Quote:
Originally Posted by DustyPorViva
- Tile layers need to be able to have specified levels(ie, over the player, under). That way I could make the reflection surface layer 0, grass and such layer 2, and the reflection itself between it. That way the reflection would 'disappear' under the grass when the player walks from water to grass. Currently you can only achieve this effect with a GUI, and that's a pain-staking process and it's not even smooth(updating the player's x/y to screenx/y is laggy for some reason). This effect could technically be possible by cropping the reflection accordingly depending on the tile it's on, but even then, there is still no cropping.
|
I'm gonna start a "patition" of sorts maybe on the wiki (if I can get permission to put such a thing on there) so if you agree that this is a feature for tilelayers that is super super important, contact me! (Applys to everyone) If we get enough people wanting this, maybe that can convince Stefan of its importance. I know that he won't be able to do it by the next Graal version though since his agenda for updates is already pretty booked (lots of bug fixes such as the playerlist lag) and I have to agree that those are probably more important then this.