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  #1  
Old 08-29-2007, 06:44 PM
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Exclamation Disabling of GS1

We plan to disable GS1 very soon. From what I have seen only the servers N-Pulse and Valikorlia are still using the old scripting engine. We need to know if there were already plans to switch to GS2 on those servers and where we could eventually help there.

PS: you can of course still use GS1 scripts in GS2 since it is 95 percent backwards compatible, disabling GS1 means removing support for servers that use the old scripting engine.
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Old 08-29-2007, 07:19 PM
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Sounds nice

oh, and Valikorlia has a dev server which is gs2 ;o
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Old 08-29-2007, 07:32 PM
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some UC servers are still GS1...

o_o
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Old 08-29-2007, 07:33 PM
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Bout time! This should force N-Pulse to hurry up
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Old 08-29-2007, 07:44 PM
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some UC servers are still GS1...

o_o
There are not any private servers using the old scripting engine, I have verified it
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Old 08-29-2007, 08:05 PM
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Quote:
Originally Posted by Stefan View Post
There are not any private servers using the old scripting engine, I have verified it
Well that's good. :P
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Old 08-29-2007, 09:45 PM
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Sort of on the same line, can we please have a server option or something similar to disable the backwards compatability? Something like gs1enabled=false or so. I really dislike gs1 compared to gs2 and would like to disable it completely.

It would also be useful in keeping people from mixing old and new gscript.
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Old 08-29-2007, 10:31 PM
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Old 08-29-2007, 11:15 PM
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Quote:
Originally Posted by Stefan View Post
There are not any private servers using the old scripting engine, I have verified it
Ah, good.

&& agreed @ maniaman's statement.

Last edited by Horrified; 08-29-2007 at 11:26 PM..
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Old 08-29-2007, 11:16 PM
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Quote:
Originally Posted by Maniaman View Post
Sort of on the same line, can we please have a server option or something similar to disable the backwards compatability? Something like gs1enabled=false or so. I really dislike gs1 compared to gs2 and would like to disable it completely.

It would also be useful in keeping people from mixing old and new gscript.
Agreed.
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  #11  
Old 08-30-2007, 12:11 AM
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Ok I will help N-Pulse this weekend to do the conversion, will copy N-Pulse main to N-Pulse dev, fix the logs/syntaxerrors.txt and then help fixing the main bugs. N-Pulse doesn't have a complex item system yet so it should not cause too many problems. May be also some GST can help.
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  #12  
Old 08-30-2007, 12:17 AM
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About time, however about Valikorlia I had been *****ing about converting it to GS2 but it was argued that we were working on Val Dev in GS2 however there is no way that will be finished 'soon', I suppose this means Valikorlia needs to be converted to GS2 immediately?
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  #13  
Old 08-30-2007, 12:35 AM
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Quote:
Originally Posted by Stefan View Post
Ok I will help N-Pulse this weekend to do the conversion, will copy N-Pulse main to N-Pulse dev, fix the logs/syntaxerrors.txt and then help fixing the main bugs. N-Pulse doesn't have a complex item system yet so it should not cause too many problems. May be also some GST can help.
I'm willing to help.
I guess I was fairly decent with GS1, and I know GS2 pretty well.
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Old 08-30-2007, 12:50 AM
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Quote:
Originally Posted by Stefan View Post
There are not any private servers using the old scripting engine, I have verified it
Umm a lot of Atrius scripts are in gs1.
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  #15  
Old 08-30-2007, 12:57 AM
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Quote:
Originally Posted by PrinceOfKenshin View Post
Umm a lot of Atrius scripts are in gs1.
But Atrius isn't using the gs1 engine. o.o
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Old 08-30-2007, 01:14 AM
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lol i didn't read the thread all the way xD i saw Disabling Gs1 and was like noooo.
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Old 08-30-2007, 01:58 AM
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Get a GS2 Level Editor or or an update with dll file that the editor will read so it will use GS2. This will help stop gs1 users.
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Old 08-30-2007, 02:38 AM
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Get a GS2 Level Editor or or an update with dll file that the editor will read so it will use GS2. This will help stop gs1 users.
yeah, cause i just take the door form the side and put it levels, so some servers are going to be scrood door and light wise...
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Old 08-30-2007, 02:57 AM
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You obviously don't understand what Stefan is doing -.-

The only thing that he is doing is making it so servers can't do that "GS1 Only" thing anymore. GS1 stuff will still work with the GS2 (95%).
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Old 08-30-2007, 06:40 AM
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Quote:
Originally Posted by Maniaman View Post
Sort of on the same line, can we please have a server option or something similar to disable the backwards compatability? Something like gs1enabled=false or so. I really dislike gs1 compared to gs2 and would like to disable it completely.

It would also be useful in keeping people from mixing old and new gscript.
To much work, All the gs1 compatibility stuff is like threaded into all the gs2 I'm pretty sure.

