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  #1  
Old 10-15-2007, 01:14 PM
Admins Admins is offline
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Smile Parties fixed + New Party code

We have fixed the party commands, so now the name doesn't need to be lower case and you can use the commands /party leave, /party who etc. When you form a party then it is automatically joining you to the party.

Also the parties now calculate the exp gain differently. There is no level cap right now, the exp is based on each players level divided by the number of players in the party. We might need to change the experience gain for low level players though.
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Old 10-15-2007, 04:13 PM
SayianOozaru SayianOozaru is offline
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no body ruin it. lol.
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Old 10-15-2007, 04:35 PM
Ravenblade1979 Ravenblade1979 is offline
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Oh its guaranteed someone will.
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Old 10-15-2007, 08:41 PM
Arch_Angel Arch_Angel is offline
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Does your party all have to be in the same kind of area for them all t get exp./ Or can one be like lord hunting all the way W on main island while other person is all the way E killing lords and both get exp?
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Old 10-15-2007, 09:47 PM
xAndrewx xAndrewx is offline
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Originally Posted by Arch_Angel View Post
Does your party all have to be in the same kind of area for them all t get exp./ Or can one be like lord hunting all the way W on main island while other person is all the way E killing lords and both get exp?
should be like that [in different places], i hope so anyway
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Old 10-15-2007, 09:53 PM
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Right now both players must be on the same map, can eventually also add a distance check.
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Old 10-15-2007, 10:10 PM
xAndrewx xAndrewx is offline
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ah shame, skills dont count as exp??
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Old 10-15-2007, 10:21 PM
ViperZakuto ViperZakuto is offline
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skills? what do you mean?
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Old 10-15-2007, 10:23 PM
kia345 kia345 is offline
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He probably means using a skill like disarm traps to level agility.
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Old 10-15-2007, 11:50 PM
Googi Googi is offline
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Quote:
Originally Posted by Stefan View Post
Also the parties now calculate the exp gain differently. There is no level cap right now, the exp is based on each players level divided by the number of players in the party. We might need to change the experience gain for low level players though.
Did you fix the bug where a person could kill a monster with magic and the exp would go to the other party members as phys exp rather than magic exp so long as they were holding weapons?
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Old 10-16-2007, 12:03 AM
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Well giving magic experience wouldn't be good either
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Old 10-16-2007, 12:23 AM
Googi Googi is offline
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Quote:
Originally Posted by Stefan View Post
Well giving magic experience wouldn't be good either
The problem is when there's a large disjoint between the magic and phys level of the player. Though it could be okay if exp is being adjusted for level properly so long as you don't have mental exp being converted into phys/magic/wis exp or something.
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Old 10-16-2007, 12:48 AM
Sheen_the_mage Sheen_the_mage is offline
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Is it just me, or did the player count go up when we got the party system back?
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  #14  
Old 10-16-2007, 01:01 AM
cyan3 cyan3 is offline
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Originally Posted by Sheen_the_mage View Post
Is it just me, or did the player count go up when we got the party system back?
I'd say yes because when they took away the party system it was boring and harder to level alone.
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Old 10-16-2007, 01:04 AM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Googi View Post
The problem is when there's a large disjoint between the magic and phys level of the player. Though it could be okay if exp is being adjusted for level properly so long as you don't have mental exp being converted into phys/magic/wis exp or something.
Mental, personality, agility exp never worked with partying. So, I figure why would he add it? I Tested this on the old party system.

also I've been showing some newer players how to play the game as a faq... that might be helping also. I seen tig on a good bit.

Last edited by ViperZakuto; 10-16-2007 at 02:06 AM..
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