Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 04-14-2007, 01:08 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
I'll give you kudos for correctly linking the trees, but beyond that I don't really like the rest.

For the layered grass tiles I suggest not layering it so much, and try not to isolate it to one small area. The only time I use those tiles is when I'm making a forest path or whatnot and I'm trying to emphasize the fact that everything is wild and overgrown, anywhere else and it doesn't really make sense.

I'd stop using the large square rock tiles, they're ugly.

Try more tiles for detailing grass. There is about 10 more tiles which can be used.

For that stone path leading away from the cliffside house, I'd probably remove that and replace it with a properly done sand path, and link it to a stone road, it really would make more sense.
__________________
Save Classic!
Reply With Quote
  #2  
Old 04-15-2007, 03:46 PM
Kittah Kittah is offline
One Stoned Kittah
Join Date: Sep 2005
Location: Japan
Posts: 143
Kittah is on a distinguished road
Here is an example of cliffs, sand paths and detail. Bit of a self-plug perhaps, but I think it's good
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.