Quote:
Originally Posted by Stefan View Post
Ok I will help N-Pulse this weekend to do the conversion, will copy N-Pulse main to N-Pulse dev, fix the logs/syntaxerrors.txt and then help fixing the main bugs. N-Pulse doesn't have a complex item system yet so it should not cause too many problems. May be also some GST can help.
You know I'll help.
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Old 08-30-2007, 12:21 PM
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Quote:
Originally Posted by Maniaman View Post
Sort of on the same line, can we please have a server option or something similar to disable the backwards compatability? Something like gs1enabled=false or so. I really dislike gs1 compared to gs2 and would like to disable it completely.

It would also be useful in keeping people from mixing old and new gscript.
Damn I would LOVE that.
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  #22  
Old 08-30-2007, 08:02 PM
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At some time we could add an option to disable some old syntax yes, you can write some stuff that probably most scripters don't directly understand, like
#c:=">:["SPC#n@'!';

Last edited by Admins; 08-30-2007 at 09:54 PM..
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  #23  
Old 08-30-2007, 08:05 PM
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Quote:
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At some time we could add an option to disable some old syntax yes, you can write some stuff that probably most scripters don't directly understand, like
#c=">:[ "SPC#n@'!';
I thought that was bash script at first
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Old 08-30-2007, 08:16 PM
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Quote:
Originally Posted by Stefan View Post
At some time we could add an option to disable some old syntax yes, you can write some stuff that probably most scripters don't directly understand, like
#c=">:[ "SPC#n@'!';
Woah, thats evil code. I couldnt read a whole weapon/script coded like that, lol.
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Old 08-31-2007, 12:06 AM
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Quote:
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At some time we could add an option to disable some old syntax yes, you can write some stuff that probably most scripters don't directly understand, like
#c:=">:["SPC#n@'!';
Wow, it took me 2 tries to figure that out, lol.
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Old 08-31-2007, 01:12 AM
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Quote:
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At some time we could add an option to disable some old syntax yes, you can write some stuff that probably most scripters don't directly understand, like
#c:=">:["SPC#n@'!';
You had even me fuzzled for a sec, until I realized what the heck you were talking about.
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Old 08-31-2007, 02:45 AM
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At some time we could add an option to disable some old syntax yes, you can write some stuff that probably most scripters don't directly understand, like
#c:=">:["SPC#n@'!';
HES SPEAKING IN TONGUES!!!
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Old 08-31-2007, 02:59 AM
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HES SPEAKING IN TONGUES!!!
awesome.

So, uh...Stefan...you gonna reply to me or not?
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Old 08-31-2007, 06:21 AM
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Yeah, do you want my help?
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Old 08-31-2007, 03:20 PM
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I have copied the content of n-pulse main to n-pulse dev and started to fix some syntax errors. Need to speak with the manager to know if it's ok to add scripters and if we can let non-staff online to test and help fixing the bugs.
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Old 08-31-2007, 03:44 PM
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Originally Posted by Stefan View Post
I have copied the content of n-pulse main to n-pulse dev and started to fix some syntax errors. Need to speak with the manager to know if it's ok to add scripters and if we can let non-staff online to test and help fixing the bugs.
I would help you find some bugs if they would agree.
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Old 08-31-2007, 03:56 PM
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I would help you find some bugs if they would agree.
Same here, I could help convert to :o
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Old 08-31-2007, 10:22 PM
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Will need to do the same thing for Val, except we already have a Val Dev and can't overwrite it, methinks we're needing a Val Dev 2 just for converting?
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Old 09-01-2007, 12:17 AM
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It should normally not take a lot of time. I mainly need to know if someone already started the conversion, or if I should copy the val main server to the dev server (making a backup of the dev server before) and then we start converting it to GS2.

About N-Pulse: someone could mass-pm on N-Pulse that players should test the dev server and report bugs
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Old 09-01-2007, 12:34 AM
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or if I should copy the val main server to the dev server (making a backup of the dev server before) and then we start converting it to GS2.
Need to do that. Would love if it could be done before you turn in for the night.
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Old 09-01-2007, 01:37 AM
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Old 09-01-2007, 07:53 PM
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Ok copied Val -> Val Dev and fixed the logs/syntaxerrors.txt, players should now test it and report bugs.
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Old 09-01-2007, 08:34 PM
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Old 09-01-2007, 11:34 PM
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Okay, if you want to help fix GS1 problems on Val Dev, contact me.

Btw, it would be nice if the File Browser didn't reset each time after you deleted an empty folder -.- its rather irritating trying to delete lots of sub-folders.
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Old 09-02-2007, 02:10 AM
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Quote:
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I have copied the content of n-pulse main to n-pulse dev and started to fix some syntax errors. Need to speak with the manager to know if it's ok to add scripters and if we can let non-staff online to test and help fixing the bugs.
I'd help :o
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