I actually had in mind support for GS2 offline in the level editor, and have the "dictionary" thing updated so it could actually tell you if your script was right or not. As it stands, that part is pretty useless now unless you're doing basic GS1.
Also, the "NPC Server" wouldn't have to be online. They could make an imitation of an NPC server that simply worked offline, and have a client RC that is basically like a little debug and editting window for the offline levels. Is it really that crazy of an idea? It would just make preparing for a playerworld a lot easier so people wouldn't have to buy one, dev for a year, buy it again, dev for a few more months and THEN maybe be far along enough to go hosted. x_X
I know the main priority of Graal is probably to make money so they probably won't make something like this that could potentially stop people from buying a PW until they need it. But it would be extremely helpful with both developing and learning how to use GS2 more effectively.
