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Zoom
How would make a player.zoom thing work server side?
More specifically, I'm making a weapon so I can set individual player image zoom like //#CLIENTSIDE if (weaponfired){ player.zoom = 2; } (Just A Simple Example) |
The zoom value is based between 0 and 1.
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I know it can be over 1 because on Zodiac Gambet would go 5 times his regular size :P
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For other players to see the zoom effect, it needs to be in a gani script.
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Gani script I find to be unstable at times. I suggest you just set it as an attribute like player.attr[30] = player.zoom;
Then in a system npc (something everyone has) do for (p : players) p.zoom = p.attr[30]; |
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Could you give me a script to show the zoom? I got the player.attr part down.
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player.zoom = 2; Would make the player twice as big as normal. |
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