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Detailing
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Hows my detailing on this.. I did the whole level except the house and the cave, on Dark Nations. If you have any suggestions for the level post it, please.
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Horrible to tell you the truth.
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at the moment its just splattered everywhere, put stuff where it makes sense.
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Dont just spread everything out, kinda group things together. Maybe group some of the trees together then take those green stone path things and put them a little bit closer and make them look like they are leading somewhere.
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Dont just randomly put tiles everywhere. make it work. Connect the trees and try putting some dirt paths and grass paths.
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I took your advice and edited it up a bit.. Hows it now? Any suggestions?
Is there any clumping in there because I don't understand clumping. |
I think the widely gapped but grouped bushes just be closer, and have some other bushes in the level to spread their image a little.
nice work on the trees, im still a retard when it comes to those :P The higher grass, or whatever its called on the right, is a bit well stiff? its a line, try and make it more curvey and also add more of it around the level, give the level more of a rythm. |
its pretty barren, other then the trees it really is bad.
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Holy grainy tileset! I thought they went out of style when Soul Blade left lol. But honestly man, look at the good levels of peoples there are out there and keep at it trying to get better and better. It's worth it in the end.
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I changed it.. What do I need to do now.. Btw, if you want you could rate it too, with advice/suggestions.
I made a rock part.. Tell me what you think of it. |
It's better, but it still needs the detail to be properly clumped together. Take a look at some of my posted levels for an example at what I think most of us are meaning. Joining the grass detail together appropriately is probably the biggest part of making a level decently detailed.
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varitize your detail. Dont clump the same tiles together in one spot. Add a **** load more detail.
Um change the shape and detail on those houses. |
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