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  #1  
Old 06-20-2008, 09:02 PM
Ravenblade1979 Ravenblade1979 is offline
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Iricia Idea

I am just presenting this idea. Your input is welcomed but keep the flaming to nil.

Idea: give team experience for keeping all the bases.

Now basically you would get accumulated team experience for keeping b1-b5 for the round.

Experience breakdown (possible): Base 2 and base 5 would give you say up to the maximum of 25 team experience. base 3 and 4 would give a max of 30 team experience. Base 1 we could do anywhere between 50-75 team experience.


Now this team experience would go off the amount of time your team keeps the base. So say Storm only kept base 3 for the final 30 seconds of the round then they wouldn't get the max team experience for that base they would get say 5 team experience. Keep in mind we can mess with the amount and percentages but this is just an example.

Then when the round is over the winning team will not only get the total experience that is normal but also the extra team experience (divided up).

So if you can keep all the bases from the start you could be looking at 160-200 total team experience. with 10 people thats 16-20 extra experience per person.


I don't know this is just an idea. thoughts?
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  #2  
Old 06-20-2008, 09:03 PM
xAzerothx xAzerothx is offline
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Everyone on the winning team receives exp at the end.
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  #3  
Old 06-20-2008, 09:05 PM
Ravenblade1979 Ravenblade1979 is offline
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this is on top of that experience.
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  #4  
Old 06-22-2008, 07:54 PM
xXPoodlesXx xXPoodlesXx is offline
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i have an idea that might make b1 a hot spot again, instead of base laming....
make it so even if ,for example, storm riders has base1 then if u are on sweep fleet u can still teleport there...this may create bunker laming on base one but u would have to test it out and see what the players do to be sure... idk just an idea.
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  #5  
Old 06-23-2008, 03:47 PM
Ravenblade1979 Ravenblade1979 is offline
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Yeah laming would come huge but maybe that would be the way to go. I mean right now its like this so only your spawn team can escape the spawn base laming.
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  #6  
Old 06-23-2008, 06:53 PM
xAzerothx xAzerothx is offline
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People don't need more exp they need less.
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  #7  
Old 06-23-2008, 07:06 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by xAzerothx View Post
People don't need more exp they need less.
Experience doesn't have much of a purpose after you reach soldier. There aren't any other major changes except your plasmasabre changes color until you reach elite.
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  #8  
Old 06-23-2008, 07:40 PM
Elizabeth Elizabeth is offline
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where does the killing come in then
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  #9  
Old 06-23-2008, 08:35 PM
blazeingonix blazeingonix is offline
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they should make this game like cod4 , when you lever up , you can get more things (weapon , power , etc..)
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  #10  
Old 06-23-2008, 10:03 PM
jkool666 jkool666 is offline
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I dislike this. Far to easy to gain EXP for newbs. And you already gain a bit of EXP for winning anyways.
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  #11  
Old 06-24-2008, 03:54 PM
Minomato Minomato is offline
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Quote:
Originally Posted by blazeingonix View Post
they should make this game like cod4 , when you lever up , you can get more things (weapon , power , etc..)
Zone shouldn't adapt to other game's themes, it should stay as unique as possible in order to survive. Weapon upgrades might be nice, but I wouldn't want to have people running around with "Red dot sight Photon Cannons" or "Silenced Kv24's". I think we can be more creative than that, and think of something new, rather than recycling the old.
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  #12  
Old 06-24-2008, 03:57 PM
Minomato Minomato is offline
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Quote:
Originally Posted by pooper200000 View Post
Experience doesn't have much of a purpose after you reach soldier. There aren't any other major changes except your plasmasabre changes color until you reach elite.
Even with the plasmasabre enhancements, they don't help too much damage wise. Green sabres can still kill black sabres without much of a problem, if both wielders are fairly equal fighters.
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  #13  
Old 06-24-2008, 04:20 PM
jurre24d jurre24d is offline
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I heard this idea early from A guy.
Nah.
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  #14  
Old 06-24-2008, 04:43 PM
Xterminator Xterminator is offline
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Quote:
Originally Posted by Minomato View Post
Zone shouldn't adapt to other game's themes, it should stay as unique as possible in order to survive. Weapon upgrades might be nice, but I wouldn't want to have people running around with "Red dot sight Photon Cannons" or "Silenced Kv24's". I think we can be more creative than that, and think of something new, rather than recycling the old.
Actually id like what blazein said. I mean like SN said, once you hit Soldier you dont get anything new for gaining other ranks. I say each rank or each 2 rank you get you un-lock a weapon and once your Legend you have all the weapons..Then people would actually fight for better guns.
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  #15  
Old 06-24-2008, 05:11 PM
Ravenblade1979 Ravenblade1979 is offline
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The whole purpose of this idea really is to get people away from spawn base laming.

