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View Poll Results: Protect the start bases (protection goes away if leaving the base)?
Yes 11 42.31%
No 15 57.69%
Voters: 26. You may not vote on this poll

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  #16  
Old 06-26-2008, 04:58 PM
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My main concern are new players. May be for experienced players the protection time should be less than one minute.
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  #17  
Old 06-26-2008, 05:23 PM
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I like Pojo's (kia345) idea, I think that would be best suited to new players.
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #18  
Old 06-26-2008, 05:33 PM
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Quote:
Originally Posted by kia345 View Post
That'd be fine had I said invisible.

Fortunately, I said invincible, along with every other useful post in this thread.

When spawning, you don't take damage until you either attack, or leave the base,
oh sorry, my bad then.
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  #19  
Old 06-26-2008, 05:43 PM
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PoJo's idea was the best but, I think its fine how it is.
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  #20  
Old 06-26-2008, 05:53 PM
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Quote:
Originally Posted by kia345 View Post
Invincible until you attack/leave base.
No... then people would just sit at their base, and gain bounty, talk to people, and just abuse to it so they can't get killed. Terrible idea, and not to be harsh but you may understand better if you were an avid Zone Player not once in a blue moon. Also, this could easily be abused with people laying down proxies, while they are invincible, then as soon as they are done, they run off the base into, their bunker, into the Dropship warper, and wait... and then after a bit, simply warp back into the battlefield, and lay more down, and repeat, this could allow a player to gain a massive bounty, and not die.

I personally believe, that the bases are fine the way they are, and that this will also have a negative effect on the sale of Jet packs, as I personally bought one to fly away from Base laming, when it was occurring, and then land a fair distance away, get my weapons ready, and come back, around, and retaliate, which usually worked as they were off guard from the Rear, focusing mostly on the Frontward direction of the base.
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  #21  
Old 06-26-2008, 05:56 PM
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I think maybe 30-45 is good but here comes another problem. We ET's will be locking people like its a jailbreak. People will just box stairs etc just to keep people there until the protection time runs out so why not on top of this boxes aren't useable outside the spawn base bunker. that way its more fair...ah but then people will be jerks and swarm in in like packs of 5 or 10 and just surround a person.

So how about if the other team steps foot anywhere on the enemies spawn base then they are warped a bit away..you could do this on both spawn bases and their surrounding land to ensure that people have time to get away. Yes people are smart enough to camp just outside but at least it gives people a fighting chance.
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  #22  
Old 06-26-2008, 06:09 PM
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Bounty increase could be disabled while being in the protected mode.
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  #23  
Old 06-26-2008, 06:10 PM
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Quote:
Originally Posted by Ravenblade1979 View Post
...ah but then people will be jerks and swarm in in like packs of 5 or 10 and just surround a person.

So how about if the other team steps foot anywhere on the enemies spawn base then they are warped a bit away..you could do this on both spawn bases and their surrounding land to ensure that people have time to get away. Yes people are smart enough to camp just outside but at least it gives people a fighting chance.
Thats a bit too extreme, their is no reason why they shouldn't be allowed on the base? And also, If the enemy is waiting just outside their base, then its fine, its not an instant Death, and it gives them a chance to formulate an attack, and then if the Team can't beat the enemy, they die, thats Zone.

And also, I put the, "people will be jerks" in bold, at the top, because, the wording, makes me believe that your reasoning behind this is a bit basis as in, you are someone who is constantly lamed, and are killed.

Quote:
Originally Posted by Stefan View Post
Bounty increase could be disabled while being in the protected mode.
That would be greatly needed.
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  #24  
Old 06-26-2008, 06:49 PM
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Quote:
Originally Posted by Ravenblade1979 View Post
We ET's will be locking people like its a jailbreak. People will just box stairs etc just to keep people there until the protection time runs out so why not on top of this boxes aren't useable outside the spawn base bunker. that way its more fair...ah but then people will be jerks and swarm in in like packs of 5 or 10 and just surround a person.

