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  #16  
Old 05-16-2007, 02:45 AM
DustyPorViva DustyPorViva is offline
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Yet, there is nothing out. The only risk of that happening again is if it is leaked again. Again, the source for anything can be leaked.
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  #17  
Old 05-16-2007, 02:59 AM
Deadly_Killer Deadly_Killer is offline
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Originally Posted by DustyPorViva View Post
Yet, there is nothing out. The only risk of that happening again is if it is leaked again. Again, the source for anything can be leaked.
...?

Do you have any idea what you are talking about?
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  #18  
Old 05-16-2007, 03:02 AM
DustyPorViva DustyPorViva is offline
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You said the source of Gserver was leaked, and thus too big of a risk to make something that sets up an NCserver. I say what's the big deal, so Gserver's source was leaked, the source of any program can be leaked, I don't see the greater hazard because it's NCserver.
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  #19  
Old 05-16-2007, 03:18 AM
oinknessx oinknessx is offline
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I actually had in mind support for GS2 offline in the level editor, and have the "dictionary" thing updated so it could actually tell you if your script was right or not. As it stands, that part is pretty useless now unless you're doing basic GS1.

Also, the "NPC Server" wouldn't have to be online. They could make an imitation of an NPC server that simply worked offline, and have a client RC that is basically like a little debug and editting window for the offline levels. Is it really that crazy of an idea? It would just make preparing for a playerworld a lot easier so people wouldn't have to buy one, dev for a year, buy it again, dev for a few more months and THEN maybe be far along enough to go hosted. x_X

I know the main priority of Graal is probably to make money so they probably won't make something like this that could potentially stop people from buying a PW until they need it. But it would be extremely helpful with both developing and learning how to use GS2 more effectively.
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  #20  
Old 05-16-2007, 03:44 AM
Deadly_Killer Deadly_Killer is offline
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Quote:
Originally Posted by DustyPorViva View Post
You said the source of Gserver was leaked, and thus too big of a risk to make something that sets up an NCserver. I say what's the big deal, so Gserver's source was leaked, the source of any program can be leaked, I don't see the greater hazard because it's NCserver.
I did not say anything about not doing it for offline due to the source being released or better said illegally released.

I was simply saying that the gserver source was already leaked, and if a decent C++ coder came by, they can upgrade it to work with the newer servers.
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  #21  
Old 05-16-2007, 03:48 AM
DustyPorViva DustyPorViva is offline
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Then touché. Though I should comment my 'we all know it'll never happen', was meant towards anything related in this thread about GS2 going offline.
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  #22  
Old 05-16-2007, 04:08 AM
UberModeKappa UberModeKappa is offline
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Quote:
Originally Posted by Deadly_Killer View Post
...?

The source code of the gserver was leaked (1.39). A mediocre programmer could easily have it work for something, at least Version 2.00+

What about the Zelda Online 2 gserver?
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  #23  
Old 05-16-2007, 04:21 AM
Deadly_Killer Deadly_Killer is offline
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What about the Zelda Online 2 gserver?
...?
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  #24  
Old 05-16-2007, 10:33 AM
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Originally Posted by Deadly_Killer View Post
I was simply saying that the gserver source was already leaked, and if a decent C++ coder came by, they can upgrade it to work with the newer servers.
Stefan would go to court if you did that, do not even attempt it.

You're not going to be able to get ahold of the GServer for offline use because if it functions at all it could be used as an alternative to paying for Graal and that is not going to happen.
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  #25  
Old 05-16-2007, 02:38 PM
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I don't think Oinkness understands just how much work is involved in such a request.
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  #26  
Old 05-16-2007, 07:31 PM
Tyhm Tyhm is offline
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...I suppose it would be hypothetically possible to script an offline emulator...one that did none of the Actual heavy lifting of the NPCServer, but acted like it did anyway...
You wouldn't be able to test how it'll Actually behave in a multiplayer environment, but you'd be able to test how it works when there's only one person in the room at least...
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  #27  
Old 05-16-2007, 07:39 PM
Skyld Skyld is offline
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Quote:
Originally Posted by Tyhm View Post
...I suppose it would be hypothetically possible to script an offline emulator...one that did none of the Actual heavy lifting of the NPCServer, but acted like it did anyway...
You wouldn't be able to test how it'll Actually behave in a multiplayer environment, but you'd be able to test how it works when there's only one person in the room at least...
The idea behind the NPC-Server is to Actually regulate things between players. If you can't do that, then what is the Actual good in attempting to emulate it?
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  #28  
Old 05-17-2007, 02:53 AM
godofwarares godofwarares is offline
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There is already a scripted level editor in progress, which will combine the usage of level editing, communication with staff, and GS2 support. Stefan invited me to help complete it, but he hasn't replied to my PM to him. If someone could finish the one in progress, That would be a great tool.
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  #29  
Old 05-17-2007, 06:30 AM
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Quote:
Originally Posted by godofwarares View Post
There is already a scripted level editor in progress, which will combine the usage of level editing, communication with staff, and GS2 support. Stefan invited me to help complete it, but he hasn't replied to my PM to him. If someone could finish the one in progress, That would be a great tool.
C++?
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  #30  
Old 05-17-2007, 03:17 PM
MysticX2X MysticX2X is offline
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I dont know why it has to be online. If its only available on servers. The people who dont even have access to one cant practice .
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