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View Poll Results: Protect the start bases (protection goes away if leaving the base)?
Yes 11 42.31%
No 15 57.69%
Voters: 26. You may not vote on this poll

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  #31  
Old 06-26-2008, 08:13 PM
Ravenblade1979 Ravenblade1979 is offline
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I don't get lamed. i actually just jet out but new people can't desear and those are the people who will bring in new business.

yeah its fun but frankly iricia is quite boring.

here's a typical day on iricia.

*spawn*
*die*
"wtf"
*respawn to ur base*
*die*
"damn lamers"


seriously thats what it is now...spawn base killing...no one cares about b1-b5 as long as they can get their lame kills in.
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  #32  
Old 06-26-2008, 08:16 PM
jkool666 jkool666 is offline
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Its fine the way it is.

If a team is good enough to push you back to your respawn spot then good for them.
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  #33  
Old 06-26-2008, 08:20 PM
Desear Desear is offline
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Quote:
Originally Posted by Ravenblade1979 View Post
So how about if the other team steps foot anywhere on the enemies spawn base then they are warped a bit away..you could do this on both spawn bases and their surrounding land to ensure that people have time to get away. Yes people are smart enough to camp just outside but at least it gives people a fighting chance.
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Originally Posted by Desear View Post
Thats a bit too extreme, their is no reason why they shouldn't be allowed on the base? And also, If the enemy is waiting just outside their base, then its fine, its not an instant Death, and it gives them a chance to formulate an attack, and then if the Team can't beat the enemy, they die, thats Zone.
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Originally Posted by doyouskate View Post
Couldn't of said it any better. That's the whole point of Iricia/Zone in general.
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Originally Posted by kia345 View Post
Beating the team =/= laming.
Read more carefully as to what he quoted, and what that person (me), quoted as well. It had nothing to do with laming the base, it had to do with fighting people outside the base, emphasis on "fighting".

==================================================

Quote:
Originally Posted by kia345 View Post
This would give the other players more of a chance to fight back, to make fights take more skill. You guys should love this, making it more worth playing.
I see this more of a easier way to lame for the other team, with that Proximine idea I told you.

==================================================

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Originally Posted by Ravenblade1979 View Post
I don't get lamed. i actually just jet out but new people can't desear and those are the people who will bring in new business.
Key words, "I don't get lamed. I actually just jet out", this is most of the reason why Jetpack is/was purchased, I personally bought it for this exact reason, so this idea could result in a possible decline in Jetpack sales. And that another thing, "but the new people can't", why can't they? They won't buy jetpacks, but this constant laming, and dieing, push them too, just as the other "minor annoyances", like Limited Classes push them too buy P2P. And on the last note, of "new business", I can agree with you on that statement, but for the reasons I stated previously.
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  #34  
Old 06-26-2008, 08:23 PM
kia345 kia345 is offline
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Originally Posted by Desear View Post
I see this more of a easier way to lame for the other team, with that Proximine idea I told you.
Quote:
Originally Posted by kia345 View Post
Invincible until they attack, leave the base. No bounty gain, because they are not technically "playing" until they've started attacking. Laying a proxy would count as attacking, as would setting boxes
What proxies?
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  #35  
Old 06-26-2008, 08:43 PM
Tigairius Tigairius is offline
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I agree with maybe 10 seconds of protection
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  #36  
Old 06-26-2008, 08:43 PM
Desear Desear is offline
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Quote:
Originally Posted by kia345 View Post
What proxies?
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Originally Posted by Desear View Post
Also, this could easily be abused with people laying down proxies, while they are invincible, then as soon as they are done, they run off the base into, their bunker, into the Dropship warper, and wait... and then after a bit, simply warp back into the battlefield, and lay more down, and repeat, this could allow a player to gain a massive bounty, and not die.
This, and you get a bounty for killing people, so that whole, "Not gaining a bounty while Idling" goes out the window.
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  #37  
Old 06-26-2008, 08:48 PM
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The following sum up what I have in mind.

Quote:
Originally Posted by Rufus View Post
"Locking people out" is an excessive short term solution to an apparent long term issue; you could just amend it so that players can walk through the "protected" players. If levels have a high functionality for lamers, then it's more than likely that the levels need changing, not the players need locking out, and that would be down to whoever tiled the area.
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Originally Posted by pooper200000 View Post
I really do not see base laming as a problem.
Zone has always been like this, the stronger team will push and pull through. If noobs are being "lamed" it's up to their teammates to save them. The thing about Zone is that most of the good fighters are all friends with eachother and over the years "we've" basically developed a system where we dont actually fight eachother and save our time and ammo for the noobies and people we don't know.

The best solution, in my opinion, is to have the players also spawn directly below their bases. Afterall, the entire area is their home base right?
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  #38  
Old 06-26-2008, 10:36 PM
luffy620 luffy620 is offline
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I have no clue why this is being debated. Base laming is the main reason iricia is soo dang popular.

If your team isn't smart enough to simply push back the laming party, then they deserve to be lamed, that is how zone is. No matter how hard you try to make the game more fair, Zone players will always find a way to lame somehow else, because its fun.

Zone is not a complicated game, and there is no reason to make it complicated. If I remember, it was designed to be a arcade styled shoot-em-up game, and thats basically what I see mindless laming as, a fun arcade styled shoot-em-up. It has no purpose except to get expeirence, and to gain a highscore, just like an arcade game. Stop trying to give new kids a chance to survive past the home base, if they will just be killed when they get outside of it.
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  #39  
Old 06-26-2008, 11:39 PM
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We can probably make some testing to see what amount of time is good. I guess the best is to give the extended protection only to new players (exp < 4000).
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  #40  
Old 06-27-2008, 02:58 AM
Elizabeth Elizabeth is offline
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Quote:
Originally Posted by Programmer View Post
The point of the thread here was to enable it for new players. If they don't like the game and get lamed every time they try to leave a base, they're not going to buy anything.

theyre not going to buy anything anyways because of the price increase.

plus theres other servers to play. its not like zones their ONLY choice
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  #41  
Old 06-27-2008, 09:24 AM
Crono Crono is offline
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Quote:
Originally Posted by Elizabeth View Post
theyre not going to buy anything anyways because of the price increase.

plus theres other servers to play. its not like zones their ONLY choice
Zone is their flagship server, they have to try to tend to it else it'll end up like GK (which it had until Stefan started to give it updates).
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  #42  
Old 06-27-2008, 03:07 PM
Elizabeth Elizabeth is offline
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annd, theres other maps on zone, there isnt just iricia
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  #43  
Old 06-27-2008, 03:15 PM
Crono Crono is offline
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annd, theres other maps on zone, there isnt just iricia
This map has been the most popular since Zone was re-released. It basically is Zone.
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  #44  
Old 06-27-2008, 03:19 PM
Elizabeth Elizabeth is offline
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just because one is popular doesnt mean the others dont exist
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  #45  
Old 06-27-2008, 04:20 PM
Xterminator Xterminator is offline
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Originally Posted by Elizabeth View Post
just because one is popular doesnt mean the others dont exist
Barly..Alpha-Spar there's about 5 people who are usually there talking or sparring. Guild Wars and Deathmatch are somewhere between 0-7 players unless there's Events. The rest are dead.
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