So how about if the other team steps foot anywhere on the enemies spawn base then they are warped a bit away..you could do this on both spawn bases and their surrounding land to ensure that people have time to get away. Yes people are smart enough to camp just outside but at least it gives people a fighting chance.
"Locking people out" is an excessive short term solution to an apparent long term issue; you could just amend it so that players can walk through the "protected" players. If levels have a high functionality for lamers, then it's more than likely that the levels need changing, not the players need locking out, and that would be down to whoever tiled the area.
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #25  
Old 06-26-2008, 06:53 PM
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Quote:
Originally Posted by Desear View Post
if the Team can't beat the enemy, they die, thats Zone.
Couldn't of said it any better. That's the whole point of Iricia/Zone in general.
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  #26  
Old 06-26-2008, 06:59 PM
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Quote:
Originally Posted by Desear View Post
good points
Invincible until they attack, leave the base. No bounty gain, because they are not technically "playing" until they've started attacking. Laying a proxy would count as attacking, as would setting boxes.

Quote:
Originally Posted by doyouskate View Post
Couldn't of said it any better. That's the whole point of Iricia/Zone in general.
Beating the team =/= laming. This would give the other players more of a chance to fight back, to make fights take more skill. You guys should love this, making it more worth playing.
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  #27  
Old 06-26-2008, 06:59 PM
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i dislike this idea. i enjoy laming enemy bases, its how i get my kills. no work involved. if youre complaining about "not being able to leave the base" then earn some money and buy a jetpack. its not that hard to get away from the enemy if you have a jetpack
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  #28  
Old 06-26-2008, 07:23 PM
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Quote:
Originally Posted by Elizabeth View Post
i dislike this idea. i enjoy laming enemy bases, its how i get my kills. no work involved. if youre complaining about "not being able to leave the base" then earn some money and buy a jetpack. its not that hard to get away from the enemy if you have a jetpack
The point of the thread here was to enable it for new players. If they don't like the game and get lamed every time they try to leave a base, they're not going to buy anything.

I generally support this idea.
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  #29  
Old 06-26-2008, 07:38 PM
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I voted no bcz i dont like zone so i will vote no for everything
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  #30  
Old 06-26-2008, 07:47 PM
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The objective of Iricia is to capture bases. With that in mind I think everyone seems to forget there are more than 5 bases. There are 7, Sweep's base and Storm's base.

Base laming is always big because that is where the players come from. If it has become such a drastic problem that it needs to be changed, the warpers can always be set to random or farthest from a player.
The secret passage ways could be utilized if players spawned there and in the ship factory in the top left hand corner of the map. The building in the top right of the map with the statues could also be used as a spawn area. A lot of the new tunnels are a complete waste of space anyway because of their severe lack of limitations to prevent them from being abused.

I really do not see base laming as a problem. If it is a such a huge annoyance or hinderance to new players, a tutorial world could always be introduced. It could teach the basics of fighting. Example: Q menu, finding a weapon, equiping and using weapons, and entering the map.

There could be a practice map with the objective of capturing one base for 20 seconds and there could be rolling barrels or a some form of threat to kill them. If they captured the base for 20 seconds dodging the barrels they would be warped to a final tutorial dropship which could teach the players how to go to the planet selection. After that they would know how to play. The tutorial world would only need to be gotten through once.

I'm not sure if that would really help to solve the problem of base laming, but it would help newer players so they would be prepared to deal with madness we call Iricia. I don't see any problems with a tutorial world because I already feel one is needed on Zone.

A big step in the direction toward fixing base laming could be to make the map better suited for escape. They could eventually add a secret passageway with multiple entrances and exits that only Storm Riders or only Sweep fleet could enter.
The new arrangement of the map has left Iricia more unbalanced than it may have been before which I think plays a huge part with this problem in particular.

I'm not going to say if I agree with these solutions but a few solutions that have been brought to the table before were:
Damage players health if they enter a set area around a base for extended periods of time.
Give players enormous amounts of experience for capturing bases so they don't base lame.
Add overpowered automated turrets.
Balance the map so base laming isn't strategical

The best solution from my perspective would be to just have players respawn randomly if it is really that large of a problem. But it really hasn't reached the point where it needs such drastic changes as the ones proposed above.
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