
08-16-2007, 02:16 AM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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Quote:
Originally Posted by Spark910
If EVERY water has shallow water before deep, could you not edit the gani?
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Hmm, well I'm not getting what you're trying to say.
The limitations that hold back the reflections I had in mind were: - Cropping showani's. Needed for the effect I did, though for static reflections, I guess it could work without.
- Tile layers need to be able to have specified levels(ie, over the player, under). That way I could make the reflection surface layer 0, grass and such layer 2, and the reflection itself between it. That way the reflection would 'disappear' under the grass when the player walks from water to grass. Currently you can only achieve this effect with a GUI, and that's a pain-staking process and it's not even smooth(updating the player's x/y to screenx/y is laggy for some reason). This effect could technically be possible by cropping the reflection accordingly depending on the tile it's on, but even then, there is still no cropping.
- Flipping images/showani's. Currently you can only rotate, and that causes the player's shield and such to be on the wrong side.
- Lastly, at least with rotations, the showani is offset a lot when it's rotated. The idle is shown directly under the player, then if you walk, it shifts a little to the bottom-right, and if you swing a sword, it just shoots away. I dunno if this would happen with flipping though.
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