that are just plain boring. The game becomes more of a task. Remember: don't take the fun out of it. You want a system where its not taxing to log on every time and clean um... a window? for hours on end /then/ have fun.
[/LIST]
- Sometimes over-complicating things and trying to make a game /real/ never works in my opinion...
[/LIST]
- What kind of tax are you referring to, income? If so, that would be a simple formula based on the amount of cash they earn, and in the case you are referring to, items (type/quantity) they own...

Also, why not make it a bit more of a challenge to run a business. Not every business is 100% successful, how about the manager can set wages for his employees, take over heads into consideration, bigger premises = bigger payments to keep running, etc etc....


... By the way Hi, I have been out of Graal for some time, so I have no idea if this system is already in place, but this was a thought:

To get around the problem of players that are part of business that can easily make money, compared to relatively new players who find it hard to earn any sort of money why not implement a 'chance' system in terms of gun crafting.
For example, to create guns, or weapons, or anything for that matter, they need a kind of 'recipie' to be made, or manufactured. Each player could develop their skill in mining / any other system used to gather / find these materials, whereby obviously expensive 'high end' guns are harder to construct because the materials to make them are more rare (i.e. introduce a rarity system for the raw materials) this combinded with a skill + CHANCE system, chance giving the odd player, who may not have that /great/ a "gathering materials skill" on the rare occasion find a high value item in which they can sell to a business.

This doesn't indefinitely make people with few assets 'always poor' there is always that chance they may find an item to sell without going down the long road of cleaing for 20 hours a day / cooking or baking selling ginger bread men at $0.01 each..........

if you catch my drift, just a thought

-Ningnong
Hi Ning,

All right, the income tax is a good idea but here's what I want, I want to abolish player trading and have a set in selling market place where there is a set-in max prices for each gun and a set-in minimum price for each gun/item etc. I think this will actually stablize the economy. You can also set prices in between those two number.

The tax-system should be based on how much you have, monetarily and weapon-wise. You could call it income tax, but it's money that's taken away based on the maximum-price set in the market place. example formula (maximum price of item) times (set amount of percentage per weapon/item)
Example Let's say a Handgun's max price is 100 dollars, 100(0.05), this would be done to all your weapons and then added up to set an amount of tax.

For money, it would be taxing on deposits.
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  #196  
Old 08-15-2008, 12:45 AM
Kappa00p2p Kappa00p2p is offline
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Remove all money, jobs, and the trading system.
Economy: "stablized"!
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  #197  
Old 08-15-2008, 01:59 AM
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Then Era would be a Role-Playing server...
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  #198  
Old 08-15-2008, 02:05 AM
DustyPorViva DustyPorViva is offline
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Then Era would be a Role-Playing server...
No it wouldn't... I wouldn't be able to role-play a rich person.
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  #199  
Old 08-15-2008, 04:01 AM
Sinkler Sinkler is offline
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That's easy, wear a suit and act like a rich person.
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Last edited by TSAdmin; 08-15-2008 at 05:39 AM.. Reason: Then let's not joke at all
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  #200  
Old 08-15-2008, 05:36 AM
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Quote:
Originally Posted by Kappa00p2p View Post
Remove all money, jobs, and the trading system.
Economy: "stablized"!
I "Think" what he is going for is bam no money economy fixed, and players can just get what they want. Then theres no scamming, no crying, no banning. But I cant be positive
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