
12-23-2007, 03:55 PM
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Registered User
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Join Date: Jun 2007
Posts: 20
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I appreciate this encouragement. A lot of modern servers including Atrius (I'm co-manager there) are trying to be creative, but the few loyal players we have (they sign on when nobody else is, give criticism, help find bugs, etc) tend to... disagree. The addition of a food system is constantly criticized most among the other features we've added, but we are trying to avoid being completely Era-ish.
I want to have everyone keep in mind that every Graal server has guilds, clans, gangs, whatever you want to call them. Saying no gangs is like telling GK to have no kingdoms (putting aside that the server is dying anyway), or a diplomacy game to have no countries. So the whole "no gangs" idea can't work. Period. However, gameplay features can be added aside from gangs, but since we are in fact playing an MMORPG, we have to focus on that MMO portion and increase the multiplayer features, of which the biggest one is forming together to PK.
Atrius has a moderately completed overworld but unfortunately very few insides. It took us months upon months, server startups and server failures, but we've finally got it. Unfortunately, yes, it follows the main island/small island stereotype, but we tend to isolate our jobs from the main portions of the overworld to avoid PKing issues as well as running into a noPK zone to evade death, and a small stretch of land for fishing was ideal. However, we're planning on doing some pretty innovative stuff with the second island so hopefully that makes up for it.
Once again, thanks for the encouragement and hopefully the modern servers will make a comeback and beat Era out =P |
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