Now saying that 100% of you will hate it.
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  #16  
Old 06-25-2008, 03:41 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Xterminator View Post
Actually id like what blazein said. I mean like SN said, once you hit Soldier you dont get anything new for gaining other ranks. I say each rank or each 2 rank you get you un-lock a weapon and once your Legend you have all the weapons..Then people would actually fight for better guns.
Sorry, I still dislike the idea. What weapons would we "start out with?" What comes at third class? First? Etc... The point is, everyone likes using different weapons. If we all started out with the same three weapons, sure, there would be more of a goal to build up to, but not everyone's going to like those same three weapons the whole time they're a recruit or third class. I think it'll just degrade lower ranked players more, so that they can't beat a higher ranked player with bigger, better guns.

Although, maybe I have another idea. We could add a large, new stockpile of guns or tools in the traders' shops, that you'd have to buy with money. There is another requirement, though. The more expensive the item, the higher the rank you need to buy it. For example, at Soldier rank, you could buy a "light assault rifle," for $5000, but you couldn't buy a "semi-automatic shotgun" for $10,000 that's only available for Sargeant or up. You wouldn't "rent" these items, either. Once you buy them, you buy them forever. They'll usually be more expensive, as well.
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  #17  
Old 06-25-2008, 04:50 PM
blazeingonix blazeingonix is offline
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minomato dont be noob , you have cod4 . This can works like it , but gettin other weapon when level up
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  #18  
Old 06-25-2008, 07:37 PM
Desear Desear is offline
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Quote:
Originally Posted by Minomato View Post
Sorry, I still dislike the idea. What weapons would we "start out with?" What comes at third class? First? Etc... The point is, everyone likes using different weapons. If we all started out with the same three weapons, sure, there would be more of a goal to build up to, but not everyone's going to like those same three weapons the whole time they're a recruit or third class. I think it'll just degrade lower ranked players more, so that they can't beat a higher ranked player with bigger, better guns.

Although, maybe I have another idea. We could add a large, new stockpile of guns or tools in the traders' shops, that you'd have to buy with money. There is another requirement, though. The more expensive the item, the higher the rank you need to buy it. For example, at Soldier rank, you could buy a "light assault rifle," for $5000, but you couldn't buy a "semi-automatic shotgun" for $10,000 that's only available for Sargeant or up. You wouldn't "rent" these items, either. Once you buy them, you buy them forever. They'll usually be more expensive, as well.
I like the idea, but we should have more Zone oriented weapons, and "Alien Type" weapons for sale.
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  #19  
Old 06-25-2008, 11:24 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Desear View Post
I like the idea, but we should have more Zone oriented weapons, and "Alien Type" weapons for sale.
It was only an example. Anything could be possible to add, but they need to be made first.
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  #20  
Old 06-26-2008, 10:39 AM
RevolutionJS RevolutionJS is offline
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Minomato , Very Very Very good Idea And maybe DS for elite ?
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  #21  
Old 06-26-2008, 08:54 PM
xXPoodlesXx xXPoodlesXx is offline
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Quote:
Originally Posted by Desear View Post
"Alien Type" weapons
exactly!
ermm...whose genius idea?


http://forums.graalonline.com/forums...ad.php?t=79949

its farther down in the thread? second page.

adding new weapons...im all for that...plus it would give other players a chance to get themselves on the playerboard for high scores...which we need to shake up instead of like all the same people being on each table...
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  #22  
Old 06-29-2008, 10:29 PM
Lord_Conorr Lord_Conorr is offline
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About the first post in the thread... getting experience for claiming bases would be a good idea. Why? Well as previously stated, it'd hopefully keep players from laming the main HQ as much, because that's all they seem to do. The point of the fight in Iciria is to claim the bases first and keep them to win, but people seem to prefer to lame and stay -away- from the bases as long as they can so they can lame more.

So yeah, perhaps it could be a good idea.
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  #23  
Old 07-01-2008, 11:58 PM
SolidSnake989 SolidSnake989 is offline
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Bring iricia back to the way it was BEFORE all this stupid updating. Oh and i love how Raven bashs people for giving their opinions. A+ job Mister smarty pants.
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