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  #1  
Old 07-17-2007, 11:22 PM
bscharff bscharff is offline
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Zoom

How would make a player.zoom thing work server side?
More specifically, I'm making a weapon so I can set individual player image zoom like
//#CLIENTSIDE
if (weaponfired){
player.zoom = 2;
}
(Just A Simple Example)
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Old 07-18-2007, 12:10 AM
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The zoom value is based between 0 and 1.
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Old 07-18-2007, 01:16 AM
bscharff bscharff is offline
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I know it can be over 1 because on Zodiac Gambet would go 5 times his regular size :P
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Old 07-18-2007, 01:30 AM
xXziroXx xXziroXx is offline
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For other players to see the zoom effect, it needs to be in a gani script.
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Old 07-18-2007, 01:37 AM
zokemon zokemon is offline
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Gani script I find to be unstable at times. I suggest you just set it as an attribute like player.attr[30] = player.zoom;

Then in a system npc (something everyone has) do for (p : players) p.zoom = p.attr[30];
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Old 07-18-2007, 04:32 AM
godofwarares godofwarares is offline
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Quote:
Originally Posted by killerogue View Post
The zoom value is based between 0 and 1.
Thats RGBA newb :P
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Old 07-19-2007, 12:34 AM
bscharff bscharff is offline
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Could you give me a script to show the zoom? I got the player.attr part down.
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Old 07-19-2007, 12:39 AM
killerogue killerogue is offline
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Quote:
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Thats RGBA newb :P
Isn't zoom based on that too? O.o
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Old 07-19-2007, 12:42 AM
xXziroXx xXziroXx is offline
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Isn't zoom based on that too? O.o
No.

player.zoom = 2;

Would make the player twice as big as normal.
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